UtBS: Removed the cure ability from the dust devil's regeneration...
...because it can't get poisoned anymore.
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1 changed files with 24 additions and 25 deletions
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@ -3,22 +3,19 @@
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id=Dust Devil
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name= _ "Dust Devil"
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race=monster
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usage=scout
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image="units/monsters/dust-devil.png"
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level=1
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advances_to=null
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experience=36
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hitpoints=36
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alignment=neutral
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cost=20
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description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE}
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{DEFENSE_ANIM "units/monsters/dust-devil.png" "units/monsters/dust-devil.png" groan.wav }
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die_sound=groan.wav
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movement_type=undeadfly
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# all dust devils get an invisible trait that sets the not_living status for
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# them so that they are immune to poison and healing
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[trait]
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id=dustdevilimmunities
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availability="musthave"
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male_name=""
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female_name=""
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description=""
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[effect]
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apply_to=status
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add=not_living
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[/effect]
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[/trait]
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movement=8
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[movement_costs]
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deep_water=UNREACHABLE
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shallow_water=3
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@ -40,16 +37,19 @@
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cold=150
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arcane=140
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[/resistance]
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movement=8
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experience=36
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level=1
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alignment=neutral
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advances_to=null
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cost=20
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usage=scout
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description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE}
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{DEFENSE_ANIM "units/monsters/dust-devil.png" "units/monsters/dust-devil.png" groan.wav }
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die_sound=groan.wav
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# all dust devils get an invisible trait that sets the not_living status for
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# them so that they are immune to poison and healing
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[trait]
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id=dustdevilimmunities
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availability="musthave"
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male_name=""
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female_name=""
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description=""
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[effect]
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apply_to=status
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add=not_living
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[/effect]
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[/trait]
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[attack]
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name=twister
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description= _ "twister"
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@ -82,11 +82,10 @@
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[/filter_location]
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[/filter_self]
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value=6
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poison=cured
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affect_self="yes"
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name = _ "dust recuperation"
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description= _ "Dust Recuperation:
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The unit will heal itself 6 HP per turn on sand or dirt terrain. If it is poisoned, it will remove the poison instead of healing."
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The unit will heal itself 6 HP per turn on sand or dirt terrain."
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[/regenerate]
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[/abilities]
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[advancement]
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