Update changelog

This commit is contained in:
Celtic Minstrel 2017-09-16 11:41:35 -04:00
parent d79d4edb77
commit 1a354d0c96

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@ -9,6 +9,7 @@ Version 1.13.8+dev:
* Heir to the Throne:
* Fixed thieves in 'Siege of Elensefar' getting duplicated.
* Fixed Void Armor not doing anything.
* Fixed translatability of countdown in 'Test of the Clans'.
* Northern Rebirth:
* Fixed backdoor lever opening the wrong location in 'The Pursuit'.
* Secrets of the Ancients:
@ -60,7 +61,8 @@ Version 1.13.8+dev:
* Implemented GUI canvas caching. It speeds up multiple areas, but especially
the story screen.
* Units:
* Added new lvl0 Giant Scorpling, leveling into the Giant Scorpion.
* Added new lvl 0 Giant Scorpling, leveling into the Giant Scorpion.
* Tweak some costs for lvl 3 units.
* User Interface:
* Fixed loyal and aged traits missing from help (issue #1935).
* Unit recall dialog now sorts the units by both level and required XP for
@ -78,6 +80,9 @@ Version 1.13.8+dev:
* Fixed a number of issues with hotkeys
* Fixed the viewport being moved when changing the zoom level
* Fixed an occasional interface hang where only the menus work
* Trait description tooltips now color-code modifiers
* Fix about window not showing Mac notifications as available
* Add descriptive tooltips for all text elements in the top status bar
* WFL Engine
* Add owner key to terrain space callable, for villages
* Location formulas in [tunnel] now have a teleport_unit variable
@ -109,6 +114,7 @@ Version 1.13.8+dev:
* The {ABILITY_TELEPORT} macro no longer uses internal variable substitution,
meaning that it can be used in an event without specifying
delayed_variable_substitution=yes.
(This also applies to {ABILITY_BACKSTAB} and {ABILITY_LEADERSHIP}.)
* Add fire_event key to [unit] which determines whether to fire a unit placed event.
* [resolution] window_width/height now specifies the minimum window size for that
resolution ot be chosen