Added a temporary custom macro for the animated beach waves.
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1 changed files with 4 additions and 6 deletions
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@ -727,10 +727,6 @@
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# To test the new beach macro, uncomment this and then comment out the other
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# ones underneath it...
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# A rule for corner-based beach waves...
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{WALL_TRANSITION_LB W* D* -499 WAVES water/waves}
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{NEW:BEACH D*,Hd W* sand/shore}
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# Special sand to water transitions
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@ -740,6 +736,8 @@
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#{TRANSITION_COMPLETE_L D*,Hd (W*,Ss) -493 sand/sand-out}
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{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
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# A rule for corner-based beach waves...
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{NEW:WAVES D*,Hd W* -499 water/waves}
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{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -320 flat/road}
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@ -867,9 +865,9 @@
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{TRANSITION_COMPLETE_LF Qxua Xv,_off^_usr -601 depths chasm/abyss-base}
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# ugly fillups for missing transitions
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{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
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{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
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{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
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{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
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# Default terrain
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{TERRAIN_BASE _s void/void}
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