on request also send join notices to players,
...someone complain if they don't like that
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@ -591,7 +591,7 @@ void server::process_login(const network::connection sock, const config& data) {
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<< "\thas logged on. (socket: " << sock << ")\n";
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for (std::vector<game>::const_iterator g = games_.begin(); g != games_.end(); ++g) {
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g->send_data_observers(construct_server_message(username
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g->send_data(construct_server_message(username
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+ " has logged into the lobby",*g));
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}
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}
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