Updated changelog
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@ -177,6 +177,9 @@ Version 1.11.6+dev:
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* Overhaul of the game events engine. Fixes some obscure bugs, like #21031,
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and grants feature request #18713.
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* Added new set_icon attribute for [effect] apply_to=attack.
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* New attributes in [unit_type]: healing_sound and healed_sound. These
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attributes allow for customization of the sounds played during healing
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animations.
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* Miscellaneous and bug fixes:
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* Added -256 and -512 color shifts to FADE_TO_BLACK and FADE_TO_BLACK_HOLD
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macros to account for ToD color shifts greater than -31, guaranteeing
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