Sync changelog with stable.
This commit is contained in:
parent
86444157c6
commit
2a40d8b332
1 changed files with 89 additions and 8 deletions
97
changelog.md
97
changelog.md
|
@ -85,26 +85,107 @@
|
|||
* wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
|
||||
* wmllint is now capable of handling unit levels and types when checking recruitment patterns.
|
||||
|
||||
## Version 1.16.0+dev
|
||||
### Add-ons client
|
||||
## Version 1.16.2
|
||||
### Campaigns
|
||||
* Delfador’s Memoirs
|
||||
* S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
|
||||
* Descent into Darkness
|
||||
* S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
|
||||
* Heir to the Throne
|
||||
* S05b: Temples given an aged appearance to match ‘ancient temples’ description (issue #5576)
|
||||
* Sceptre of Fire
|
||||
* Added notes about Thursagan’s rune mechanics
|
||||
* S04: Mining objectives are much clearer now (issue #6154)
|
||||
* Secret of the Ancients
|
||||
* S06: Ardonna should no longer mistake hostile bats as ‘my pet’
|
||||
* S20: Directions “left” and “right” in character speech now use the character’s orientation, not the player’s
|
||||
* Consistently capitalise the name of the Academy of Magic (issue #6310)
|
||||
* The Rise of Wesnoth
|
||||
* S08: The appearance of Naga is now smoother (issue #6140)
|
||||
* S08: Refactored ship-boarding events (issue #6298)
|
||||
* S19: The troll’s gold is automatically collected upon victory if not already obtained (issue #6141)
|
||||
* S19: Avoid units spawning over chasms
|
||||
* Under the Burning Suns
|
||||
* Correct Traveler’s Ring description (issue #6043) and add an icon overlay (issue #6126)
|
||||
* Remove the “formation” ability from the attack predictions dialog, as it was in a confusing location; its effect is still shown in the calculations and chance-to-hit percentage (PR #6326)
|
||||
* S02: Pinnacle Rock is now shown during dialogue (issue #6125)
|
||||
* S04: Improve dialogue about dark underground tunnels (PR #6345)
|
||||
* S06b:
|
||||
* Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
|
||||
* Grog will not die as quick now (issue #6196 & #6197)
|
||||
* Hermit dialogue cannot be accidentally skipped now (issue #6196)
|
||||
* Fixed bug where tentacles would not spawn (issue #6196)
|
||||
* Fast units cannot get stuck on the wall now (issue #6196)
|
||||
* Camera now moves to where the charges are blown up (issue #6197)
|
||||
* Fixed weird scout AI behaviour (issue #6196)
|
||||
* S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
|
||||
* The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
|
||||
* The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
|
||||
* The Dust Devil’s XP bar is now blue (issue #6212)
|
||||
* World Conquest:
|
||||
* Fixed for Winged Scepter not giving the correct defence values
|
||||
* Corrected the attack icon of ice bow from a lightning bolt to an iceball
|
||||
### Multiplayer
|
||||
* Lobby joins are no longer displayed in chat even when that preference has been disabled (issue #6234)
|
||||
* Added a specific prompt for moderators before joining password-protected games (issue #4101)
|
||||
* Fixed add-ons not getting enabled for clients, leading to errors such as Unknown Terrain (issue #6285)
|
||||
* Fixed an information leak where planned multi-turn moves could be visible to enemy players (issue #6292)
|
||||
* Made planned moves visible to allies; this refers to trying to move more hexes than the unit can move this turn, it isn’t the whiteboard (issue #6292)
|
||||
### Lua API
|
||||
* Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)
|
||||
### Translations
|
||||
* Added translations: Spanish (Latin American)
|
||||
* Updated translations: British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Scottish Gaelic, Turkish.
|
||||
* Lots of corrections of typos in `en_US` (untranslated text), which will require marking translations as `non-fuzzy` again
|
||||
* Implemented delayed translation option for gettext plurals (issue #6036, PR #6097)
|
||||
* Comments in .po files are now kept in order when the .pot is regenerated (issue #5989)
|
||||
### Units
|
||||
* Added attack image for the Bone Knight’s trample
|
||||
* Added attack image for the Nightblade’s kick
|
||||
### User interface
|
||||
* Improved translatability of MP ban durations (issue #6036, PR #6097)
|
||||
* Fixed missing sidebar tooltips in low resolutions such as 800x600 (issue #6264)
|
||||
### Miscellaneous and Bug Fixes
|
||||
* Password storage was fixed to work with multiple accounts (PR #6290)
|
||||
* wmllint now automatically removes `{MAGENTA_IS_THE_TEAM_COLOR}`
|
||||
* Added workaround for connecting to the multiplayer server taking too long when Chinese or Japanese language is selected (issue #6291)
|
||||
* Added `KeyboardInterrupt` handling to many Python WML tools
|
||||
* Added `--simple-version` command line option
|
||||
* wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
|
||||
* wmllint is now capable of handling unit levels and types when checking recruitment patterns.
|
||||
* Fixed units on a recall list sometimes being put on the map by `[modify_unit]` or `[store_unit]...[unstore_unit]` (issues #6295 and #6315)
|
||||
* Fixed abilities that are shown as weapon specials in the attack prediction window being shown on the placeholder for units with no ranged attack, or dark adepts' melee response
|
||||
* Fixed a glitch after a move is interrupted, paths to the hex where the move started were shown (issue #6292)
|
||||
|
||||
## Version 1.16.1
|
||||
### Add-ons server
|
||||
* Fixed `core=` attribute in _server.pbl being completely ignored (issue #5664).
|
||||
* Fixed `core=` attribute in `_server.pbl` being completely ignored (issue #5664).
|
||||
### Campaigns
|
||||
* Tutorial
|
||||
* Use a portrait on the Campaigns menu.
|
||||
### Editor
|
||||
* Sceptre of Fire
|
||||
* S02p5: Added defeat condition if Alanin dies.
|
||||
### Multiplayer
|
||||
* Lobby joins are no longer displayed in chat even when that preference has been disabled (issue #6234)
|
||||
* Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
|
||||
* Re-added HTML character escaping.
|
||||
### Lua API
|
||||
* Fixed an error in `gui.get_user_choice()` (part of PR #6247).
|
||||
* Fixed an error in handling `x,y` locations (issue #6231).
|
||||
### Packaging
|
||||
### Terrain
|
||||
* Fixed missing dependency on boost-math in the vcpkg config.
|
||||
* Made `get_dlls.py` install libraries for `wesnothd` too.
|
||||
### Translations
|
||||
* Updated translations: Italian.
|
||||
### Units
|
||||
* Updated translations: Dutch, Italian, Portuguese (Brazil).
|
||||
* Added po hints for time format strings.
|
||||
### User interface
|
||||
* Made the Add-ons Manager search box less unwieldy on very small resolutions.
|
||||
* Made listbox header toggle buttons taller.
|
||||
### WML Engine
|
||||
* Fixed `[item]x,y=` at scenario scope (issue #6231).
|
||||
### Miscellaneous and Bug Fixes
|
||||
* Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc) (issues #6007 and #6096).
|
||||
* Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
|
||||
* Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore.
|
||||
|
||||
## Version 1.16.0
|
||||
### Campaigns
|
||||
|
|
Loading…
Add table
Reference in a new issue