Two more tweaks to pacify wmllint.
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2 changed files with 48 additions and 39 deletions
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@ -180,6 +180,48 @@
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[/if]
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[/event]
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# new objectives, find the book
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[event]
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name=new-objectives
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[message]
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id=Delfador
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message= _ "The guards are slain. Now we must look for the book."
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[/message]
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[objectives]
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side=1
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[objective]
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description= _ " New Objective: Find the secret door. Explore the manor."
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condition=win
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[/objective]
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[/objectives]
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# Create some new events for when we move to the right spot.
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[event]
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name=moveto
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[filter]
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side=1
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x,y=33,11
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[/filter]
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[music]
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name=northerners.ogg
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play_once=yes
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[/music]
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[message]
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id=unit
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message= _ "This looks like a secret door. Let's see where it leads..."
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[/message]
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[terrain]
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x=34
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y=10
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terrain=Uu
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[/terrain]
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[endlevel]
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result=victory
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[/endlevel]
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[/event]
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[/event]
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[event]
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name=die
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first_time_only=no
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@ -189,45 +231,12 @@
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side=2
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[/have_unit]
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[/not]
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[fire-event]
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# Factored like this so the inner events
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# won't trigger a false postive from wmllint.
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name=new-objectives
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[/fire-event]
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[then]
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# new objectives, find the book
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[message]
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id=Delfador
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message= _ "The guards are slain. Now we must look for the book."
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[/message]
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[objectives]
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side=1
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[objective]
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description= _ " New Objective: Find the secret door. Explore the manor."
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condition=win
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[/objective]
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[/objectives]
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[event]
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name=moveto
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[filter]
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side=1
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x,y=33,11
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[/filter]
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[music]
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name=northerners.ogg
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play_once=yes
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[/music]
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[message]
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id=unit
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message= _ "This looks like a secret door. Let's see where it leads..."
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[/message]
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[terrain]
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x=34
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y=10
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terrain=Uu
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[/terrain]
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[endlevel]
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result=victory
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[/endlevel]
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[/event]
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[/then]
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[/if]
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[/event]
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@ -636,7 +636,7 @@
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# Event 1: The Death of Eloh and the revealing of the true monster
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[event]
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name=die
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name=last breath
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[filter]
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id=Eloh
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