Converted remaining instances of 'add -'.
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4f9a324fdf
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03a3d3b552
3 changed files with 13 additions and 13 deletions
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@ -476,7 +476,7 @@
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name=random_subscript
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rand=1..$possible_unit_locations.length
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[/set_variable]
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{VARIABLE_OP random_subscript add -1}
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{VARIABLE_OP random_subscript sub 1}
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[unit]
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type=$unit_type_table[$unit_type_table_i].type
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@ -517,7 +517,7 @@
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[/then]
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[/if]
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{VARIABLE_OP units_to_place add -1}
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{VARIABLE_OP units_to_place sub 1}
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[/do]
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[/while]
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@ -17,7 +17,7 @@ Note: You need to use map settings for the scenario to work right."
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#define RANDOMIZE_INDEX NUMBER
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{VARIABLE ran_max {NUMBER}}
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{VARIABLE_OP ran_max add -1}
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{VARIABLE_OP ran_max sub 1}
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{VARIABLE_OP ran_range value "0..$ran_max"}
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{VARIABLE_OP random rand $ran_range}
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#enddef
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@ -227,7 +227,7 @@ Note: You need to use map settings for the scenario to work right."
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{VARIABLE min_cost $new_unit.cost}
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[/then]
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[/if]
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{VARIABLE_OP max_units add -1}
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{VARIABLE_OP max_units sub 1}
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{VARIABLE new_unit.variables.spawn_id {ID}}
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{VARIABLE new_unit.role new_spawn{TIER_NUMBER}}
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[unstore_unit]
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@ -399,7 +399,7 @@ Note: You need to use map settings for the scenario to work right."
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[/while]
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{VARIABLE_OP spawn_id value main_spawns[$main_group]}
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{CLEAR_VARIABLE $spawn_id}
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{VARIABLE_OP main_group add -1}
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{VARIABLE_OP main_group sub 1}
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#enddef
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#define VICTORY_CHECK_FROM_TURN TURN
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@ -498,7 +498,7 @@ Note: You need to use map settings for the scenario to work right."
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{VARIABLE fixed_y $fixed_spawns[$fixed_id].y}
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{PLACE_SPAWN_GROUP $fixed_x $fixed_y}
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{VARIABLE fixed_spawns[$fixed_id].spawn_number 0}
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{VARIABLE_OP fixed_groups_left add -1}
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{VARIABLE_OP fixed_groups_left sub 1}
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[/then]
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[/if]
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#enddef
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@ -568,7 +568,7 @@ Note: You need to use map settings for the scenario to work right."
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numerical_equals=1
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[/variable]
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[then]
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{VARIABLE_OP units add -1}
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{VARIABLE_OP units sub 1}
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[/then]
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[/if]
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{RANDOMIZE 3}
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@ -595,7 +595,7 @@ Note: You need to use map settings for the scenario to work right."
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[/while]
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{CLEAR_VARIABLE num}
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{VARIABLE triggered_spawns {SPAWN_NUMBER}}
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{VARIABLE_OP triggered_spawns add -1}
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{VARIABLE_OP triggered_spawns sub 1}
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{VARIABLE final_turns $timed_spawn[$triggered_spawns].turn}
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{CLEAR_VARIABLE triggered_spawns}
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{VARIABLE_OP final_turns add 40}
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@ -737,7 +737,7 @@ Note: You need to use map settings for the scenario to work right."
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[then]
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{VARIABLE type $main_spawns[$group_id].spawn_type[$random].type}
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{SPAWN_UNIT {SIDE} $type $random 5 $max_units}
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{VARIABLE_OP extra_units add -1}
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{VARIABLE_OP extra_units sub 1}
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[/then]
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[else]
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# fallback for invalid/cleared spawn groups
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@ -916,7 +916,7 @@ Note: You need to use map settings for the scenario to work right."
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[/variable]
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[do]
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{RANDOMIZE 3}
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{VARIABLE_OP random add -1}
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{VARIABLE_OP random sub 1}
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[if]
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[variable]
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name=random
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@ -925,7 +925,7 @@ Note: You need to use map settings for the scenario to work right."
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[then]
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{VARIABLE_OP turn add $random}
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{VARIABLE_OP max_turns add -$random}
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{VARIABLE_OP weather[{WEATHER_VALUE}].turns add -$random}
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{VARIABLE_OP weather[{WEATHER_VALUE}].turns sub $random}
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[/then]
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[else]
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# stop incrementing
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@ -1081,7 +1081,7 @@ Note: You need to use map settings for the scenario to work right."
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{VARIABLE random 1}
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[/then]
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[/if]
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{VARIABLE_OP check add -1}
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{VARIABLE_OP check sub 1}
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[/do]
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[/while]
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{VARIABLE id $random}
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@ -44,7 +44,7 @@
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{PICK_RECRUIT_OPTION ("units/human-loyalists/horseman.png~TC($side_number|,magenta)") "Horseman" _"Horseman" troop_7}
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#textdomain wesnoth-anl
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[/message]
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{VARIABLE_OP player_$side_number|.warfare.troop_available add -1}
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{VARIABLE_OP player_$side_number|.warfare.troop_available sub 1}
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[/command]
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# wmlindent: stop ignoring
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[/set_menu_item]
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