updated French translation
This commit is contained in:
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@ -1,4 +1,6 @@
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## Version 1.14.11+dev
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### Language and i18n
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* Updated translations: French.
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## Version 1.14.11
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### Language and i18n
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@ -12,7 +12,7 @@ msgstr ""
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"Project-Id-Version: Wesnoth_Lib-1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-02-01 22:39-0300\n"
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"PO-Revision-Date: 2019-10-25 11:19+0200\n"
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"PO-Revision-Date: 2020-01-27 13:30+0100\n"
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"Last-Translator: Clémence\n"
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"Language-Team: French <wesnothfr@lists.tuxfamily.org>\n"
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"Language: fr\n"
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@ -20,7 +20,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 2.2.1\n"
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"X-Generator: Poedit 2.2.3\n"
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#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
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#. [terrain_type]: id=fence
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@ -4165,14 +4165,12 @@ msgid "Stricter checks for out-of-sync errors"
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msgstr "Vérification plus stricte concernant les erreurs de désynchronisation"
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#: data/gui/window/mp_create_game.cfg:945
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#, fuzzy
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#| msgid "Save Replay"
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msgid "Private Replay"
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msgstr "Sauvegarder le film"
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msgstr "Film privé"
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#: data/gui/window/mp_create_game.cfg:945
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msgid "Whether the replay will be publicly available"
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msgstr ""
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msgstr "Si le film doit être disponible publiquement ou non"
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#. [label]
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#: data/gui/window/mp_create_game.cfg:961
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@ -5359,6 +5357,8 @@ msgstr "Rappeler l'unité"
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#: data/gui/window/unit_recall.cfg:341
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msgid "Search for unit name, unit type name, unit level, or trait."
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msgstr ""
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"Recherche à partir du nom de l'unité, de son type, de son niveau ou de ses "
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"capacités"
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#. [button]: id=rename
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#: data/gui/window/unit_recall.cfg:393
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@ -5403,10 +5403,8 @@ msgid "Details:"
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msgstr "Détails :"
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#: src/build_info.cpp:270
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#, fuzzy
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#| msgid "feature^JPG screenshots"
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msgid "feature^JPEG screenshots"
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msgstr "Capture d'écran au format PNG"
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msgstr "Capture d'écran au format JPEG"
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#: src/build_info.cpp:277
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msgid "feature^Lua console completion"
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@ -5904,16 +5902,12 @@ msgid "Defender resistance vs"
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msgstr "Résistance du défenseur contre"
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#: src/gui/dialogs/attack_predictions.cpp:191
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#, fuzzy
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#| msgid "Attacker vulnerability vs"
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msgid "Defender vulnerability vs"
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msgstr "Vulnérabilité de l'attaquant contre"
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msgstr "Vulnérabilité du défenseur contre"
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#: src/gui/dialogs/attack_predictions.cpp:195
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#, fuzzy
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#| msgid "Defender resistance vs"
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msgid "Attacker resistance vs"
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msgstr "Résistance du défenseur contre"
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msgstr "Résistance de l'attaquant contre"
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#: src/gui/dialogs/attack_predictions.cpp:197
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msgid "Attacker vulnerability vs"
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@ -6596,10 +6590,12 @@ msgid ""
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"This unit cannot be recalled because you will not have enough gold at this "
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"point in your plan."
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msgstr ""
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"Cette unité ne peut être rappelée car vous n'aurez pas assez d'or à cette "
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"étape de votre plan."
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#: src/gui/dialogs/unit_recall.cpp:227
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msgid "This unit cannot be recalled because you do not have enough gold."
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msgstr ""
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msgstr "Cette unité ne peut être rappelée car vous n'avez pas assez d'or."
