updated British English translation
This commit is contained in:
parent
7ab3306e1a
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7 changed files with 54 additions and 74 deletions
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@ -7,7 +7,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: Dutch
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* Updated translations: British English, Dutch
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### Units
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* Update piglet/boar graphics
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### User interface
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
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"PO-Revision-Date: 2021-02-22 13:32+1100\n"
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"PO-Revision-Date: 2021-04-22 14:07+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -6492,15 +6492,11 @@ msgstr "corpse master"
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#. [heals]: id=did_corpse_master
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#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:735
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#, fuzzy
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#| msgid ""
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#| "Adjacent allied corpses heal 6 HP per turn and gain 20% resistance to "
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#| "blade, impact, and pierce."
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msgid ""
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"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
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"impact, and pierce."
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msgstr ""
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"Adjacent allied corpses heal 6 HP per turn and gain 20% resistance to blade, "
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"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
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"impact, and pierce."
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#. [leadership]: id=did_zombie_frenzy
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-18 02:21 UTC\n"
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"PO-Revision-Date: 2021-03-23 09:22+1100\n"
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"PO-Revision-Date: 2021-04-22 14:08+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1848,7 +1848,7 @@ msgstr ""
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#. "Wake" doesn't mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
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#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:135
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msgid "Time to wake my reinforcements!"
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msgstr ""
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msgstr "Time to wake my reinforcements!"
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#. [message]: speaker=Dacyn
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#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:252
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-17 22:21-0400\n"
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"PO-Revision-Date: 2021-03-17 12:54+1100\n"
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"PO-Revision-Date: 2021-04-22 14:11+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -2272,12 +2272,12 @@ msgstr "Profile"
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#. [window]: id=addon_auth
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#: data/gui/window/addon_auth.cfg:8
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msgid "Add-on upload authentication dialog"
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msgstr ""
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msgstr "Add-on upload authentication dialogue"
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#. [label]
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#: data/gui/window/addon_auth.cfg:41
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msgid "Authenticate"
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msgstr ""
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msgstr "Authenticate"
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#. [label]
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#: data/gui/window/addon_auth.cfg:71 data/gui/window/mp_create_game.cfg:990
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@ -3576,7 +3576,7 @@ msgstr "Cache:"
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#. [grid]
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#: data/gui/window/game_version.cfg:139
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msgid "Logs:"
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msgstr ""
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msgstr "Logs:"
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#. [button]: id=open_stderr
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#: data/gui/window/game_version.cfg:164
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
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"PO-Revision-Date: 2021-03-31 07:55+1100\n"
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"PO-Revision-Date: 2021-04-22 14:18+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1549,18 +1549,6 @@ msgstr "Dune Alchemist"
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#. [unit_type]: id=Dune Alchemist, race=dunefolk
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#: data/core/units/dunefolk/Alchemist.cfg:25
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#, fuzzy
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#| msgid ""
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#| "To the Dunefolk, alchemy is less a form of philosophy or science, and "
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#| "more an extension of the phytology that is practiced by herbalists. "
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#| "However, in contrast to their brethrens’ focus on herbs for medicine and "
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#| "healing, many alchemists utilize various plants and naturally occurring "
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#| "venoms to concoct lethal poisons. While useful for weakening tough "
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#| "enemies, this art is viewed warily by other Dunefolk as a potent means "
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#| "for espionage and assassination. At the same time, such a tool presents a "
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#| "tremendous political advantage, so much so that almost every caravan will "
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#| "hire or train a few alchemists to maintain a reasonable level of threat "
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#| "at all times."
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msgid ""
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"To the Dunefolk, alchemy is less a form of philosophy or science, and more "
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"an extension of the phytology that is practiced by herbalists. However, in "
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@ -1574,7 +1562,7 @@ msgid ""
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msgstr ""
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"To the Dunefolk, alchemy is less a form of philosophy or science, and more "
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"an extension of the phytology that is practised by herbalists. However, in "
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"contrast to their brethrens’ focus on herbs for medicine and healing, many "
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"contrast to their brethren’s focus on herbs for medicine and healing, many "
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"alchemists use various plants and naturally occurring venoms to concoct "
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"lethal poisons. While useful for weakening tough enemies, this art is viewed "
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"warily by other Dunefolk as a potent means for espionage and assassination. "
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@ -5724,23 +5712,18 @@ msgstr ""
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#. [unit_type]: id=Woodland Boar, race=monster
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#: data/core/units/monsters/Boar.cfg:4
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msgid "Woodland Boar"
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msgstr ""
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msgstr "Woodland Boar"
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#. [unit_type]: id=Woodland Boar, race=monster
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#: data/core/units/monsters/Boar.cfg:35
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#, fuzzy
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#| msgid ""
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#| "As Tuskers age, their already formidable teeth grow longer and more "
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#| "numerous. A mature boar gorer is a valuable asset to any farmer. And an "
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#| "angry boar gorer is a challenge even to the best hunters."
