Merge pull request #332 from cbeck88/disable_SOS_saves
Disable start of scenario saves in multiplayer
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commit
1d99a8a12d
2 changed files with 3 additions and 1 deletions
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@ -10,6 +10,7 @@ Version 1.11.19+dev:
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* Fixed recursive directory creation failing for working dir-relative paths
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without an explicit `./` at the start (e.g. in `wesnoth -p data/core foo`)
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for builds using Boost.filesystem.
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* Disable start of scenario saves in MP, "fixing" bug #22068.
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Version 1.11.19:
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* Campaigns:
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@ -619,7 +619,8 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate,
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}
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// If this isn't the last scenario, then save the game
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if(save_game_after_scenario) {
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if(save_game_after_scenario//) {
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&& (io_type == IO_NONE)) { // don't save mp start of scenario, it is broken and disabled in 1.12.0
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// For multiplayer, we want the save
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// to contain the starting position.
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