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#: src/gui/dialogs/unit_recall.cpp:319 src/hotkey/hotkey_command.cpp:96
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msgid "Rename Unit"
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@ -7100,22 +7096,16 @@ msgid "Next Move"
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msgstr "Déplacement suivant"
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#: src/hotkey/hotkey_command.cpp:138
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#, fuzzy
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#| msgid "Full Map"
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msgid "View: Full Map"
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msgstr "Carte complète"
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msgstr "Vue : Carte complète"
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#: src/hotkey/hotkey_command.cpp:139
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#, fuzzy
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#| msgid "Each Team"
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msgid "View: Each Team"
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msgstr "Chaque équipe"
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msgstr "Vue : Chaque équipe"
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#: src/hotkey/hotkey_command.cpp:140
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#, fuzzy
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#| msgid "Human Team"
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msgid "View: Human Team"
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msgstr "Équipe humaine"
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msgstr "Vue : Équipe humaine"
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#: src/hotkey/hotkey_command.cpp:141
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msgid "Skip Animation"
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@ -12,7 +12,7 @@ msgstr ""
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"Project-Id-Version: Wesnoth_Multiplayer-1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-01-12 16:29 UTC\n"
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"PO-Revision-Date: 2019-12-17 13:43+0100\n"
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"PO-Revision-Date: 2020-01-30 13:43+0100\n"
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"Last-Translator: Syll <syll-dev@laposte.net>\n"
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"Language-Team: French <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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@ -448,9 +448,8 @@ msgstr "Sud"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288
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#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:155
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#, fuzzy
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msgid "Defeat the enemy leader"
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msgstr "Mort des chefs de votre camp."
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msgstr "Mort du chef ennemi"
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#. [note]
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#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292
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#. [side]
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:87
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#, fuzzy
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#| msgid "teamname^Team 1"
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msgid "teamname^Team 3"
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msgstr "Équipe 1"
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msgstr "Équipe 3"
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#. [side]
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:98
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#, fuzzy
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#| msgid "teamname^Team 1"
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msgid "teamname^Team 4"
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msgstr "Équipe 1"
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msgstr "Équipe 4"
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#. [side]
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:119
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#, fuzzy
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#| msgid "teamname^Center"
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msgid "teamname^Monsters"
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msgstr "Centre"
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msgstr "Monstres"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:229
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#, fuzzy
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msgid "Defeat all enemy leaders"
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msgstr "Mort des chefs de votre camp."
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msgstr "Vaincre tous les chefs ennemis"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:246
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#, fuzzy
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#| msgid "Defeat all waves"
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msgid "Defeat all monsters"
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msgstr "Vaincre toutes les vagues ennemies"
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msgstr "Vaincre tous les monstres"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264
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#, fuzzy
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msgid "Defeat the enemy leaders"
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msgstr "Mort des chefs de votre camp."
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msgstr "Vaincre les chefs ennemis"
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#. [objective]: condition=lose
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:269
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#, fuzzy
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#| msgid "Death of your team leaders"
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msgid "Death of all your units"
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msgstr "Mort des chefs de votre camp"
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msgstr "Mort de toutes vos unités"
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#. [note]
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#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274
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msgid "You cannot recruit units."
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msgstr ""
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msgstr "Vous ne pouvez pas recruter d'unités."
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#. [multiplayer]: id=multiplayer_Crusaders_Field
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#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
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@ -13,7 +13,7 @@ msgstr ""
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"Project-Id-Version: Son_of_the_Black_Eye-1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-01-12 16:29 UTC\n"
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"PO-Revision-Date: 2019-10-25 11:27+0200\n"
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"PO-Revision-Date: 2020-01-30 13:46+0100\n"
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"Last-Translator: Gérard Bodin <gbodin.qc@gmail.com>\n"
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"Language-Team: French <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 2.2.1\n"
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"X-Generator: Poedit 2.2.3\n"
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#. [campaign]: id=Son_of_the_Black-Eye
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#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
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#. [objective]: condition=lose
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25
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#, fuzzy
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#| msgid ""
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#| "Enemies control any villages on the north side of the river when turns "
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#| "run out"
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msgid ""
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"You don't control all villages on the north side of the river when turns run "
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"out"
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msgstr ""
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"Contrôle d'un village par un ennemi du côté nord du fleuve à la fin des tours"
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"Vous ne contrôlez pas tous les villages du côté nord du fleuve à la fin des "
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"tours"
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#. [event]
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:232
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"Project-Id-Version: Wesnoth_Tutorial-1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2020-01-26 00:01 UTC\n"
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"PO-Revision-Date: 2019-02-09 14:10+0100\n"
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"PO-Revision-Date: 2020-02-02 10:56+0100\n"
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"Last-Translator: Syll <syll-dev@laposte.net>\n"
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"Language-Team: French <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 1.8.11\n"
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"X-Generator: Poedit 2.2.1\n"
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# À l'infinitif comme le titre de la boîte de dialogue de confirmation quand on veut quitter la partie ("Quitter"). Sauf si quelqu'un a une autre référence.
