Added Mushroom Grove (lit) terrain.

This commit is contained in:
Ignacio R. Morelle 2007-11-12 12:10:28 +00:00
parent 195a7401ed
commit 27e25c008c
2 changed files with 46 additions and 11 deletions

View file

@ -97,7 +97,7 @@
[/terrain_graphics]
#enddef
# Bridges don't currently work right over swamp. For some reason the reeds are not displayed. The bridge macro used to be much further down in the code, but i moved it up here to get the bridges to display Ñ eleazar
# Bridges don't currently work right over swamp. For some reason the reeds are not displayed. The bridge macro used to be much further down in the code, but i moved it up here to get the bridges to display <EFBFBD> eleazar
{BRIDGE *^Bw\ *^Bw| *^Bw/ (W*^,Ss^) (C*,K*,*^F*) bridge}
@ -161,6 +161,36 @@
[/terrain_graphics]
#enddef
#Macro for Single Hex with double overlay
#define SHEX_DOUBLE TYPE FLAG PROB TILE1 TILE2
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TYPE}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
[image]
name={TILE1}
base=90,146
[/image]
[image]
name={TILE2}
base=90,146
[/image]
[/terrain_graphics]
#enddef
#define SHEX_LAYER TYPE FLAG LAYER PROB TILE
[terrain_graphics]
map="
@ -251,6 +281,12 @@
{SHEX *^Ii overlay 50 cave/beam2}
{SHEX *^Ii overlay 100 cave/beam1}
{SHEX_DOUBLE *^Ufi overlay 20 mushrooms2 cave/beam2}
{SHEX_DOUBLE *^Ufi overlay 25 mushrooms3 cave/beam1}
{SHEX_DOUBLE *^Ufi overlay 33 mushrooms4 cave/beam3}
{SHEX_DOUBLE *^Ufi overlay 50 mushrooms5 cave/beam2}
{SHEX_DOUBLE *^Ufi overlay 100 mushrooms cave/beam1}
{SHEX (Ss,Chs) overlay 10 swamp/reed3}
{SHEX (Ss,Chs) overlay 20 swamp/reed1}
{SHEX (Ss,Chs) overlay 25 swamp/reed2}

View file

@ -638,16 +638,15 @@
editor_group=forest
[/terrain]
# haven't figured out the WML for this one
#[terrain]
#symbol_image=mushrooms-tile
#id=fungus_beam
#name= _ "Mushroom Grove Lit"
#string=Ufi
#aliasof=Uf
#light=25
#editor_group=cave
#[/terrain]
[terrain]
symbol_image=mushrooms-beam-tile
id=fungus_beam
name= _ "Mushroom Grove Lit"
string=Uu^Ufi
aliasof=Uu^Uf
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=cave/hills-variation1