Try to fix new created corpses attacking in the same turn

This commit is contained in:
Isaac Clerencia Perez 2005-06-05 17:29:59 +00:00
parent ef6c0ddc70
commit 1e007c6605

View file

@ -833,6 +833,8 @@ void attack(display& gui, const gamemap& map,
if(reanimitor != info.unit_types.end()) {
unit newunit=unit(&reanimitor->second,a->second.side(),true,true);
newunit.set_attacked();
//apply variation
if(strcmp(undead_variation.c_str(),"null")){
config mod;