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#. [lua]: wml_actions.select_character
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
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#, fuzzy
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#| msgid ""
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#| "Be sure to examine the <i>traits</i> of your new recruits. They are "
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#| "listed under its race in the sidebar. Traits can subtly affect how you "
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#| "use your troops. For example, units with the <i>quick</i> trait can move "
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#| "a extra hex each turn, and units with the <i>intelligent</i> trait "
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#| "require 20% less experience to level up."
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msgid ""
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"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
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"under its race in the sidebar. Traits can subtly affect how you use your "
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"You cannot end your turn until you have recruited troops and captured a "
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"village!"
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msgstr ""
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"Vous ne pouvez pas terminer votre tour avant d'avoir recruter des troupes et "
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"capturé un village !"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
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#. [event]
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:229
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#, fuzzy
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#| msgid ""
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#| "See this dark blue water? It’s too deep for either side to cross. The "
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#| "orcs could slowly wade through that narrow band of shallow lighter-blue "
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#| "water in the east; but we could stand on the shore and force them to "
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#| "fight us from the water, where they are exposed and we are protected by "
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#| "the forest."
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msgid ""
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"See this dark blue water? It’s too deep for either side to cross. The orcs "
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"could slowly wade through that narrow band of shallow lighter-blue water in "
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msgstr ""
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"Vous voyez cette eau d'un bleu sombre ? Elle est trop profonde pour que "
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"quiconque puisse passer. Les orcs pourraient se frayer lentement un chemin "
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"par cette mince bande d'eau peu profonde, d'un bleu plus clair, à l'est, "
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"par cette mince bande d'eau peu profonde, d'un bleu plus clair, au nord, "
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"mais alors nous pourrions nous tenir sur le rivage et les forcer à nous "
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"combattre depuis l'eau, où ils seraient plus exposés alors que nous serions "
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"protégés par la forêt."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:317
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#, fuzzy
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#| msgid ""
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#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
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#| "friendly units around her. She also has a special attack which <i>slows</"
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#| "i> enemies, halving the damage they do for one turn."
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msgid ""
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"The Shaman has the ability to <i>heal</i> friendly units around her. She "
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"also has a special attack which <i>slows</i> enemies, halving the damage "
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"they do for one turn. However, she’s physically weaker than fighters and "
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"archers, so be careful when sending her into battle."
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msgstr ""
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"La chamane est une unité plutôt vulnérable, mais qui a la capacité de "
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"<i>soigner</i> les unités alliées adjacentes. Elle dispose aussi d'une "
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"attaque spéciale capable de <i>ralentir</i> les ennemis, réduisant de moitié "
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"les dégâts qu'ils font, pendant un tour."
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"La chamane a la capacité de <i>soigner</i> les unités alliées adjacentes. "
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"Elle dispose aussi d'une attaque spéciale capable de <i>ralentir</i> les "
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"ennemis, réduisant de moitié les dégâts qu'ils font, pendant un tour. "
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"Cependant, elle est physiquement plus vulnérable que les guerriers et les "
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"archers, soyez donc prudent en l'envoyant dans la bataille."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:322
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msgid "The <i>Heal</i> Ability"
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msgstr ""
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msgstr "Le capacité <i>Soin</i>"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:324
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@ -1243,29 +1227,23 @@ msgid ""
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"A detailed explanation of healing may be found in the <i>Gameplay</i> "
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"section of the help (default hotkey: <b>F1</b>)."
