TSG S05 Let Urza Afala roam free!

There is no reason to stop his moving about. Separating his sighted event and finding the bandit encampment eliminated any problems with his movement. This was a todo comment for when this was fixed. Actually, I think the real problem was the inapproriate sighting of the bandits when we found the lich.
This commit is contained in:
Gregory A Lundberg 2016-08-24 01:15:00 -05:00
parent 2322a3e3a0
commit 24e60e91e2

View file

@ -324,36 +324,6 @@
[/message]
[/event]
# This event prevents the AI-controlled Urza from moving before he's
# sighted. Should be removed if there is no problem with his sighted event
# when he's allowed to move
[event]
name=turn refresh
first_time_only=no
[if]
[variable]
name=side_number
equals=2
[/variable]
[variable]
name=side_with_bandits
not_equals=no
[/variable]
[variable]
name=side_with_bandits
not_equals=yes
[/variable]
[then]
{MODIFY_UNIT (id=Urza Afalas) moves 0}
[/then]
[/if]
[/event]
# the adventurers see the Lich, or the Lich moves in their vision area
[event]
name=sighted