Purge RELEASE_NOTES
This commit is contained in:
parent
5116ce72bc
commit
23d4367f95
1 changed files with 0 additions and 29 deletions
|
@ -18,35 +18,6 @@ CHANGES
|
|||
Example contents.
|
||||
[/rasection]
|
||||
|
||||
[section="General"]
|
||||
The carryover report layout was improved.
|
||||
[/section]
|
||||
|
||||
[section="SP MP Unification patches fixed"]
|
||||
[list]
|
||||
[*] It is now easier to create multiplayer campaigns becasue most mp related features like eras, changeing scenario settings are now disables by default for mp campaigns (use force_lock_settings=no to enable). This means that you just have to write a normal campaign with multiple human controllers.
|
||||
[*] [modification]s can now also be used in sp by default
|
||||
[*] [modification]s now must specify a type=mp/hybrid/sp attribute. [modification]s inside a #ifdef MULTIPLAYER must have type=mp specified.
|
||||
[*] [options] isare now recognized inside [campaign]
|
||||
[*] Several bugs related to sp campaigns were fixed.
|
||||
[/list]
|
||||
[/section]
|
||||
|
||||
[section="Other wml changes"]
|
||||
[list]
|
||||
[*] [set_menu_item] now has a synced=yes(default)/no attribute. if synced=no this menu item will also be avaiable off turn and will not be sended to other clients. Note: you shall not change the gamestate in [commands] of unsynced wml mneu items.
|
||||
[/list]
|
||||
[/section]
|
||||
|
||||
[section="Debug commands synced"]
|
||||
Debug commands are now synced and do not casue OOS (or currupt replays) anymore. Ofcourse there are notifications when debug commands are used.
|
||||
[/section]
|
||||
|
||||
[section="Campaign selection dialog changed"]
|
||||
[*]The difficulcy selection dialog does now show the on wich dificulcies a campaign was already completed.
|
||||
[*][modification]s for sp now show at the bottom of the campaigns list and the 'advanced settings' button was removed.
|
||||
[/section]
|
||||
|
||||
==========
|
||||
KNOWN BUGS
|
||||
==========
|
||||
|
|
Loading…
Add table
Reference in a new issue