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msgstr ""
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"Au début de chaque tour, les unités alliées adjacentes à une chamane "
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"récupère 4 points de vie, soit seulement la moitié de ce qu'offre un "
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"village. La Chamane ne gagne pas d'expérience lors du soin, seulement en "
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"combattant, mais son avancement est rétributif : son deuxième niveau, "
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"Druidesse elfe, permet la même récupération de point qu'un village.\n"
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"\n"
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"Une explication détaillée du soin est disponible dans la section <i>Jeu<i> "
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"de l'aide (raccourci par défaut : <b>F1</b>)."
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# "Capacité" et "Attaque spéciale" sont les termes employés dans l'aide en ligne du jeu.
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:331
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#, fuzzy
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#| msgid "Abilities and Weapon Specials"
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msgid "Weapon Specials"
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msgstr "Capacités et attaques spéciales"
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msgstr "Attaques spéciales"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333
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#, fuzzy
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#| msgid ""
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#| "Weapon specials are special attack modifiers that make certain attacks "
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#| "more powerful. Once again, in this case, the Shaman has the Slows special "
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#| "on her entangle attack. When this attack is used on an enemy, it will "
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#| "halve the damage they do for one turn. Other weapon specials include "
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#| "First Strike, which allows that attack to always hit first no matter who "
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#| "attacks first, and Magical, which gives that attack a constant 70% chance "
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#| "to hit.\n"
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#| "\n"
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#| "A full list of abilities and weapons specials, along with traits, may be "
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#| "found in help."
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msgid ""
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"Weapon specials are special attack modifiers that make certain attacks more "
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"powerful. In this case, the Shaman has the Slows special on her entangle "
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@ -1278,22 +1256,22 @@ msgid ""
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"found in the help (default hotkey: <b>F1</b>)."
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||||
msgstr ""
|
||||
"Les attaques spéciales sont des modificateurs qui rendent certaines attaques "
|
||||
"plus puissantes. Le modificateur Ralentissement est ainsi associé à "
|
||||
"l'attaque Enchevêtrement de la chamane. Lorsque cette attaque touche un "
|
||||
"ennemi, elle divise par deux les dégât que celui-ci infligera durant un tour "
|
||||
"entier. Il existe d'autres modificateurs tels que l'Initiative, qui permet à "
|
||||
"l'unité possédant l'attaque associée de toujours frapper en premier lors "
|
||||
"d'un échange de coups, et Magique, qui donne à l'attaque une probabilité de "
|
||||
"toucher constante de 70 %.\n"
|
||||
"plus puissantes. En l'occurrence, le modificateur Ralentissement est ainsi "
|
||||
"associé à l'attaque Enchevêtrement de la chamane. Lorsque cette attaque "
|
||||
"touche un ennemi, elle divise par deux les dégât que celui-ci infligera "
|
||||
"durant un tour entier. Il existe d'autres modificateurs tels que "
|
||||
"l'Initiative, qui permet à l'unité possédant l'attaque associée de toujours "
|
||||
"frapper en premier lors d'un échange de coups, et Magique, qui donne à "
|
||||
"l'attaque une probabilité de toucher constante de 70 %.\n"
|
||||
"\n"
|
||||
"L'aide du jeu contient la liste complète des capacités et attaques "
|
||||
"spéciales, ainsi que des traits."
|
||||
"L'aide du jeu contient la liste complète des capacités et attaques spéciales "
|
||||
"(raccourci par défaut : <b>F1</b>)."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:363
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
|
||||
msgid "Multiple Healers"
|
||||
msgstr ""
|
||||
msgstr "Soigneurs multiples"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#. both healers are level one elvish shamans
|
||||
|
@ -1307,6 +1285,13 @@ msgid ""
|
|||
"adjacent units by 8 hitpoints per turn. A unit next to multiple healers is "
|
||||
"healed by the most advanced one."
|
||||
msgstr ""
|
||||
"Vous avez à présent deux soigneurs. Cependant, chaque unité ne peut recevoir "
|
||||
"de soin que d'un seul soigneur. Une unité sera seulement soignée de 4 points "
|
||||
"de vie par tour si elle est à côté de deux chamanes.\n"
|
||||
"\n"
|
||||
"Si une chamane devint druide, alors elle soignera de 8 points de vie chaque "
|
||||
"unité adjacente. Une unité à côté de plusieurs soigneurs est soignée par la "
|
||||
"plus avancée."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#. one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
|
||||
|
@ -1317,11 +1302,15 @@ msgid ""
|
|||
"healing from one healer — a unit next to multiple healers is healed by the "
|
||||
"most advanced one."
|
||||
msgstr ""
|
||||
"Vous avez à présent deux soigneurs. Votre druide peut soigner 8 points de "
|
||||
"vie par tour comparé aux 4 points de vie d'une chamane. Cependant, chaque "
|
||||
"unité ne peut recevoir de soin que d'un seul soigneur. Une unité à côté de "
|
||||
"plusieurs soigneurs est soignée par la plus avancée."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:383
|
||||
msgid "Healers and Villages"
|
||||
msgstr ""
|
||||
msgstr "Soigneurs et Villages"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:384
|
||||
|
@ -1329,6 +1318,8 @@ msgid ""
|
|||
"A unit in a village will receive healing from the village instead of from "
|
||||
"adjacent healers."
|
||||
msgstr ""
|
||||
"Une unité dans un village recevra des soins par le village, à la place des "
|
||||
"éventuels soigneurs adjacents."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:388
|
||||
|
@ -1338,6 +1329,11 @@ msgid ""
|
|||
"movement — the 2 hitpoints from rest-healing does combine with other sources "
|
||||
"of healing, so it’s often better to move a healer instead of an injured unit."
|
||||
msgstr ""
|
||||
"Posséder plusieurs soigneurs leur permet de se soigner mutuellement ou de "
|
||||
"couvrir des zones séparées du champ de bataille. Cela permet également une "
|
||||
"meilleure tactique dans les mouvements : les 2 points de vie pour inaction "
|
||||
"se combinent avec les autres sources de soin, il est ainsi plus judicieux de "
|
||||
"déplacer un soigneur qu'une unité blessée."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:403
|
||||
|
@ -1386,28 +1382,22 @@ msgstr "Capturez un village"
|
|||
|
||||
#. [disallow_end_turn]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:448
|
||||
#, fuzzy
|
||||
#| msgid "Capture a village"
|
||||
msgid "You still have to capture a village!"
|
||||
msgstr "Capturez un village"
|
||||
msgstr "Vous devez toujours capturer un village"
|
||||
|
||||
#. [then]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:479
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:555
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Don’t forget, you can press <b>u</b> to undo most things if you make a "
|
||||
#| "mistake."
|
||||
msgid ""
|
||||
"You forgot to recruit troops! You can press <b>u</b> to undo your last move."
|
||||
msgstr ""
|
||||
"N'oubliez pas, vous pouvez appuyer sur <b>u</b> pour annuler la plupart des "
|
||||
"actions si vous faites une erreur."
|
||||
"Vous avez oublié de recruter des troupes ! Vous pouvez appuyer sur <b>u</b> "
|
||||
"pour annuler le dernier déplacement."
|
||||
|
||||
#. [disallow_end_turn]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:482
|
||||
msgid "You still have to recruit troops!"
|
||||
msgstr ""
|
||||
msgstr "Vous devez toujours recruter des troupes !"
