make sure we look inside the store_next_scenario tag for next scenario data
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c0fcdef914
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158a3c3603
1 changed files with 4 additions and 4 deletions
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@ -2069,7 +2069,7 @@ void server::process_data_game(const network::connection sock,
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<< ") while the scenario wasn't yet initialized.\n" << data.output();
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return;
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// If the host is sending the next scenario data.
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} else if (data.child("store_next_scenario")) {
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} else if (const simple_wml::node* scenario = data.child("store_next_scenario")) {
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if (!g->is_owner(sock)) return;
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if (!g->level_init()) {
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WRN_SERVER << network::ip_address(sock) << "\tWarning: "
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@ -2080,7 +2080,7 @@ void server::process_data_game(const network::connection sock,
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}
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g->save_replay();
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size_t nsides = 0;
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const simple_wml::node::child_list& sides = data.root().children("side");
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const simple_wml::node::child_list& sides = scenario->children("side");
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for (simple_wml::node::child_list::const_iterator s = sides.begin(); s != sides.end(); ++s) {
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++nsides;
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}
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@ -2094,7 +2094,7 @@ void server::process_data_game(const network::connection sock,
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}
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// Record the full scenario in g->level()
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g->level().clear();
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data.child("store_next_scenario")->copy_into(g->level().root());
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scenario->copy_into(g->level().root());
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if (g->description() == NULL) {
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ERR_SERVER << network::ip_address(sock) << "\tERROR: \""
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@ -2104,7 +2104,7 @@ void server::process_data_game(const network::connection sock,
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}
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simple_wml::node& desc = *g->description();
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// Update the game's description.
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if (const simple_wml::node* m = data.root().child("store_next_scenario")->child("multiplayer")) {
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if (const simple_wml::node* m = scenario->child("multiplayer")) {
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m->copy_into(desc);
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} else {
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WRN_SERVER << network::ip_address(sock) << "\t" << pl->second.name()
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