Commented out all the FORCE_CHANCE_TO_HIT calls...
...since apparently the WML crashes on some systems.
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6 changed files with 24 additions and 24 deletions
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@ -114,7 +114,7 @@
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{STARTING_VILLAGES 4 10}
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# For storyline purposes, make it impossible to kill Dela.
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{FORCE_CHANCE_TO_HIT side=1,2 id="Dela Keshar" 0 ()}
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# {FORCE_CHANCE_TO_HIT side=1,2 id="Dela Keshar" 0 ()}
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[event]
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name=prestart
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@ -112,7 +112,7 @@
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[/side]
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# For storyline purposes, make it impossible to kill Dela.
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{FORCE_CHANCE_TO_HIT side=1 id="Dela Keshar" 0 ()}
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# {FORCE_CHANCE_TO_HIT side=1 id="Dela Keshar" 0 ()}
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[event]
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name=prestart
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@ -476,12 +476,12 @@
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# Ensure that you can't lose to the first couple of bats and rats simply by
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# getting unlucky.
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{FORCE_CHANCE_TO_HIT id="Mal Keshar" side=5 100 (
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[variable]
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name=turn_number
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less_than=5
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[/variable]
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)}
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# {FORCE_CHANCE_TO_HIT id="Mal Keshar" side=5 100 (
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# [variable]
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# name=turn_number
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# less_than=5
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# [/variable]
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# )}
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[event]
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name=attacker_hits
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@ -74,15 +74,15 @@
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# As long as Mal-Tar sits on his keep, ensure that he can't survive long by
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# getting lucky.
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{FORCE_CHANCE_TO_HIT side=1 id=Mal-Tar 100 (
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[have_unit]
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id=Mal-Tar
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[filter_location]
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terrain=Ke
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[/filter_location]
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[/have_unit]
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)}
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# {FORCE_CHANCE_TO_HIT side=1 id=Mal-Tar 100 (
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# [have_unit]
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# id=Mal-Tar
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#
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# [filter_location]
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# terrain=Ke
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# [/filter_location]
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# [/have_unit]
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# )}
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[side]
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type=Dark Sorcerer
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@ -93,12 +93,12 @@
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# Ensure that Li'sar can't get herself killed during the first couple of
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# turns when the player can't necessarily yet be able to protect her.
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{FORCE_CHANCE_TO_HIT side=3 id="Li'sar" 0 (
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[variable]
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name=turn_number
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less_than=5
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[/variable]
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)}
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# {FORCE_CHANCE_TO_HIT side=3 id="Li'sar" 0 (
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# [variable]
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# name=turn_number
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# less_than=5
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# [/variable]
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# )}
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[side]
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type=Troll Warrior
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@ -76,7 +76,7 @@
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[/side]
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# Make it impossible for the player to kill him, no matter how lucky.
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{FORCE_CHANCE_TO_HIT side=1 id="Mal M'Brin" 0 ()}
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# {FORCE_CHANCE_TO_HIT side=1 id="Mal M'Brin" 0 ()}
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[side]
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side=3
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