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:490
|
||||
|
@ -1462,16 +1452,12 @@ msgstr ""
|
|||
|
||||
#. [else]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:568
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You moved to the wrong place! After this message, you can press <b>u</b> "
|
||||
#| "to undo, then try again."
|
||||
msgid ""
|
||||
"You forgot to capture a village! You can press <b>u</b> to undo your last "
|
||||
"move."
|
||||
msgstr ""
|
||||
"Vous êtes allés au mauvais endroit ! Après ce message, vous pouvez appuyer "
|
||||
"sur <b>u</b> pour ann<b>u</b>ler, puis réessayez."
|
||||
"Vous avez oublié de capturer un village ! Vous pouvez appuyer sur <b>u</b> "
|
||||
"pour annuler votre dernier déplacement."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:587
|
||||
|
@ -1641,7 +1627,7 @@ msgstr ""
|
|||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:711
|
||||
msgid "The tutorial isn’t meant to be this difficult"
|
||||
msgstr ""
|
||||
msgstr "Ce tutoriel n'est pas prévu pour être difficile"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:713
|
||||
|
@ -1652,6 +1638,12 @@ msgid ""
|
|||
"\n"
|
||||
"Please report the bug."
|
||||
msgstr ""
|
||||
"L'orc sur l'île était supposé avancer sur le pont, afin d'être attaqué par "
|
||||
"plusieurs elfes à la fois. Quelque chose à casser l'évènement scripté, ce "
|
||||
"qui rendra le scénario plus difficile en laissant l'orc dans une position "
|
||||
"défensive.\n"
|
||||
"\n"
|
||||
"Rapportez le bogue s'il vous plait."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:726
|
||||
|
@ -1725,40 +1717,27 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=student
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:778
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I hope my units survive the counter-attack if I can’t take this grunt out "
|
||||
#| "this turn. I’d better grab more villages if I can and move everyone "
|
||||
#| "closer for next turn."
|
||||
msgid ""
|
||||
"I hope I will survive the counter-attack if my units can’t take this grunt "
|
||||
"out this turn. I should order them to grab more villages if they can and "
|
||||
"move everyone closer for next turn."
|
||||
msgstr ""
|
||||
"J'espère que mes unités survivront à la contre-attaque si je ne peux pas "
|
||||
"supprimer ce grognard orc ce tour-ci. Je ferais mieux de conquérir plus de "
|
||||
"villages si je le peux et de rapprocher tout le monde pour le prochain tour."
|
||||
"J'espère survivre à la contre-attaque si mes unités ne peuvent pas supprimer "
|
||||
"ce grognard orc ce tour-ci. Je devrais leur donner l'ordre de capturer plus "
|
||||
"de villages si elles le peuvent et de rapprocher tout le monde pour le "
|
||||
"prochain tour."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:783
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If one of your Shamans stands just behind your wounded units, she will "
|
||||
#| "heal them each 4 hitpoints at the beginning of the next turn."
|
||||
msgid ""
|
||||
"If one of your Shamans stands just behind you, she will heal you 4 hitpoints "
|
||||
"at the beginning of the next turn."
|
||||
msgstr ""
|
||||
"Si l'une de vos chamanes se tient juste derrière vos unités blessées, elle "
|
||||
"les guérira chacune de 4 points de vie au début du tour suivant."
|
||||
"Si l'une de vos chamanes se tient juste derrière vous, elle vous guérira de "
|
||||
"4 points de vie au début du tour suivant."
|
||||
|
||||
#. [message]: speaker=student
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:789
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I hope my units survive the counter-attack if I can’t take this grunt out "
|
||||
#| "this turn. I’d better grab more villages if I can and move everyone "
|
||||
#| "closer for next turn."
|
||||
msgid ""
|
||||
"I hope my units will survive the counter-attack if I can’t take this grunt "
|
||||
"out this turn. I’d better grab more villages if I can and move everyone "
|
||||
|
@ -1856,17 +1835,12 @@ msgstr ""
|
|||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:940
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We need to occupy that village, otherwise they will take it next turn! "
|
||||
#| "Move a unit into the village to stop the orcs capturing it. Whichever "
|
||||
#| "unit you choose will benefit from the village’s healing, too."
|
||||
msgid ""
|
||||
"We need to occupy that village, otherwise they will take it soon! Move a "
|
||||
"unit into the village to stop the orcs capturing it. Whichever unit you "
|
||||
"choose will benefit from the village’s healing, too."
