Add highlight=yes|no to [scroll_to], [scroll_to_unit], [message]
Defaults to no in the first two cases, yes in the third If yes, the target hex is outlined.
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09d4033916
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1c27cafa74
3 changed files with 14 additions and 1 deletions
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@ -6,6 +6,9 @@ Version 1.13.4+dev:
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* Fix some issues with [foreach]
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* Fix some issues with backstab-like weapon specials
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* Support [effect]times=<integer>
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* Add highlight=yes|no to [scroll_to], [scroll_to_unit], [message]
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Defaults to no in the first two cases, yes in the third
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If yes, the target hex is outlined.
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* Lua API:
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* wesnoth.match_unit can now take a location (rather than a unit) as
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the optional third parameter. This will cause the filter to consider
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@ -573,6 +573,10 @@ function wml_actions.scroll_to(cfg)
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if not loc then return end
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if not utils.optional_side_filter(cfg) then return end
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wesnoth.scroll_to_tile(loc[1], loc[2], cfg.check_fogged, cfg.immediate)
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if cfg.highlight then
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wesnoth.highlight_hex(loc[1], loc[2])
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wml_actions.redraw{}
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end
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end
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function wml_actions.scroll_to_unit(cfg)
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@ -580,6 +584,10 @@ function wml_actions.scroll_to_unit(cfg)
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if not u then return end
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if not utils.optional_side_filter(cfg, "for_side", "for_side") then return end
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wesnoth.scroll_to_tile(u.x, u.y, cfg.check_fogged, cfg.immediate)
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if cfg.highlight then
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wesnoth.highlight_hex(u.x, u.y)
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wml_actions.redraw{}
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end
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end
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function wml_actions.lock_view(cfg)
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@ -593,7 +601,7 @@ end
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function wml_actions.select_unit(cfg)
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local u = wesnoth.get_units(cfg)[1]
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if not u then return end
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wesnoth.select_hex(u.x, u.y, cfg.highlight, cfg.fire_event)
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wesnoth.select_unit(u.x, u.y, cfg.highlight, cfg.fire_event)
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end
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function wml_actions.unit_overlay(cfg)
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@ -206,6 +206,8 @@ function wesnoth.wml_actions.message(cfg)
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-- No matching unit found, continue onto the next message
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log("No speaker found for [message]", "debug")
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return
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elseif cfg.highlight == false then
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-- Nothing to do here
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elseif speaker == "narrator" then
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-- Narrator, so deselect units
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wesnoth.deselect_hex()
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