updated British English translation

This commit is contained in:
Nils Kneuper 2024-08-23 14:29:06 +02:00
parent 41896cabf9
commit 0fa48e2088
5 changed files with 224 additions and 324 deletions

View file

@ -8,7 +8,7 @@
### Packaging
### Terrain
### Translations
* Updated translations: Bengali
* Updated translations: Bengali, British English
### Units
### User interface
### WML Engine

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-08-18 23:11-0500\n"
"PO-Revision-Date: 2024-05-27 10:38+1000\n"
"PO-Revision-Date: 2024-08-20 17:02+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.0.1\n"
"X-Generator: Poedit 3.4.2\n"
#. [time]: id=underground
#. [editor_times]: id=underground
@ -1680,24 +1680,6 @@ msgstr "Calendar"
#. [topic]: id=..calendar
#: data/core/encyclopedia/calendar.cfg:14
#, fuzzy
#| msgid ""
#| "Each year in the Wesnoth calendar is composed of 12 months. These are, in "
#| "order:\n"
#| "\n"
#| "Whitefire\n"
#| "Bleeding Moon\n"
#| "Scatterseed\n"
#| "Deeproot\n"
#| "Scryers Bloom\n"
#| "Thorntress\n"
#| "Summit Star\n"
#| "Kindlefire\n"
#| "Stillseed\n"
#| "Reapers Moon\n"
#| "Verglas Bloom\n"
#| "Blackfire\n"
#| "\n"
msgid ""
"Each year in the Wesnothian calendar is composed of 12 months. These are, in "
"order:\n"
@ -1720,7 +1702,7 @@ msgid ""
"years before the founding of Wesnoth using BW (Before Wesnoth). After the "
"Fall of Wesnoth dates use AF (After the Fall)."
msgstr ""
"Each year in the Wesnoth calendar is composed of 12 months. These are, in "
"Each year in the Wesnothian calendar is composed of 12 months. These are, in "
"order:\n"
"\n"
"Whitefire\n"
@ -1736,6 +1718,10 @@ msgstr ""
"Verglas Bloom\n"
"Blackfire\n"
"\n"
"The Wesnothian calendar begins with the founding of Wesnoth in the year 1 YW "
"(Year of Wesnoth). Years before that are counted based on the number of "
"years before the founding of Wesnoth using BW (Before Wesnoth). After the "
"Fall of Wesnoth dates use AF (After the Fall)."
#. [section]: id=geography
#. [topic]: id=..geography
@ -1782,6 +1768,8 @@ msgid ""
"The Ford of Abez is a crossing between Wesnoth and the Northlands, and is "
"the westernmost point where the Great River can be crossed without ships."
msgstr ""
"The Ford of Abez is a crossing between Wesnoth and the Northlands, and is "
"the westernmost point where the Great River can be crossed without ships."
#. [topic]: id=great_ocean
#: data/core/encyclopedia/geography.cfg:40
@ -1808,6 +1796,9 @@ msgid ""
"in every direction from Morogor until eventually flowing into the abyss as "
"an immense waterfall at the edge of the world."
msgstr ""
"The Drakes once called this ocean the World Ocean. They believe it to extend "
"in every direction from Morogor until eventually flowing into the abyss as "
"an immense waterfall at the edge of the world."
#. [topic]: id=morogor
#: data/core/encyclopedia/geography.cfg:50
@ -1837,6 +1828,9 @@ msgid ""
" • Mount Morogor: An active volcanic mountain in the central "
"island of Morogor."
msgstr ""
"<header>text='Notable land features:'</header>\n"
" • Mount Morogor: An active volcanic mountain in the central "
"island of Morogor."
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:63
@ -1845,15 +1839,12 @@ msgstr "Green Isle"
#. [topic]: id=green_isle
#: data/core/encyclopedia/geography.cfg:64
#, fuzzy
#| msgid ""
#| "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</"
#| "ref>."
msgid ""
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</"
"ref>, formerly home to the Islefolk and Wesfolk."
msgstr ""
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
"A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</"
"ref>, formerly home to the Islefolk and Wesfolk."
#. [topic]: id=green_isle
#. Geography of the Green Isle
@ -1876,6 +1867,22 @@ msgid ""
" • Swamp of Esten: A small swamp located east of the Broken "
"Mountains."
msgstr ""
"<header>text='Notable cities:'</header>\n"
" • Southbay: The capital of the largest Islefolk Kingdom.\n"
" • Clearwater Port: The second largest Islefolk city and the "
"location of a major port.\n"
" • Stormvale: A major Islefolk kingdom once ruled by the "
"ancestors of Haldric I.\n"
" • Jevyans Haven: The Wesfolk capital and home of the famous "
"lich-lord Jevyan.\n"
" • Blackmore: A small Wesfolk settlement.\n"
"\n"
" <header>text='Notable land features:'</header>\n"
