Map label length is correctly determined for multibyte character
and thus the limit has been reduced to 32 characters again (bug #6855).
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3 changed files with 17 additions and 4 deletions
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@ -43,6 +43,8 @@ Version 1.3.8+svn:
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* miscellaneous and bug fixes:
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* various bug fixes and code cleanups
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* fixed a glitch where an item halo shifted position when zooming
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* map label length is correctly determined for multibyte character
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and thus the limit has been reduced to 32 characters again (bug #6855)
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Version 1.3.8:
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* campaigns:
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@ -47,6 +47,10 @@ Version 1.3.8+svn:
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* Unit changes and balancing
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* Created undead variations for the 'bat' and 'gryphon' race.
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* Miscellaneous and bug fixes
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* Map label length is properly calculated and has been reduced
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to 32 characters.
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Version 1.3.8:
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* Campaigns
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* Descent into Darkness
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@ -23,7 +23,7 @@
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#include "wassert.hpp"
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namespace {
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const size_t max_label_size = 64;
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const size_t max_label_size = 32;
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}
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//our definition of map labels being obscured is if the tile is obscured,
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@ -501,9 +501,16 @@ bool terrain_label::visible() const
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void terrain_label::check_text_length()
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{
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if (text_.size() > parent_->get_max_chars())
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{
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text_.resize(parent_->get_max_chars());
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// The actual data is wide_strings so test in wide_string mode
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// also cutting a wide_string at an arbritary place gives odd
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// problems.
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//
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//! @todo It might be an option to use wide_string as type for
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// the labels to avoid this conversion
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wide_string tmp = utils::string_to_wstring(text_);
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if(tmp.size() > parent_->get_max_chars()) {
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tmp.resize(parent_->get_max_chars());
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text_ = utils::wstring_to_string(tmp);
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}
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}
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