Commented out all the FORCE_CHANCE_TO_HIT calls...

...since apparently the WML crashes on some systems.
This commit is contained in:
Lari Nieminen 2009-02-15 20:35:42 +00:00
parent 3fdb0a96d1
commit 2570218a53
6 changed files with 24 additions and 24 deletions

View file

@ -114,7 +114,7 @@
{STARTING_VILLAGES 4 10}
# For storyline purposes, make it impossible to kill Dela.
{FORCE_CHANCE_TO_HIT side=1,2 id="Dela Keshar" 0 ()}
# {FORCE_CHANCE_TO_HIT side=1,2 id="Dela Keshar" 0 ()}
[event]
name=prestart

View file

@ -112,7 +112,7 @@
[/side]
# For storyline purposes, make it impossible to kill Dela.
{FORCE_CHANCE_TO_HIT side=1 id="Dela Keshar" 0 ()}
# {FORCE_CHANCE_TO_HIT side=1 id="Dela Keshar" 0 ()}
[event]
name=prestart

View file

@ -476,12 +476,12 @@
# Ensure that you can't lose to the first couple of bats and rats simply by
# getting unlucky.
{FORCE_CHANCE_TO_HIT id="Mal Keshar" side=5 100 (
[variable]
name=turn_number
less_than=5
[/variable]
)}
# {FORCE_CHANCE_TO_HIT id="Mal Keshar" side=5 100 (
# [variable]
# name=turn_number
# less_than=5
# [/variable]
# )}
[event]
name=attacker_hits

View file

@ -74,15 +74,15 @@
# As long as Mal-Tar sits on his keep, ensure that he can't survive long by
# getting lucky.
{FORCE_CHANCE_TO_HIT side=1 id=Mal-Tar 100 (
[have_unit]
id=Mal-Tar
[filter_location]
terrain=Ke
[/filter_location]
[/have_unit]
)}
# {FORCE_CHANCE_TO_HIT side=1 id=Mal-Tar 100 (
# [have_unit]
# id=Mal-Tar
#
# [filter_location]
# terrain=Ke
# [/filter_location]
# [/have_unit]
# )}
[side]
type=Dark Sorcerer

View file

@ -93,12 +93,12 @@
# Ensure that Li'sar can't get herself killed during the first couple of
# turns when the player can't necessarily yet be able to protect her.
{FORCE_CHANCE_TO_HIT side=3 id="Li'sar" 0 (
[variable]
name=turn_number
less_than=5
[/variable]
)}
# {FORCE_CHANCE_TO_HIT side=3 id="Li'sar" 0 (
# [variable]
# name=turn_number
# less_than=5
# [/variable]
# )}
[side]
type=Troll Warrior

View file

@ -76,7 +76,7 @@
[/side]
# Make it impossible for the player to kill him, no matter how lucky.
{FORCE_CHANCE_TO_HIT side=1 id="Mal M'Brin" 0 ()}
# {FORCE_CHANCE_TO_HIT side=1 id="Mal M'Brin" 0 ()}
[side]
side=3