diff --git a/data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg b/data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg index f0be685311d..52ba775307b 100644 --- a/data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg +++ b/data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg @@ -1139,6 +1139,8 @@ [/message] {MODIFY_UNIT id=Yannic side 1} #define BONUS_UNIT X Y TYPE FACE XP COLOR TRAIT1 TRAIT2 + # no traits, because units with traits may sometimes have quick and may sometimes not have quick + # this causes civilians to randomly block certain castle hexes that the player can use to recruit {NOTRAIT_UNIT 1 ({TYPE}) {X} {Y}}{ANIMATE} {FACING {FACE}} [+unit] [modifications] @@ -1172,7 +1174,7 @@ #define TOWNSFOLK X Y IMAGE TO_X TO_Y [event] name=prestart - {GENERIC_UNIT 2 (Townsfolk) {X} {Y}} + {NOTRAIT_UNIT 2 (Townsfolk) {X} {Y}} {STORE_UNIT_VAR x,y={X},{Y} id townsfolk_id} [object] [filter] diff --git a/data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg b/data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg index 7b4bd1c4b97..17a5440c499 100644 --- a/data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg +++ b/data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg @@ -7,7 +7,7 @@ image="units/townsfolk/worker.png" alignment=lawful hitpoints=16 - movement=4 + movement=5 movement_type=smallfoot level=0 experience=25