Fix some issues with recruit lists changing unexpectedly
This only happened for [test] scenarios.
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9d3ea7ad94
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09d4033916
4 changed files with 4 additions and 5 deletions
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@ -6,7 +6,6 @@
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map_data="{campaigns/tutorial/maps/02_Tutorial_part_2.map}"
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turns=26
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experience_modifier=100
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force_lock_settings=yes
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{DEFAULT_SCHEDULE}
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@ -271,8 +271,6 @@ void game_config_manager::load_game_config(FORCE_RELOAD_CONFIG force_reload,
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BOOST_FOREACH(config& scenario, game_config_.child_range("scenario"))
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{
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scenario["require_scenario"] = require_campaign;
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// make force_lock_settings default to true for [scenario]
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scenario["force_lock_settings"] = scenario["force_lock_settings"].to_bool(true);
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BOOST_FOREACH(config& side, scenario.child_range("side"))
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{
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side["no_leader"] = side["no_leader"].to_bool(true);
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@ -97,7 +97,8 @@ connect_engine::connect_engine(saved_game& state,
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return;
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}
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force_lock_settings_ = (!state.mp_settings().saved_game) && scenario()["force_lock_settings"].to_bool();
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const bool is_mp = state_.classification().is_normal_mp_game();
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force_lock_settings_ = (!state.mp_settings().saved_game) && scenario()["force_lock_settings"].to_bool(!is_mp);
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// Original level sides.
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config::child_itors sides = current_config()->child_range("side");
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@ -369,9 +369,10 @@ LEVEL_RESULT campaign_controller::play_game()
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//note that although starting_pos is const it might be changed by gamestate.some_non_const_operation() .
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const config& starting_pos = state_.get_starting_pos();
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const bool is_mp = state_.classification().is_normal_mp_game();
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state_.mp_settings().num_turns = starting_pos["turns"].to_int(-1);
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state_.mp_settings().saved_game = false;
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state_.mp_settings().use_map_settings = starting_pos["force_lock_settings"].to_bool();
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state_.mp_settings().use_map_settings = starting_pos["force_lock_settings"].to_bool(!is_mp);
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ng::connect_engine_ptr connect_engine(new ng::connect_engine(state_, false, mp_info_));
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