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msgid ""
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"As boars age, their already formidable teeth grow longer and more numerous. "
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"A mature, tamed boar is a valuable asset to any farmer, but an angry wild "
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"boar is a challenge even to the best hunters."
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msgstr ""
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"As Tuskers age, their already formidable teeth grow longer and more "
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"numerous. A mature boar gorer is a valuable asset to any farmer. And an "
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"angry boar gorer is a challenge even to the best hunters."
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"As boars age, their already formidable teeth grow longer and more numerous. "
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"A mature, tamed boar is a valuable asset to any farmer, but an angry wild "
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"boar is a challenge even to the best hunters."
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#. [attack]: type=blade
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#: data/core/units/monsters/Boar.cfg:51
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@ -5756,7 +5739,7 @@ msgstr "Tusk Charge"
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#. [unit_type]: id=Piglet, race=monster
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#: data/core/units/monsters/Boar_Piglet.cfg:4
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msgid "Piglet"
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msgstr ""
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msgstr "Piglet"
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#. [unit_type]: id=Piglet, race=monster
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#: data/core/units/monsters/Boar_Piglet.cfg:33
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@ -5765,6 +5748,9 @@ msgid ""
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"little less of a challenge in combat. But seldom is a piglet found that "
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"does not have a protective adult boar watching over them."
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msgstr ""
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"Young piglets are curious but just as ill-tempered as their parents, if a "
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"little less of a challenge in combat. But seldom is a piglet found that "
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"does not have a protective adult boar watching over them."
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#. [unit_type]: id=Swamp Lizard, race=monster
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#: data/core/units/monsters/Crocodile.cfg:9
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@ -5894,6 +5880,10 @@ msgid ""
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"as scavengers, a burrow of fire ants can become aggressive when provoked and "
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"have even been known to attack small groups of threatening troops."
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msgstr ""
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"Small but deadly in large numbers, fire ants possess fierce fangs and an "
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"unusual ability to generate fire. Though these creatures typically function "
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"as scavengers, a burrow of fire ants can become aggressive when provoked and "
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"have even been known to attack small groups of threatening troops."
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#. [attack]: type=fire
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#: data/core/units/monsters/Fire_Ant.cfg:73
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@ -6065,10 +6055,8 @@ msgstr "pincers"
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#. [variation]
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#: data/core/units/monsters/Giant_Scorpion.cfg:112
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#, fuzzy
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#| msgid "Sand Scuttler"
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msgid "scuttler"
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msgstr "Sand Scuttler"
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msgstr "scuttler"
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#. [variation]
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#: data/core/units/monsters/Giant_Scorpion.cfg:113
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#. [variation]
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#: data/core/units/monsters/Giant_Scorpion.cfg:118
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#, fuzzy
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#| msgid ""
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#| "Blending in nearly seamlessly into sandy dunes, these critters are an odd "
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#| "mix of mundane creature and elemental beast. Though usually timid, Sand "
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#| "Scuttlers sometimes attack unwary travelers, especially when startled."
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msgid ""
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"Making their homes in sandy dunes, these critters are an odd mix of mundane "
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"creature and elemental beast. Though usually timid, Sand Scuttlers sometimes "
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"attack unwary travelers, especially when startled."
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msgstr ""
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"Blending in nearly seamlessly into sandy dunes, these critters are an odd "
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"mix of mundane creature and elemental beast. Though usually timid, Sand "
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"Scuttlers sometimes attack unwary travellers, especially when startled."
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"Making their homes in sandy dunes, these critters are an odd mix of mundane "
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"creature and elemental beast. Though usually timid, Sand Scuttlers sometimes "
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"attack unwary travellers, especially when startled."
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#. [unit_type]: id=Giant Scorpling, race=monster
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#: data/core/units/monsters/Giant_Scorpling.cfg:4
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@ -6232,13 +6215,22 @@ msgid ""
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"aid to a traveler in need, usually in exchange for a small trinket or shiny "
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"bauble."
