updated British English translation

This commit is contained in:
Nils Kneuper 2021-04-24 11:20:02 +02:00
parent 7ab3306e1a
commit 159ebb2467
7 changed files with 54 additions and 74 deletions

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@ -7,7 +7,7 @@
### Packaging
### Terrain
### Translations
* Updated translations: Dutch
* Updated translations: British English, Dutch
### Units
* Update piglet/boar graphics
### User interface

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
"PO-Revision-Date: 2021-02-22 13:32+1100\n"
"PO-Revision-Date: 2021-04-22 14:07+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -6492,15 +6492,11 @@ msgstr "corpse master"
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:735
#, fuzzy
#| msgid ""
#| "Adjacent allied corpses heal 6 HP per turn and gain 20% resistance to "
#| "blade, impact, and pierce."
msgid ""
"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
"impact, and pierce."
msgstr ""
"Adjacent allied corpses heal 6 HP per turn and gain 20% resistance to blade, "
"Adjacent allied corpses heal 8 HP per turn and gain 30% resistance to blade, "
"impact, and pierce."
#. [leadership]: id=did_zombie_frenzy

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:21 UTC\n"
"PO-Revision-Date: 2021-03-23 09:22+1100\n"
"PO-Revision-Date: 2021-04-22 14:08+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1848,7 +1848,7 @@ msgstr ""
#. "Wake" doesn't mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:135
msgid "Time to wake my reinforcements!"
msgstr ""
msgstr "Time to wake my reinforcements!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:252

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-17 22:21-0400\n"
"PO-Revision-Date: 2021-03-17 12:54+1100\n"
"PO-Revision-Date: 2021-04-22 14:11+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -2272,12 +2272,12 @@ msgstr "Profile"
#. [window]: id=addon_auth
#: data/gui/window/addon_auth.cfg:8
msgid "Add-on upload authentication dialog"
msgstr ""
msgstr "Add-on upload authentication dialogue"
#. [label]
#: data/gui/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr ""
msgstr "Authenticate"
#. [label]
#: data/gui/window/addon_auth.cfg:71 data/gui/window/mp_create_game.cfg:990
@ -3576,7 +3576,7 @@ msgstr "Cache:"
#. [grid]
#: data/gui/window/game_version.cfg:139
msgid "Logs:"
msgstr ""
msgstr "Logs:"
#. [button]: id=open_stderr
#: data/gui/window/game_version.cfg:164

