Added a temporary custom macro for the animated beach waves... for real this time.

This commit is contained in:
Lari Nieminen 2010-10-17 21:36:32 +00:00
parent d47a5fddf4
commit 2b1f6ee244

View file

@ -227,6 +227,74 @@
{NEW:WALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
#enddef
#define NEW:WAVES TERRAINLIST ADJACENT LAYER IMAGESTEM
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={TERRAINLIST}
set_no_flag=waves-@R0
[/tile]
[tile]
pos=2
type={ADJACENT}
set_no_flag=waves-@R2
[/tile]
[tile]
pos=3
type={ADJACENT}
set_no_flag=waves-@R4
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
name={ANIMATION_06_150 {IMAGESTEM}-convex -@R0}
layer={LAYER}
center=90,144
base=90,144
[/image]
[/terrain_graphics]
[terrain_graphics]
map="
, 2
*, 3
, 1
*, *
, *"
[tile]
pos=1
type={ADJACENT}
set_no_flag=waves-@R0
[/tile]
[tile]
pos=2
type={TERRAINLIST}
set_no_flag=waves-@R2
[/tile]
[tile]
pos=3
type={TERRAINLIST}
set_no_flag=waves-@R4
[/tile]
rotations=tr,r,br,bl,l,tl
[image]
name={ANIMATION_06_150 {IMAGESTEM}-concave -@R0}
layer={LAYER}
center=90,144
base=90,144
[/image]
[/terrain_graphics]
#enddef
#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
[terrain_graphics]
map="