Use overgrown base for Ruined Human Castle (Chr)
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@ -511,7 +511,8 @@
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# Castle base terrains
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{TERRAIN_BASE Ch,Chr,Cha flat/road}
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{TERRAIN_BASE Ch,Cha flat/road}
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{TERRAIN_BASE Chr flat/stone-path}
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{KEEP_BASE Kh* castle/cobbles-keep}
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{TERRAIN_BASE Chw castle/sunken-ruin}
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# swamp castle defined along with swamp above
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