on request also send join notices to players,

...someone complain if they don't like that
This commit is contained in:
Gunter Labes 2007-11-12 06:37:02 +00:00
parent c3c07ba386
commit 195a7401ed

View file

@ -591,7 +591,7 @@ void server::process_login(const network::connection sock, const config& data) {
<< "\thas logged on. (socket: " << sock << ")\n";
for (std::vector<game>::const_iterator g = games_.begin(); g != games_.end(); ++g) {
g->send_data_observers(construct_server_message(username
g->send_data(construct_server_message(username
+ " has logged into the lobby",*g));
}
}