Added a temporary custom macro for the animated beach waves.

This commit is contained in:
Lari Nieminen 2010-10-17 21:35:18 +00:00
parent 19145dcd83
commit d47a5fddf4

View file

@ -727,10 +727,6 @@
# To test the new beach macro, uncomment this and then comment out the other
# ones underneath it...
# A rule for corner-based beach waves...
{WALL_TRANSITION_LB W* D* -499 WAVES water/waves}
{NEW:BEACH D*,Hd W* sand/shore}
# Special sand to water transitions
@ -740,6 +736,8 @@
#{TRANSITION_COMPLETE_L D*,Hd (W*,Ss) -493 sand/sand-out}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*,W*,Ss) -510 hills/desert}
# A rule for corner-based beach waves...
{NEW:WAVES D*,Hd W* -499 water/waves}
{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -320 flat/road}
@ -867,9 +865,9 @@
{TRANSITION_COMPLETE_LF Qxua Xv,_off^_usr -601 depths chasm/abyss-base}
# ugly fillups for missing transitions
{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
{TRANSITION_COMPLETE_L Ai Xv,_off^_usr -800 frozen/ice}
{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
{TRANSITION_COMPLETE_L Xv _off^_usr -810 void/void}
# Default terrain
{TERRAIN_BASE _s void/void}