Added Mushroom Grove (lit) terrain.
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195a7401ed
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2 changed files with 46 additions and 11 deletions
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@ -97,7 +97,7 @@
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[/terrain_graphics]
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#enddef
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# Bridges don't currently work right over swamp. For some reason the reeds are not displayed. The bridge macro used to be much further down in the code, but i moved it up here to get the bridges to display Ñ eleazar
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# Bridges don't currently work right over swamp. For some reason the reeds are not displayed. The bridge macro used to be much further down in the code, but i moved it up here to get the bridges to display <EFBFBD> eleazar
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{BRIDGE *^Bw\ *^Bw| *^Bw/ (W*^,Ss^) (C*,K*,*^F*) bridge}
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@ -161,6 +161,36 @@
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[/terrain_graphics]
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#enddef
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#Macro for Single Hex with double overlay
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#define SHEX_DOUBLE TYPE FLAG PROB TILE1 TILE2
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TYPE}
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no_flag={FLAG}
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set_flag={FLAG}
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[/tile]
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probability={PROB}
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[image]
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name={TILE1}
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base=90,146
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[/image]
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[image]
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name={TILE2}
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base=90,146
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[/image]
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[/terrain_graphics]
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#enddef
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#define SHEX_LAYER TYPE FLAG LAYER PROB TILE
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[terrain_graphics]
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map="
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@ -251,6 +281,12 @@
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{SHEX *^Ii overlay 50 cave/beam2}
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{SHEX *^Ii overlay 100 cave/beam1}
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{SHEX_DOUBLE *^Ufi overlay 20 mushrooms2 cave/beam2}
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{SHEX_DOUBLE *^Ufi overlay 25 mushrooms3 cave/beam1}
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{SHEX_DOUBLE *^Ufi overlay 33 mushrooms4 cave/beam3}
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{SHEX_DOUBLE *^Ufi overlay 50 mushrooms5 cave/beam2}
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{SHEX_DOUBLE *^Ufi overlay 100 mushrooms cave/beam1}
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{SHEX (Ss,Chs) overlay 10 swamp/reed3}
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{SHEX (Ss,Chs) overlay 20 swamp/reed1}
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{SHEX (Ss,Chs) overlay 25 swamp/reed2}
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@ -638,16 +638,15 @@
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editor_group=forest
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[/terrain]
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# haven't figured out the WML for this one
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#[terrain]
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#symbol_image=mushrooms-tile
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#id=fungus_beam
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#name= _ "Mushroom Grove Lit"
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#string=Ufi
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#aliasof=Uf
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#light=25
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#editor_group=cave
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#[/terrain]
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[terrain]
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symbol_image=mushrooms-beam-tile
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id=fungus_beam
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name= _ "Mushroom Grove Lit"
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string=Uu^Ufi
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aliasof=Uu^Uf
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light=25
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editor_group=cave
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[/terrain]
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[terrain]
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symbol_image=cave/hills-variation1
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