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msgstr ""
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"Far from human cities in the great desert mountains, the large birds of prey "
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"known as Rocs can sometimes be found rapidly scouring the sands on their "
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"hunts. Despite their large size, Rocs tend to be reclusive and are only "
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"rarely encountered by other sapient races. Their elusive nature has raised "
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"them to near mythological status, particularly among the nomads of the "
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"deserts.\n"
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"\n"
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"Unlike other avians, such as falcons or hawks, the individualistic and "
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"intelligent Rocs are nearly impossible to tame. Only on occasion, a Roc may "
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"offer its aid to a traveller in need, usually in exchange for a small "
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"trinket or shiny bauble."
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#. [unit_type]: id=Rock Scorpion, race=monster
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#: data/core/units/monsters/Rock_Scorpion.cfg:4
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#, fuzzy
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#| msgid "Giant Scorpion"
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msgid "Rock Scorpion"
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msgstr "Giant Scorpion"
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msgstr "Rock Scorpion"
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#. [unit_type]: id=Rock Scorpion, race=monster
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#: data/core/units/monsters/Rock_Scorpion.cfg:45
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"Unlike most scorpions, they do not deliver their poison with a piercing "
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"stinger, but instead spray their enemies with a noxious, volatile stream."
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msgstr ""
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"Rock scorpions have featured in tales of highwaymen and drunks, but there "
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"has been scant evidence that they truly exist. They've been described as "
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"stealthy monsters with a hide of solid rock, and sharp, crystalline claws. "
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"Unlike most scorpions, they do not deliver their poison with a piercing "
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"stinger, but instead spray their enemies with a noxious, volatile stream."
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#. [attack]: type=impact
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#: data/core/units/monsters/Rock_Scorpion.cfg:60
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#, fuzzy
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#| msgid "water spray"
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msgid "spray"
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msgstr "water spray"
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msgstr "spray"
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#. [unit_type]: id=Horned Scarab, race=monster
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#: data/core/units/monsters/Scarab.cfg:4
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#. [unit_type]: id=Necrophage, race=undead
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#: data/core/units/undead/Corpse_Necrophage.cfg:18
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#, fuzzy
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#| msgid ""
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#| "The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent "
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#| "thing, which bears only a crude resemblance to a man. They appear to be "
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#| "quite rotten in spite of their ability to move; they are rife with "
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#| "disease and poisons of the blood, and have a stench to match. But the "
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#| "most revolting fact about these fratures, apparent only to those who can "
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#| "perceive the traces of foul magic on them, is that they were somehow made "
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#| "from living men — a process about which almost nothing is known, but "
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#| "which can be nothing but nightmarish."
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msgid ""
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"The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, "
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"which bears only a crude resemblance to a man. They appear to be quite "
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"which bears only a crude resemblance to a man. They appear to be quite "
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"rotten in spite of their ability to move; they are rife with disease and "
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"poisons of the blood, and have a stench to match. But the most revolting "
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"fact about these fratures, apparent only to those who can perceive the "
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"fact about these creatures, apparent only to those who can perceive the "
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"traces of foul magic on them, is that they were somehow made from living men "
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"— a process about which almost nothing is known, but which can be nothing "
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"but nightmarish."
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:259
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#: data/core/units/undead/Corpse_Walking.cfg:258
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#, fuzzy
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#| msgid "wc_variation^Saurian"
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msgid "wc_variation^Scorpion"
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msgstr "Saurian"
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msgstr "Scorpion"
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:268
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:323
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#: data/core/units/undead/Corpse_Walking.cfg:322
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#, fuzzy
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#| msgid "wc_variation^Bat"
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msgid "wc_variation^Boar"
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msgstr "Bat"
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msgstr "Boar"
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#. [variation]
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#: data/core/units/undead/Corpse_Soulless.cfg:331
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-18 02:21 UTC\n"
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"PO-Revision-Date: 2021-03-17 13:07+1100\n"
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"PO-Revision-Date: 2021-04-22 14:19+1000\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"Language: en_GB\n"
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#. [label]: id=title
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#: data/campaigns/World_Conquest/gui/invest_dialog.cfg:34
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msgid "Choose a bonus for your team"
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msgstr ""
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msgstr "Choose a bonus for your team"
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#. [label]: id=title
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#: data/campaigns/World_Conquest/gui/invest_tellunit.cfg:24
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2021-04-17 22:21-0400\n"
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"PO-Revision-Date: 2021-03-23 09:20+1100\n"
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"PO-Revision-Date: 2021-04-22 14:06+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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"following characters:\n"
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" \" * / : < > ? \\ | ~"
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msgstr ""
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"Save names may not end with a dot, or contain two dots or any of the "
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"following characters:\n"
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" \" * / : < > ? \\ | ~"
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#: src/savegame.cpp:490
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msgid "Saved"
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Reference in a new issue