|
||||
msgstr ""
|
||||
"Nous devons occuper ce village, sinon ils s'en empareront au tour suivant ! "
|
||||
"Nous devons occuper ce village, sinon ils s'en empareront rapidement ! "
|
||||
"Déplacez une unité dans ce village pour empêcher les orcs de le prendre. "
|
||||
"Quelle que soit l'unité que vous choisirez, elle bénéficiera aussi du soin "
|
||||
"apporté par le village."
|
||||
|
@ -1927,6 +1901,18 @@ msgid ""
|
|||
"from villages or healers, combining for a total of up to 10 hitpoints per "
|
||||
"turn."
|
||||
msgstr ""
|
||||
"Pensez à protéger vos unités blessées dans un village. Les chamanes ne peut "
|
||||
"restaurer que 4 points de vie par tour, alors que les villages peuvent "
|
||||
"soigner 8 points par tour.\n"
|
||||
"\n"
|
||||
"Les différentes sources de soin ne se combinent généralement pas. Si une "
|
||||
"unité commence son tour à côté de plusieurs soigneurs, ou sur un village "
|
||||
"adjacent à un soigneur, elle ne sera soigné qu'une seule fois.\n"
|
||||
"\n"
|
||||
"Le soin par l'inaction est une exception à cette règle : si une unité ne "
|
||||
"fait rien pendant un tour, elle recevra 2 points de vie en plus des autres "
|
||||
"soins (d'un village ou d'un soigneur), permettant un total maximum de 10 "
|
||||
"points de vie par tour."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:999
|
||||
|
@ -2111,16 +2097,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1293
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Higher level units are powerful, but not invulnerable. Goodbye, $unit."
|
||||
#| "name|."
|
||||
msgid ""
|
||||
"Higher level units are powerful, but not invulnerable. We’ll miss you, $unit."
|
||||
"name|."
|
||||
msgstr ""
|
||||
"Les unités de haut niveau sont puissantes mais pas invulnérables. Au revoir "
|
||||
"$unit.name|."
|
||||
"Les unités de haut niveau sont puissantes mais pas invulnérables. Tu nous "
|
||||
"manquera, $unit.name|."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1307
|
||||
|
@ -2252,43 +2234,29 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1418
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Advancing a level has fully healed me! I am particularly good with the "
|
||||
#| "sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership "
|
||||
#| "abilities of the Elvish Captain, my superior fighting skills allow my "
|
||||
#| "attacks to do more damage!"
|
||||
msgid ""
|
||||
"Advancing a level has fully healed me! I have become better at using the "
|
||||
"sword, dealing 9 damage in 4 attacks. Although I do not have any special "
|
||||
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
|
||||
"damage!"
|
||||
msgstr ""
|
||||
"Monter d'un niveau a complètement guéri mes blessures ! Je suis "
|
||||
"particulièrement bon à l'épée : je peux porter 4 attaques infligeant 8 "
|
||||
"points de dégâts chacune. Bien que je ne possède pas la capacité de "
|
||||
"commandement d'un capitaine elfe, mon aptitude supérieure au combat permet à "
|
||||
"mes attaques d'infliger plus de dégâts !"
|
||||
"Monter d'un niveau a complètement guéri mes blessures ! Je suis devenu "
|
||||
"meilleur à l'épée : je peux porter 4 attaques infligeant 9 points de dégâts "
|
||||
"chacune. Bien que je ne possède pas de capacité spéciale, mon aptitude au "
|
||||
"combat me permet de battre ces orcs en infligeant plus de dégâts !"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Advancing a level has fully healed me! I am particularly good with the "
|
||||
#| "sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership "
|
||||
#| "abilities of the Elvish Captain, my superior fighting skills allow my "
|
||||
#| "attacks to do more damage!"
|
||||
msgid ""
|
||||
"female^Advancing a level has fully healed me! I have become better at using "
|
||||
"the sword, dealing 9 damage in 4 attacks. Although I do not have any special "
|
||||
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
|
||||
"damage!"
