Fix another instance of excessively creative syntax in the changelog
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* Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates
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* Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates
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whether observers are allowed from whether the replay will be publicly available.
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whether observers are allowed from whether the replay will be publicly available.
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* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
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* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
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are grayed out. (PR#4362, PR#4444, part of Issue#1282)
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are grayed out (PR #4362, PR #4444, part of issue #1282).
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* Reworked styling of progress bars and the network transfer progress dialog.
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* Reworked styling of progress bars and the network transfer progress dialog.
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### Packaging
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### Packaging
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* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
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* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
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