Allowed customization of healing_sound and healed_sound in unit types
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8292a0abe8
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1 changed files with 27 additions and 4 deletions
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@ -567,11 +567,24 @@ void unit_animation::fill_initial_animations( std::vector<unit_animation> & anim
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animations.back().unit_anim_.override(0,150,particule::NO_CYCLE,"0~1:150,1");
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animations.back().event_ = utils::split("post_teleport");
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animations.push_back(*itor);
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animations.back().event_ = utils::split("healing");
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animations.back().sub_anims_["_healing_sound"] = particule();
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std::string healing_sound;
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if (cfg["healing_sound"].empty()) {
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healing_sound = "heal.wav";
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} else {
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healing_sound = cfg["healing_sound"].str();
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}
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animations.back().sub_anims_["_healing_sound"].add_frame(1,frame_builder().sound(healing_sound),true);
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animations.push_back(*itor);
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animations.back().event_ = utils::split("healed");
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animations.back().unit_anim_.override(0,300,particule::NO_CYCLE,"","0:30,0.5:30,0:30,0.5:30,0:30,0.5:30,0:30,0.5:30,0:30",display::rgb(255,255,255));
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animations.back().sub_anims_["_healed_sound"] = particule();
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animations.back().sub_anims_["_healed_sound"].add_frame(1,frame_builder().sound("heal.wav"),true);
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if(!cfg["healed_sound"].empty()) {
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animations.back().sub_anims_["_healed_sound"] = particule();
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animations.back().sub_anims_["_healed_sound"].add_frame(1,frame_builder().sound(cfg["healed_sound"]),true);
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}
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animations.push_back(*itor);
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animations.back().event_ = utils::split("poisoned");
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@ -646,6 +659,14 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
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if (anim["layer"].empty()) anim["layer"] = default_layer;
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anim["value"] = anim["damage"];
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animations.push_back(unit_animation(anim));
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animations.back().sub_anims_["_healing_sound"] = particule();
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std::string healing_sound;
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if (cfg["healing_sound"].empty()) {
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healing_sound = "heal.wav";
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} else {
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healing_sound = cfg["healing_sound"].str();
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}
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animations.back().sub_anims_["_healing_sound"].add_frame(1,frame_builder().sound(healing_sound),true);
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}
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BOOST_FOREACH(const animation_branch &ab, prepare_animation(cfg, "healed_anim"))
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@ -655,8 +676,10 @@ void unit_animation::add_anims( std::vector<unit_animation> & animations, const
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if (anim["layer"].empty()) anim["layer"] = default_layer;
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anim["value"] = anim["healing"];
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animations.push_back(unit_animation(anim));
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animations.back().sub_anims_["_healed_sound"] = particule();
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animations.back().sub_anims_["_healed_sound"].add_frame(1,frame_builder().sound("heal.wav"),true);
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if(!cfg["healed_sound"].empty()) {
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animations.back().sub_anims_["_healed_sound"] = particule();
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animations.back().sub_anims_["_healed_sound"].add_frame(1,frame_builder().sound(cfg["healed_sound"]),true);
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}
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}
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BOOST_FOREACH(const animation_branch &ab, prepare_animation(cfg, "poison_anim"))
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