|
||||
msgstr ""
|
||||
"Monter d'un niveau a complètement guéri mes blessures ! Je suis "
|
||||
"particulièrement bon à l'épée : je peux porter 4 attaques infligeant 8 "
|
||||
"points de dégâts chacune. Bien que je ne possède pas la capacité de "
|
||||
"commandement d'un capitaine elfe, mon aptitude supérieure au combat permet à "
|
||||
"mes attaques d'infliger plus de dégâts !"
|
||||
"Monter d'un niveau a complètement guéri mes blessures ! Je suis devenu "
|
||||
"meilleure à l'épée : je peux porter 4 attaques infligeant 9 points de dégâts "
|
||||
"chacune. Bien que je ne possède pas de capacité spéciale, mon aptitude au "
|
||||
"combat me permet de battre ces orcs en infligeant plus de dégâts !"
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1428
|
||||
|
@ -2310,17 +2278,10 @@ msgstr "C'était... stupide. La prochaine fois je serai plus prudente."
|
|||
#. [message]: speaker=unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1463
|
||||
msgid "Agh! Who will guide you to victory now?"
|
||||
msgstr ""
|
||||
msgstr "Agh ! Qui vous guidera à la victoire maintenant ?"
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1478
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You have beaten the orcs! You may want to try one of the rookie-level "
|
||||
#| "campaigns next, which include strategy hints. <i>A Tale of Two Brothers</"
|
||||
#| "i> is the easiest and is the recommended first campaign. In <i>An Orcish "
|
||||
#| "Incursion</i> you have an Elvish army, similarly to this tutorial, but "
|
||||
#| "with seven scenarios for your units to gain experience and advance levels."
|
||||
msgid ""
|
||||
"You have beaten the orcs! You may want to try one of the rookie-level "
|
||||
"campaigns next, which include strategy hints. <i>A Tale of Two Brothers</i> "
|
||||
|
@ -2328,10 +2289,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Vous avez vaincu les orcs ! Vous pouvez dorénavant essayer les campagnes "
|
||||
"faciles, qui comportent des astuces stratégiques. <i>L'Histoire de deux "
|
||||
"frères</i> est la campagne la plus facile pour débuter. Dans <i>Une "
|
||||
"incursion orc</i>, vous aurez une armée elfe, similaire à celle du tutoriel, "
|
||||
"mais avec sept scénarios pour faire gagner de l'expérience à vos unités et "
|
||||
"les faire monter de niveau."
|
||||
"frères</i> est la campagne recommandée et la plus facile pour débuter"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1483
|
||||
|
@ -2382,23 +2340,24 @@ msgstr ""
|
|||
#. [unit_type]: id=Warrior, race=human
|
||||
#: data/campaigns/tutorial/units/Warrior.cfg:4
|
||||
msgid "Warrior"
|
||||
msgstr ""
|
||||
msgstr "Guerrier"
|
||||
|
||||
#. [unit_type]: id=Warrioress, race=human
|
||||
#. [unit_type]: id=Warrior, race=human
|
||||
#: data/campaigns/tutorial/units/Warrior.cfg:19
|
||||
#: data/campaigns/tutorial/units/Warrioress.cfg:21
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"With more experience, Fighters have honed their skills with the sword and "
|
||||
"become powerful Warriors."
|
||||
msgstr ""
|
||||
"Avec plus d'expérience, les Guerriers ont aiguisé leurs aptitudes à l'épée "
|
||||
"et sont devenus des Guerriers."
|
||||
|
||||
#. [unit_type]: id=Warrioress, race=human
|
||||
#: data/campaigns/tutorial/units/Warrioress.cfg:4
|
||||
#, fuzzy
|
||||
#| msgid "female^Fighter"
|
||||
msgid "female^Warrior"
|
||||
msgstr "Combattante"
|
||||
msgstr "Guerrière"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/utils/utils.cfg:63
|
||||
|
|
Loading…
Add table
Reference in a new issue