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@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:22 UTC\n"
"PO-Revision-Date: 2021-03-31 07:55+1100\n"
"PO-Revision-Date: 2021-04-22 14:18+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1549,18 +1549,6 @@ msgstr "Dune Alchemist"
#. [unit_type]: id=Dune Alchemist, race=dunefolk
#: data/core/units/dunefolk/Alchemist.cfg:25
#, fuzzy
#| msgid ""
#| "To the Dunefolk, alchemy is less a form of philosophy or science, and "
#| "more an extension of the phytology that is practiced by herbalists. "
#| "However, in contrast to their brethrens focus on herbs for medicine and "
#| "healing, many alchemists utilize various plants and naturally occurring "
#| "venoms to concoct lethal poisons. While useful for weakening tough "
#| "enemies, this art is viewed warily by other Dunefolk as a potent means "
#| "for espionage and assassination. At the same time, such a tool presents a "
#| "tremendous political advantage, so much so that almost every caravan will "
#| "hire or train a few alchemists to maintain a reasonable level of threat "
#| "at all times."
msgid ""
"To the Dunefolk, alchemy is less a form of philosophy or science, and more "
"an extension of the phytology that is practiced by herbalists. However, in "
@ -1574,7 +1562,7 @@ msgid ""
msgstr ""
"To the Dunefolk, alchemy is less a form of philosophy or science, and more "
"an extension of the phytology that is practised by herbalists. However, in "
"contrast to their brethrens focus on herbs for medicine and healing, many "
"contrast to their brethrens focus on herbs for medicine and healing, many "
"alchemists use various plants and naturally occurring venoms to concoct "
"lethal poisons. While useful for weakening tough enemies, this art is viewed "
"warily by other Dunefolk as a potent means for espionage and assassination. "
@ -5724,23 +5712,18 @@ msgstr ""
#. [unit_type]: id=Woodland Boar, race=monster
#: data/core/units/monsters/Boar.cfg:4
msgid "Woodland Boar"
msgstr ""
msgstr "Woodland Boar"
#. [unit_type]: id=Woodland Boar, race=monster
#: data/core/units/monsters/Boar.cfg:35
#, fuzzy
#| msgid ""
#| "As Tuskers age, their already formidable teeth grow longer and more "
#| "numerous. A mature boar gorer is a valuable asset to any farmer. And an "
#| "angry boar gorer is a challenge even to the best hunters."
msgid ""
"As boars age, their already formidable teeth grow longer and more numerous. "
"A mature, tamed boar is a valuable asset to any farmer, but an angry wild "
"boar is a challenge even to the best hunters."
msgstr ""
"As Tuskers age, their already formidable teeth grow longer and more "
"numerous. A mature boar gorer is a valuable asset to any farmer. And an "
"angry boar gorer is a challenge even to the best hunters."
"As boars age, their already formidable teeth grow longer and more numerous. "
"A mature, tamed boar is a valuable asset to any farmer, but an angry wild "
"boar is a challenge even to the best hunters."
#. [attack]: type=blade
#: data/core/units/monsters/Boar.cfg:51
@ -5756,7 +5739,7 @@ msgstr "Tusk Charge"
#. [unit_type]: id=Piglet, race=monster
#: data/core/units/monsters/Boar_Piglet.cfg:4
msgid "Piglet"
msgstr ""
msgstr "Piglet"
#. [unit_type]: id=Piglet, race=monster
#: data/core/units/monsters/Boar_Piglet.cfg:33
@ -5765,6 +5748,9 @@ msgid ""
"little less of a challenge in combat. But seldom is a piglet found that "
"does not have a protective adult boar watching over them."
msgstr ""
"Young piglets are curious but just as ill-tempered as their parents, if a "
"little less of a challenge in combat. But seldom is a piglet found that "
"does not have a protective adult boar watching over them."
#. [unit_type]: id=Swamp Lizard, race=monster
#: data/core/units/monsters/Crocodile.cfg:9
@ -5894,6 +5880,10 @@ msgid ""
"as scavengers, a burrow of fire ants can become aggressive when provoked and "
"have even been known to attack small groups of threatening troops."
msgstr ""
"Small but deadly in large numbers, fire ants possess fierce fangs and an "
"unusual ability to generate fire. Though these creatures typically function "
"as scavengers, a burrow of fire ants can become aggressive when provoked and "
"have even been known to attack small groups of threatening troops."
#. [attack]: type=fire
#: data/core/units/monsters/Fire_Ant.cfg:73
@ -6065,10 +6055,8 @@ msgstr "pincers"
#. [variation]
#: data/core/units/monsters/Giant_Scorpion.cfg:112
#, fuzzy
#| msgid "Sand Scuttler"
msgid "scuttler"
msgstr "Sand Scuttler"
msgstr "scuttler"
#. [variation]
#: data/core/units/monsters/Giant_Scorpion.cfg:113
@ -6077,19 +6065,14 @@ msgstr "Sand Scuttler"
#. [variation]
#: data/core/units/monsters/Giant_Scorpion.cfg:118
#, fuzzy
#| msgid ""
#| "Blending in nearly seamlessly into sandy dunes, these critters are an odd "
#| "mix of mundane creature and elemental beast. Though usually timid, Sand "
#| "Scuttlers sometimes attack unwary travelers, especially when startled."
msgid ""
"Making their homes in sandy dunes, these critters are an odd mix of mundane "
"creature and elemental beast. Though usually timid, Sand Scuttlers sometimes "
"attack unwary travelers, especially when startled."
msgstr ""
"Blending in nearly seamlessly into sandy dunes, these critters are an odd "
"mix of mundane creature and elemental beast. Though usually timid, Sand "
