TSG S05 Separate finding the camp
Finding the camp does not mean you've found Urza Afalas; but it *is* a good hint to look nearby!
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1 changed files with 25 additions and 17 deletions
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@ -381,21 +381,30 @@
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name=moveto
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[filter]
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id=Urza Afalas
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[filter_vision]
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side=1
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[/filter_vision]
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side=1
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[/filter]
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[filter_condition]
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[have_location]
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x=39-40,41
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y=20-21,21
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[filter_vision]
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side=1
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[/filter_vision]
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[/have_location]
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[/filter_condition]
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[fire_event]
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name=sighted
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[primary_unit]
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id=Urza Afalas
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[/primary_unit]
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[secondary_unit]
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id=Deoran
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[/secondary_unit]
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[/fire_event]
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[if]
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[variable]
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name=found_urza_afalas
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boolean_not_equals=yes
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "I think I see something moving in the fog... it looks like an encampment!"
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[/message]
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[/then]
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[/if]
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[/event]
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[event]
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@ -407,10 +416,7 @@
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "I think I see something moving in the fog... it looks like an encampment!"
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[/message]
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{VARIABLE found_urza_afalas "yes"}
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[remove_shroud]
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[filter_side]
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@ -829,6 +835,7 @@
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message= _ "Then we shall retreat towards Westin and prepare for the oncoming battle. I pray our only chance at victory was not lost today."
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[/message]
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{CLEAR_VARIABLE side_with_bandits,has_mermen}
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{CLEAR_VARIABLE found_urza_afalas}
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[endlevel]
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result=victory
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next_scenario=06b_The_Long_March
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@ -897,6 +904,7 @@
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message= _ "Fare well, Deoran! I will be there to greet you when you return to Kerlath Province."
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[/message]
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{CLEAR_VARIABLE side_with_bandits}
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{CLEAR_VARIABLE found_urza_afalas}
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[endlevel]
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result=victory
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next_scenario=06a_Tidings_Good_and_Ill
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