EI: remove random traits from S16 townsfolk (#8896)
Units with traits may sometimes have quick and may sometimes not have quick. This causes civilians to randomly block certain castle hexes that the player can use to recruit. Remove traits to prevent this random blocking. Increase MP 4->5 to prevent 2 castle hexes from always being blocked.
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2 changed files with 4 additions and 2 deletions
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@ -1139,6 +1139,8 @@
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[/message]
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[/message]
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{MODIFY_UNIT id=Yannic side 1}
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{MODIFY_UNIT id=Yannic side 1}
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#define BONUS_UNIT X Y TYPE FACE XP COLOR TRAIT1 TRAIT2
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#define BONUS_UNIT X Y TYPE FACE XP COLOR TRAIT1 TRAIT2
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# no traits, because units with traits may sometimes have quick and may sometimes not have quick
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# this causes civilians to randomly block certain castle hexes that the player can use to recruit
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{NOTRAIT_UNIT 1 ({TYPE}) {X} {Y}}{ANIMATE} {FACING {FACE}}
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{NOTRAIT_UNIT 1 ({TYPE}) {X} {Y}}{ANIMATE} {FACING {FACE}}
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[+unit]
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[+unit]
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[modifications]
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[modifications]
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@ -1172,7 +1174,7 @@
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#define TOWNSFOLK X Y IMAGE TO_X TO_Y
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#define TOWNSFOLK X Y IMAGE TO_X TO_Y
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[event]
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[event]
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name=prestart
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name=prestart
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{GENERIC_UNIT 2 (Townsfolk) {X} {Y}}
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{NOTRAIT_UNIT 2 (Townsfolk) {X} {Y}}
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{STORE_UNIT_VAR x,y={X},{Y} id townsfolk_id}
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{STORE_UNIT_VAR x,y={X},{Y} id townsfolk_id}
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[object]
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[object]
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[filter]
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[filter]
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@ -7,7 +7,7 @@
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image="units/townsfolk/worker.png"
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image="units/townsfolk/worker.png"
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alignment=lawful
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alignment=lawful
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hitpoints=16
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hitpoints=16
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movement=4
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movement=5
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movement_type=smallfoot
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movement_type=smallfoot
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level=0
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level=0
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experience=25
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experience=25
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