"Scuttlers sometimes attack unwary travellers, especially when startled."
"Making their homes in sandy dunes, these critters are an odd mix of mundane "
"creature and elemental beast. Though usually timid, Sand Scuttlers sometimes "
"attack unwary travellers, especially when startled."
#. [unit_type]: id=Giant Scorpling, race=monster
#: data/core/units/monsters/Giant_Scorpling.cfg:4
@ -6232,13 +6215,22 @@ msgid ""
"aid to a traveler in need, usually in exchange for a small trinket or shiny "
"bauble."
msgstr ""
"Far from human cities in the great desert mountains, the large birds of prey "
"known as Rocs can sometimes be found rapidly scouring the sands on their "
"hunts. Despite their large size, Rocs tend to be reclusive and are only "
"rarely encountered by other sapient races. Their elusive nature has raised "
"them to near mythological status, particularly among the nomads of the "
"deserts.\n"
"\n"
"Unlike other avians, such as falcons or hawks, the individualistic and "
"intelligent Rocs are nearly impossible to tame. Only on occasion, a Roc may "
"offer its aid to a traveller in need, usually in exchange for a small "
"trinket or shiny bauble."
#. [unit_type]: id=Rock Scorpion, race=monster
#: data/core/units/monsters/Rock_Scorpion.cfg:4
#, fuzzy
#| msgid "Giant Scorpion"
msgid "Rock Scorpion"
msgstr "Giant Scorpion"
msgstr "Rock Scorpion"
#. [unit_type]: id=Rock Scorpion, race=monster
#: data/core/units/monsters/Rock_Scorpion.cfg:45
@ -6249,13 +6241,16 @@ msgid ""
"Unlike most scorpions, they do not deliver their poison with a piercing "
"stinger, but instead spray their enemies with a noxious, volatile stream."
msgstr ""
"Rock scorpions have featured in tales of highwaymen and drunks, but there "
"has been scant evidence that they truly exist. They've been described as "
"stealthy monsters with a hide of solid rock, and sharp, crystalline claws. "
"Unlike most scorpions, they do not deliver their poison with a piercing "
"stinger, but instead spray their enemies with a noxious, volatile stream."
#. [attack]: type=impact
#: data/core/units/monsters/Rock_Scorpion.cfg:60
#, fuzzy
#| msgid "water spray"
msgid "spray"
msgstr "water spray"
msgstr "spray"
#. [unit_type]: id=Horned Scarab, race=monster
#: data/core/units/monsters/Scarab.cfg:4
@ -7487,16 +7482,6 @@ msgstr "Necrophage"
#. [unit_type]: id=Necrophage, race=undead
#: data/core/units/undead/Corpse_Necrophage.cfg:18
#, fuzzy
#| msgid ""
#| "The necrophage, or devourer of the dead, is a monstrous, corpulent "
#| "thing, which bears only a crude resemblance to a man. They appear to be "
#| "quite rotten in spite of their ability to move; they are rife with "
#| "disease and poisons of the blood, and have a stench to match. But the "
#| "most revolting fact about these fratures, apparent only to those who can "
#| "perceive the traces of foul magic on them, is that they were somehow made "
#| "from living men — a process about which almost nothing is known, but "
#| "which can be nothing but nightmarish."
msgid ""
"The necrophage, or devourer of the dead, is a monstrous, corpulent thing, "
"which bears only a crude resemblance to a man. They appear to be quite "
@ -7511,7 +7496,7 @@ msgstr ""
"which bears only a crude resemblance to a man. They appear to be quite "
"rotten in spite of their ability to move; they are rife with disease and "
"poisons of the blood, and have a stench to match. But the most revolting "
"fact about these fratures, apparent only to those who can perceive the "
"fact about these creatures, apparent only to those who can perceive the "
"traces of foul magic on them, is that they were somehow made from living men "
"— a process about which almost nothing is known, but which can be nothing "
"but nightmarish."
@ -7573,10 +7558,8 @@ msgstr "Saurian"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:259
#: data/core/units/undead/Corpse_Walking.cfg:258
#, fuzzy
#| msgid "wc_variation^Saurian"
msgid "wc_variation^Scorpion"
msgstr "Saurian"
msgstr "Scorpion"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:268
@ -7605,10 +7588,8 @@ msgstr "Troll"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:323
#: data/core/units/undead/Corpse_Walking.cfg:322
#, fuzzy
#| msgid "wc_variation^Bat"
msgid "wc_variation^Boar"
msgstr "Bat"
msgstr "Boar"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:331

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-18 02:21 UTC\n"
"PO-Revision-Date: 2021-03-17 13:07+1100\n"
"PO-Revision-Date: 2021-04-22 14:19+1000\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: en_GB\n"
@ -142,7 +142,7 @@ msgstr "Difficulty"
#. [label]: id=title
#: data/campaigns/World_Conquest/gui/invest_dialog.cfg:34
msgid "Choose a bonus for your team"
msgstr ""
msgstr "Choose a bonus for your team"
#. [label]: id=title
#: data/campaigns/World_Conquest/gui/invest_tellunit.cfg:24

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@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2021-04-17 22:21-0400\n"
"PO-Revision-Date: 2021-03-23 09:20+1100\n"
"PO-Revision-Date: 2021-04-22 14:06+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -8200,6 +8200,9 @@ msgid ""
"following characters:\n"
" \" * / : < > ? \\ | ~"
msgstr ""
"Save names may not end with a dot, or contain two dots or any of the "
"following characters:\n"
" \" * / : < > ? \\ | ~"
#: src/savegame.cpp:490
msgid "Saved"