Update changelog
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@ -9,6 +9,7 @@ Version 1.13.8+dev:
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* Heir to the Throne:
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* Fixed thieves in 'Siege of Elensefar' getting duplicated.
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* Fixed Void Armor not doing anything.
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* Fixed translatability of countdown in 'Test of the Clans'.
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* Northern Rebirth:
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* Fixed backdoor lever opening the wrong location in 'The Pursuit'.
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* Secrets of the Ancients:
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@ -60,7 +61,8 @@ Version 1.13.8+dev:
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* Implemented GUI canvas caching. It speeds up multiple areas, but especially
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the story screen.
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* Units:
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* Added new lvl0 Giant Scorpling, leveling into the Giant Scorpion.
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* Added new lvl 0 Giant Scorpling, leveling into the Giant Scorpion.
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* Tweak some costs for lvl 3 units.
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* User Interface:
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* Fixed loyal and aged traits missing from help (issue #1935).
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* Unit recall dialog now sorts the units by both level and required XP for
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@ -78,6 +80,9 @@ Version 1.13.8+dev:
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* Fixed a number of issues with hotkeys
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* Fixed the viewport being moved when changing the zoom level
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* Fixed an occasional interface hang where only the menus work
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* Trait description tooltips now color-code modifiers
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* Fix about window not showing Mac notifications as available
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* Add descriptive tooltips for all text elements in the top status bar
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* WFL Engine
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* Add owner key to terrain space callable, for villages
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* Location formulas in [tunnel] now have a teleport_unit variable
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@ -109,6 +114,7 @@ Version 1.13.8+dev:
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* The {ABILITY_TELEPORT} macro no longer uses internal variable substitution,
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meaning that it can be used in an event without specifying
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delayed_variable_substitution=yes.
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(This also applies to {ABILITY_BACKSTAB} and {ABILITY_LEADERSHIP}.)
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* Add fire_event key to [unit] which determines whether to fire a unit placed event.
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* [resolution] window_width/height now specifies the minimum window size for that
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resolution ot be chosen
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