From 1cb87781b3adb9d9c1173f4d32e1574c8025ee11 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fabian=20M=C3=BCller?= Date: Mon, 1 Dec 2008 14:32:38 +0000 Subject: [PATCH] UtBS: Removed the cure ability from the dust devil's regeneration... ...because it can't get poisoned anymore. --- .../units/Dust_Devil.cfg | 49 +++++++++---------- 1 file changed, 24 insertions(+), 25 deletions(-) diff --git a/data/campaigns/Under_the_Burning_Suns/units/Dust_Devil.cfg b/data/campaigns/Under_the_Burning_Suns/units/Dust_Devil.cfg index 7efaa3befb1..7fc98e85fbb 100644 --- a/data/campaigns/Under_the_Burning_Suns/units/Dust_Devil.cfg +++ b/data/campaigns/Under_the_Burning_Suns/units/Dust_Devil.cfg @@ -3,22 +3,19 @@ id=Dust Devil name= _ "Dust Devil" race=monster + usage=scout image="units/monsters/dust-devil.png" + level=1 + advances_to=null + experience=36 hitpoints=36 + alignment=neutral + cost=20 + description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE} + {DEFENSE_ANIM "units/monsters/dust-devil.png" "units/monsters/dust-devil.png" groan.wav } + die_sound=groan.wav movement_type=undeadfly - # all dust devils get an invisible trait that sets the not_living status for - # them so that they are immune to poison and healing - [trait] - id=dustdevilimmunities - availability="musthave" - male_name="" - female_name="" - description="" - [effect] - apply_to=status - add=not_living - [/effect] - [/trait] + movement=8 [movement_costs] deep_water=UNREACHABLE shallow_water=3 @@ -40,16 +37,19 @@ cold=150 arcane=140 [/resistance] - movement=8 - experience=36 - level=1 - alignment=neutral - advances_to=null - cost=20 - usage=scout - description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE} - {DEFENSE_ANIM "units/monsters/dust-devil.png" "units/monsters/dust-devil.png" groan.wav } - die_sound=groan.wav + # all dust devils get an invisible trait that sets the not_living status for + # them so that they are immune to poison and healing + [trait] + id=dustdevilimmunities + availability="musthave" + male_name="" + female_name="" + description="" + [effect] + apply_to=status + add=not_living + [/effect] + [/trait] [attack] name=twister description= _ "twister" @@ -82,11 +82,10 @@ [/filter_location] [/filter_self] value=6 - poison=cured affect_self="yes" name = _ "dust recuperation" description= _ "Dust Recuperation: -The unit will heal itself 6 HP per turn on sand or dirt terrain. If it is poisoned, it will remove the poison instead of healing." +The unit will heal itself 6 HP per turn on sand or dirt terrain." [/regenerate] [/abilities] [advancement]