Converted the remaining instances of 'add -' for real... hopefully.
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03a3d3b552
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3 changed files with 15 additions and 15 deletions
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@ -215,7 +215,7 @@ Note: You need to use map settings for the scenario to work right."
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name="none"
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to_variable=new_unit
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[/unit]
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{VARIABLE_OP gold add -$new_unit.cost}
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{VARIABLE_OP gold sub $new_unit.cost}
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### DEBUG
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{VARIABLE_OP total_cost add $new_unit.cost}
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[if]
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@ -282,7 +282,7 @@ Note: You need to use map settings for the scenario to work right."
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greater_than_equal_to=$upgrade_cost
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[/variable]
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[then]
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{VARIABLE_OP gold add -$upgrade_cost}
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{VARIABLE_OP gold sub $upgrade_cost}
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### DEBUG
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{VARIABLE_OP total_cost add $upgrade_cost}
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{SPAWN_UNIT {SIDE} $advanceto $spawn_id $next_role $max_units}
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@ -301,7 +301,7 @@ Note: You need to use map settings for the scenario to work right."
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to_variable=advancement
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[/unit]
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{VARIABLE upgrade_cost $advancement.cost}
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{VARIABLE_OP upgrade_cost add -$previous_cost}
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{VARIABLE_OP upgrade_cost sub $previous_cost}
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# 25% surcharge
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{VARIABLE_OP upgrade_cost multiply 1.25}
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{CLEAR_VARIABLE advancement}
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@ -311,7 +311,7 @@ Note: You need to use map settings for the scenario to work right."
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greater_than_equal_to=$upgrade_cost
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[/variable]
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[then]
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{VARIABLE_OP gold add -$upgrade_cost}
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{VARIABLE_OP gold sub $upgrade_cost}
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### DEBUG
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{VARIABLE_OP total_cost add $upgrade_cost}
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{VARIABLE new_spawn[$unit_id].role $next_role}
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@ -517,7 +517,7 @@ Note: You need to use map settings for the scenario to work right."
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{VARIABLE_OP spawn_id add 1}
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{VARIABLE gold {BASE_GOLD_AMOUNT}}
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{VARIABLE gold_turns $turns}
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{VARIABLE_OP gold_turns add -3}
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{VARIABLE_OP gold_turns sub 3}
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{VARIABLE_OP gold_turns multiply {GOLD_INCREMENT}}
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{VARIABLE_OP gold add $gold_turns}
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[if]
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@ -559,7 +559,7 @@ Note: You need to use map settings for the scenario to work right."
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### END DEBUG
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{VARIABLE_OP units add {UNITS_AMOUNT}}
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{RANDOMIZE 4}
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{VARIABLE_OP random add -2}
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{VARIABLE_OP random sub 2}
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{VARIABLE_OP units add $random}
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{RANDOMIZE 5}
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[if]
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@ -572,7 +572,7 @@ Note: You need to use map settings for the scenario to work right."
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[/then]
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[/if]
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{RANDOMIZE 3}
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{VARIABLE_OP random add -2}
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{VARIABLE_OP random sub 2}
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{VARIABLE_OP turns add $random}
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[/then]
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[else]
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@ -782,7 +782,7 @@ Note: You need to use map settings for the scenario to work right."
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{FINAL_SPAWN}
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{VARIABLE new_limit 12}
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{VARIABLE_OP new_limit add $turn_number}
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{VARIABLE_OP new_limit add -45}
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{VARIABLE_OP new_limit sub 45}
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[modify_turns]
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add=$new_limit
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[/modify_turns]
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@ -893,7 +893,7 @@ Note: You need to use map settings for the scenario to work right."
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{VARIABLE weather_event[$weather_events].weather {WEATHER_VALUE}}
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{RANDOMIZE 2}
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{VARIABLE_OP turn add $random}
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{VARIABLE_OP weather[{WEATHER_VALUE}].turns add -$random}
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{VARIABLE_OP weather[{WEATHER_VALUE}].turns sub $random}
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{VARIABLE max_turns 2}
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{VARIABLE w_id {WEATHER_VALUE}}
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[if]
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@ -924,7 +924,7 @@ Note: You need to use map settings for the scenario to work right."
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[/variable]
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[then]
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{VARIABLE_OP turn add $random}
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{VARIABLE_OP max_turns add -$random}
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{VARIABLE_OP max_turns sub $random}
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{VARIABLE_OP weather[{WEATHER_VALUE}].turns sub $random}
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[/then]
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[else]
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@ -1039,7 +1039,7 @@ Note: You need to use map settings for the scenario to work right."
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#define INIT_WEATHER
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{VARIABLE turn 5}
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{RANDOMIZE 3}
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{VARIABLE_OP random add -2}
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{VARIABLE_OP random sub 2}
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{VARIABLE_OP turn add $random}
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{VARIABLE weather[0].turns 22}
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{VARIABLE weather[0].name "Clear"}
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@ -23,7 +23,7 @@
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[/clear_variable]
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{ADD_GOLD {TARGET_SIDE} 20}
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{ADD_GOLD $side_number -20}
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{VARIABLE_OP leader.gold add -20}
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{VARIABLE_OP leader.gold sub 20}
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{VARIABLE finished_options yes}
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{VARIABLE finished_suboptions yes}
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{VARIABLE unit.status.worked_this_turn yes}
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@ -214,7 +214,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
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image="items/flower4.png"
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message= _ "$player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold."
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[/message]
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{VARIABLE_OP player_$side_number|.farming.progress add -$player_$side_number|.farming.target}
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{VARIABLE_OP player_$side_number|.farming.progress sub $player_$side_number|.farming.target}
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{VARIABLE_OP player_$side_number|.farming.target add 1}
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[/then]
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[/if]
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@ -231,7 +231,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
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image="items/gold-coins-small.png"
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message= _ "$player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold."
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[/message]
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{VARIABLE_OP player_$side_number|.mining.progress add -$player_$side_number|.mining.target}
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{VARIABLE_OP player_$side_number|.mining.progress sub $player_$side_number|.mining.target}
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{VARIABLE_OP player_$side_number|.mining.target add 1}
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[/then]
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[/if]
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@ -248,7 +248,7 @@ Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.wa
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message= _ "$player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit."
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[/message]
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{VARIABLE_OP player_$side_number|.warfare.troop_available add 1}
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{VARIABLE_OP player_$side_number|.warfare.progress add -$player_$side_number|.warfare.target}
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{VARIABLE_OP player_$side_number|.warfare.progress sub $player_$side_number|.warfare.target}
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{VARIABLE_OP player_$side_number|.warfare.target add 1}
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[/then]
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[/if]
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