Resort changelog to keep headings other than "misc" alphabetical

This commit is contained in:
Celtic Minstrel 2017-09-16 11:05:14 -04:00
parent d9ee839c86
commit d79d4edb77

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@ -78,15 +78,6 @@ Version 1.13.8+dev:
* Fixed a number of issues with hotkeys
* Fixed the viewport being moved when changing the zoom level
* Fixed an occasional interface hang where only the menus work
* Miscellaneous and Bug Fixes:
* Add --report/-R command line switch for printing the same report from the
Game Version dialog's clipboard function to stdout.
* Fixed programmatically killed unit flashing after its death animation
* On GNU/Linux the game no longer minimizes when it loses focus in fullscreen mode
(bug #1606)
* Fixed whiteboard crash on delete action with multiple moves (bug #1842)
* Fix units beeing unable to step on hexes with too high movecosts (bug #1473)
* Improved and more detailed FPS display
* WFL Engine
* Add owner key to terrain space callable, for villages
* Location formulas in [tunnel] now have a teleport_unit variable
@ -127,6 +118,15 @@ Version 1.13.8+dev:
* Add [cancel_action] (bug #1427)
* Allowed TerrainGraphicsWML random_start= to optionally take a positive
integer to limit the range of the random shift of the animation start time
* Miscellaneous and Bug Fixes:
* Add --report/-R command line switch for printing the same report from the
Game Version dialog's clipboard function to stdout.
* Fixed programmatically killed unit flashing after its death animation
* On GNU/Linux the game no longer minimizes when it loses focus in fullscreen mode
(bug #1606)
* Fixed whiteboard crash on delete action with multiple moves (bug #1842)
* Fix units beeing unable to step on hexes with too high movecosts (bug #1473)
* Improved and more detailed FPS display
Version 1.13.8:
* Campaigns: