Added a temporary custom macro for the animated beach waves... for real this time.
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@ -227,6 +227,74 @@
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{NEW:WALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
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#enddef
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#define NEW:WAVES TERRAINLIST ADJACENT LAYER IMAGESTEM
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[terrain_graphics]
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map="
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, 2
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*, 3
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, 1
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*, *
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, *"
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[tile]
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pos=1
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type={TERRAINLIST}
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set_no_flag=waves-@R0
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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set_no_flag=waves-@R2
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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set_no_flag=waves-@R4
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[/tile]
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rotations=tr,r,br,bl,l,tl
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[image]
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name={ANIMATION_06_150 {IMAGESTEM}-convex -@R0}
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layer={LAYER}
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center=90,144
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base=90,144
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[/image]
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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*, 3
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, 1
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*, *
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, *"
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag=waves-@R0
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag=waves-@R2
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag=waves-@R4
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[/tile]
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rotations=tr,r,br,bl,l,tl
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[image]
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name={ANIMATION_06_150 {IMAGESTEM}-concave -@R0}
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layer={LAYER}
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center=90,144
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base=90,144
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[/image]
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[/terrain_graphics]
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#enddef
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#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
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[terrain_graphics]
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map="
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