Cleaned out some SDL_net-related detritus
This allows the main executable to build without SDL_net as a dependency.
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71f1f4fade
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4 changed files with 1 additions and 66 deletions
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@ -128,20 +128,6 @@ version_table_manager::version_table_manager()
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names[LIB_SDL_TTF] = "SDL_ttf";
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//
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// SDL_net
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//
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SDL_NET_VERSION(&sdl_version);
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compiled[LIB_SDL_NET] = format_version(sdl_version);
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sdl_rt_version = SDLNet_Linked_Version();
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if(sdl_rt_version) {
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linked[LIB_SDL_NET] = format_version(*sdl_rt_version);
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}
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names[LIB_SDL_NET] = "SDL_net";
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//
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// Boost
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//
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@ -118,11 +118,6 @@ commandline_options::commandline_options (const std::vector<std::string>& args)
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preprocess_output_macros(),
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preprocess_path(),
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preprocess_target(),
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proxy(false),
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proxy_address(),
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proxy_password(),
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proxy_port(),
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proxy_user(),
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resolution(),
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rng_seed(),
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server(),
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@ -417,16 +412,6 @@ commandline_options::commandline_options (const std::vector<std::string>& args)
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preprocess_input_macros = vm["preprocess-input-macros"].as<std::string>();
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if (vm.count("preprocess-output-macros"))
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preprocess_output_macros = vm["preprocess-output-macros"].as<std::string>();
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if (vm.count("proxy"))
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proxy = true;
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if (vm.count("proxy-address"))
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proxy_address = vm["proxy-address"].as<std::string>();
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if (vm.count("proxy-password"))
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proxy_password = vm["proxy-password"].as<std::string>();
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if (vm.count("proxy-port"))
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proxy_port = vm["proxy-port"].as<std::string>();
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if (vm.count("proxy-user"))
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proxy_user = vm["proxy-user"].as<std::string>();
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if (vm.count("resolution"))
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parse_resolution_(vm["resolution"].as<std::string>());
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if (vm.count("rng-seed"))
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@ -156,16 +156,6 @@ public:
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boost::optional<std::string> preprocess_path;
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/// Target (output) path that was given to the --preprocess option.
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boost::optional<std::string> preprocess_target;
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/// True if --proxy was given on the command line. Enables proxy mode.
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bool proxy;
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/// Non-empty if --proxy-address was given on the command line.
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boost::optional<std::string> proxy_address;
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/// Non-empty if --proxy-password was given on the command line.
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boost::optional<std::string> proxy_password;
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/// Non-empty if --proxy-port was given on the command line.
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boost::optional<std::string> proxy_port;
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/// Non-empty if --proxy-user was given on the command line.
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boost::optional<std::string> proxy_user;
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/// Pair of AxB values specified after --resolution. Changes Wesnoth resolution.
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boost::optional<boost::tuple<int,int> > resolution;
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/// RNG seed specified by --rng-seed option. Initializes RNG with given seed.
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@ -44,7 +44,6 @@
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#include "map/exception.hpp"
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#include "game_initialization/multiplayer.hpp" // for start_client, etc
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#include "game_initialization/create_engine.hpp"
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#include "network.hpp"
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#include "game_initialization/playcampaign.hpp" // for play_game, etc
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#include "preferences.hpp" // for disable_preferences_save, etc
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#include "savegame.hpp" // for clean_saves, etc
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@ -214,31 +213,6 @@ game_launcher::game_launcher(const commandline_options& cmdline_opts, const char
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no_music = true;
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if (cmdline_opts_.nosound)
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no_sound = true;
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//These commented lines should be used to implement support of connection
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//through a proxy via command line options.
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//The ANA network module should implement these methods (while the SDL_net won't.)
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if (cmdline_opts_.proxy)
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network::enable_connection_through_proxy();
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if (cmdline_opts_.proxy_address)
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{
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network::enable_connection_through_proxy();
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network::set_proxy_address(*cmdline_opts_.proxy_address);
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}
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if (cmdline_opts_.proxy_password)
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{
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network::enable_connection_through_proxy();
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network::set_proxy_password(*cmdline_opts_.proxy_password);
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}
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if (cmdline_opts_.proxy_port)
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{
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network::enable_connection_through_proxy();
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network::set_proxy_port(*cmdline_opts_.proxy_port);
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}
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if (cmdline_opts_.proxy_user)
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{
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network::enable_connection_through_proxy();
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network::set_proxy_user(*cmdline_opts_.proxy_user);
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}
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if (cmdline_opts_.resolution) {
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const int xres = cmdline_opts_.resolution->get<0>();
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const int yres = cmdline_opts_.resolution->get<1>();
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@ -884,7 +858,7 @@ bool game_launcher::play_multiplayer()
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} catch(game::mp_server_error&)
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{
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preferences::show_wesnothd_server_search(video());
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try {
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start_wesnothd();
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} catch(game::mp_server_error&)
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