be sure not to call std::string::compare() with a negative offset as 1st arg
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parent
675df0d348
commit
2c4c51caf7
2 changed files with 5 additions and 3 deletions
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@ -11,6 +11,7 @@ CVS HEAD:
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* fixed editor to work with zipios support enabled
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* fixed zipios support to honor path to data given on command-line
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* new cmd line option --fps to display frames/second refresh in game
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* fixed zipios support crashes when running from CVS
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* fixed bugs when replacing player with observer in mp
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* fixed several pathfinding bugs
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* code cleanups
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@ -85,7 +85,8 @@ namespace {
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if ((**i).isValid()) {
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const std::string fname = (**i).getName();
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const std::string suffix = ".zip";
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if (0 == fname.compare(fname.size() - suffix.size(), suffix.size(), suffix)) {
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if ((fname.size() > suffix.size()) &&
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(0 == fname.compare(fname.size() - suffix.size(), suffix.size(), suffix))) {
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zipios::ZipFile zip(game_config::path + "/" + fname);
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the_collection.addCollection(zip);
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LOG_G << "zip collection " << fname <<
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@ -103,14 +104,14 @@ bool filesystem_init()
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{
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#ifdef USE_ZIPIOS
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if (!get_user_data_dir().empty()) {
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LOG_G << "looking at dir " << get_user_data_dir() << "\n";
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LOG_G << "looking at user dir " << get_user_data_dir() << "\n";
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zipios::DirectoryCollection dir(get_user_data_dir());
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LOG_G << "user collection has " << dir.size() << " elements\n";
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the_collection.addCollection(dir);
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register_zipdir(get_user_data_dir());
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}
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if (!game_config::path.empty()) {
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LOG_G << "looking at dir " << game_config::path << "\n";
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LOG_G << "looking at system dir " << game_config::path << "\n";
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zipios::DirectoryCollection dir(game_config::path);
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LOG_G << "system collection has " << dir.size() << " elements\n";
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the_collection.addCollection(dir);
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