Converted the remaining instances of 'add -' for real... hopefully.

This commit is contained in:
Steven Panek 2010-12-05 23:56:32 +00:00
parent 03a3d3b552
commit 206d6be94c
3 changed files with 15 additions and 15 deletions

View file

@ -215,7 +215,7 @@ Note: You need to use map settings for the scenario to work right."
name="none"
to_variable=new_unit
[/unit]
{VARIABLE_OP gold add -$new_unit.cost}
{VARIABLE_OP gold sub $new_unit.cost}
### DEBUG
{VARIABLE_OP total_cost add $new_unit.cost}
[if]
@ -282,7 +282,7 @@ Note: You need to use map settings for the scenario to work right."
greater_than_equal_to=$upgrade_cost
[/variable]
[then]
{VARIABLE_OP gold add -$upgrade_cost}
{VARIABLE_OP gold sub $upgrade_cost}
### DEBUG
{VARIABLE_OP total_cost add $upgrade_cost}
{SPAWN_UNIT {SIDE} $advanceto $spawn_id $next_role $max_units}
@ -301,7 +301,7 @@ Note: You need to use map settings for the scenario to work right."
to_variable=advancement
[/unit]
{VARIABLE upgrade_cost $advancement.cost}
{VARIABLE_OP upgrade_cost add -$previous_cost}
{VARIABLE_OP upgrade_cost sub $previous_cost}
# 25% surcharge
{VARIABLE_OP upgrade_cost multiply 1.25}
{CLEAR_VARIABLE advancement}
@ -311,7 +311,7 @@ Note: You need to use map settings for the scenario to work right."
greater_than_equal_to=$upgrade_cost
[/variable]
[then]
{VARIABLE_OP gold add -$upgrade_cost}
{VARIABLE_OP gold sub $upgrade_cost}
### DEBUG
{VARIABLE_OP total_cost add $upgrade_cost}
{VARIABLE new_spawn[$unit_id].role $next_role}
@ -517,7 +517,7 @@ Note: You need to use map settings for the scenario to work right."
{VARIABLE_OP spawn_id add 1}
{VARIABLE gold {BASE_GOLD_AMOUNT}}
{VARIABLE gold_turns $turns}
{VARIABLE_OP gold_turns add -3}
{VARIABLE_OP gold_turns sub 3}
{VARIABLE_OP gold_turns multiply {GOLD_INCREMENT}}
{VARIABLE_OP gold add $gold_turns}
[if]
@ -559,7 +559,7 @@ Note: You need to use map settings for the scenario to work right."
### END DEBUG
{VARIABLE_OP units add {UNITS_AMOUNT}}
{RANDOMIZE 4}
{VARIABLE_OP random add -2}
{VARIABLE_OP random sub 2}
{VARIABLE_OP units add $random}
{RANDOMIZE 5}
[if]
@ -572,7 +572,7 @@ Note: You need to use map settings for the scenario to work right."
[/then]
[/if]
{RANDOMIZE 3}
{VARIABLE_OP random add -2}
{VARIABLE_OP random sub 2}
{VARIABLE_OP turns add $random}
[/then]
[else]
@ -782,7 +782,7 @@ Note: You need to use map settings for the scenario to work right."
{FINAL_SPAWN}
{VARIABLE new_limit 12}
{VARIABLE_OP new_limit add $turn_number}
{VARIABLE_OP new_limit add -45}
{VARIABLE_OP new_limit sub 45}
[modify_turns]
add=$new_limit
[/modify_turns]
@ -893,7 +893,7 @@ Note: You need to use map settings for the scenario to work right."
{VARIABLE weather_event[$weather_events].weather {WEATHER_VALUE}}
{RANDOMIZE 2}
{VARIABLE_OP turn add $random}
{VARIABLE_OP weather[{WEATHER_VALUE}].turns add -$random}
{VARIABLE_OP weather[{WEATHER_VALUE}].turns sub $random}
{VARIABLE max_turns 2}
{VARIABLE w_id {WEATHER_VALUE}}
[if]
@ -924,7 +924,7 @@ Note: You need to use map settings for the scenario to work right."
[/variable]
[then]
{VARIABLE_OP turn add $random}
{VARIABLE_OP max_turns add -$random}
{VARIABLE_OP max_turns sub $random}
{VARIABLE_OP weather[{WEATHER_VALUE}].turns sub $random}
[/then]
[else]
@ -1039,7 +1039,7 @@ Note: You need to use map settings for the scenario to work right."
#define INIT_WEATHER
{VARIABLE turn 5}
{RANDOMIZE 3}
{VARIABLE_OP random add -2}
{VARIABLE_OP random sub 2}
{VARIABLE_OP turn add $random}
{VARIABLE weather[0].turns 22}
{VARIABLE weather[0].name "Clear"}

View file

@ -23,7 +23,7 @@
[/clear_variable]
{ADD_GOLD {TARGET_SIDE} 20}
{ADD_GOLD $side_number -20}
{VARIABLE_OP leader.gold add -20}
{VARIABLE_OP leader.gold sub 20}
{VARIABLE finished_options yes}
{VARIABLE finished_suboptions yes}
{VARIABLE unit.status.worked_this_turn yes}

View file

@ -214,7 +214,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
image="items/flower4.png"
message= _ "$player_$side_number|.name|s farms now produce $player_$side_number|.farming.gold gold."
[/message]
{VARIABLE_OP player_$side_number|.farming.progress add -$player_$side_number|.farming.target}
{VARIABLE_OP player_$side_number|.farming.progress sub $player_$side_number|.farming.target}
{VARIABLE_OP player_$side_number|.farming.target add 1}
[/then]
[/if]
@ -231,7 +231,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
image="items/gold-coins-small.png"
message= _ "$player_$side_number|.name|s mines now produce $player_$side_number|.mining.gold gold."
[/message]
{VARIABLE_OP player_$side_number|.mining.progress add -$player_$side_number|.mining.target}
{VARIABLE_OP player_$side_number|.mining.progress sub $player_$side_number|.mining.target}
{VARIABLE_OP player_$side_number|.mining.target add 1}
[/then]
[/if]
@ -248,7 +248,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
message= _ "$player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit."
[/message]
{VARIABLE_OP player_$side_number|.warfare.troop_available add 1}
{VARIABLE_OP player_$side_number|.warfare.progress add -$player_$side_number|.warfare.target}
{VARIABLE_OP player_$side_number|.warfare.progress sub $player_$side_number|.warfare.target}
{VARIABLE_OP player_$side_number|.warfare.target add 1}
[/then]
[/if]