" • Broken Mountains: A mighty mountain range that cuts through "
"the Green Isle.\n"
" • Oldwood: A mysterious wood inhabited by some woses.\n"
" • Swamp of Esten: A small swamp located east of the Broken "
"Mountains."
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:83
@ -1884,18 +1891,16 @@ msgstr "Old Continent"
#. [topic]: id=old_continent
#: data/core/encyclopedia/geography.cfg:84
#, fuzzy
#| msgid ""
#| "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
#| "<ref>dst='great_ocean' text='Great Ocean'</ref>."
msgid ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> and the "
"<ref>dst='green_isle' text='Green Isle'</ref> across the "
"<ref>dst='great_ocean' text='Great Ocean'</ref>. It is the original homeland "
"of both humans and orcs."
msgstr ""
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
"<ref>dst='great_ocean' text='Great Ocean'</ref>."
"Lies to the west of <ref>dst='morogor' text='Morogor'</ref> and the "
"<ref>dst='green_isle' text='Green Isle'</ref> across the "
"<ref>dst='great_ocean' text='Great Ocean'</ref>. It is the original homeland "
"of both humans and orcs."
#. [topic]: id=great_continent
#: data/core/encyclopedia/geography.cfg:89
@ -1952,6 +1957,17 @@ msgid ""
"It is bounded to the south (off-map) by dense woods of which the Aethenwood "
"may be considered a northernmost extension."
msgstr ""
"The Kingdom of Wesnoth is located in the north-central portion of the "
"<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
"official campaigns revolve around it. It is bounded on the map by the "
"<ref>dst='great_river' text='Great River'</ref> to the north, the shore of "
"the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Aethenwood to "
"the <ref>dst='southwest_elven_lands' text='south-west'</ref>, and the Bitter "
"Swamp to the south-east.\n"
"\n"
"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. "
"It is bounded to the south (off-map) by dense woods of which the Aethenwood "
"may be considered a northernmost extension."
#. [topic]: id=kingdom_wesnoth
#. Geography of Wesnoth
@ -1975,64 +1991,28 @@ msgid ""
" • Westin: An small yet important town in Kerlath, a province "
"of Southern Wesnoth. The old Citadel of Westin can be found there."
msgstr ""
"<header>text='Notable cities:'</header>\n"
" • Weldyn: The capital of Wesnoth.\n"
" • Aldril: City lying on the Bay of Pearls.\n"
" • Blackwater Port: City lying south of the Bay of Pearls.\n"
" • Carcyn: Located between the Grey Woods and the Great "
"River.\n"
" • DanTonk: Wesnoths largest city, located in the centre of "
"the country, just north-west of Weldyn.\n"
" • Soradoc: The northernmost border outpost of Wesnoth, "
"controls the confluence of the Weldyn River and the Great River.\n"
" • Fort Tahn: The southernmost border outpost, controls the "
"north/south road crossing the River Aethen.\n"
" • Tath: Important fort city north of DanTonk, exerts control "
"over the wilderness country around the east of the Brown Hills and north to "
"the Ford of Abez.\n"
" • Westin: A small yet important town in Kerlath, a province "
"of Southern Wesnoth. The old Citadel of Westin can be found there."
# gray vs grey
#. [topic]: id=kingdom_wesnoth
#. Geography of Wesnoth
#: data/core/encyclopedia/geography.cfg:121
#, fuzzy
#| msgid ""
#| "The Kingdom of Wesnoth is located in the north-central portion of the "
#| "<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
#| "mainline campaigns revolve around it. It is bounded on the map by the "
#| "<ref>dst='great_river' text='Great River'</ref> to the north, the shore "
#| "of the <ref>dst='great_ocean' text='ocean'</ref> to the west, the "
#| "Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</"
#| "ref>, and the Bitter Swamp to the southeast.\n"
#| "\n"
#| "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier "
#| "region. It is bounded to the south (off-map) by dense woods of which the "
#| "Aethenwood may be considered a northernmost extension.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Weldyn: The capital of Wesnoth.\n"
#| " • Aldril: City lying on the Bay of Pearls.\n"
#| " • Blackwater Port: City lying south of the Bay of Pearls.\n"
#| " • Carcyn: Located between the Grey Woods and the Great River.\n"
#| " • DanTonk: Wesnoths largest city, located in the center of the "
#| "country, just west and north of Weldyn.\n"
#| " • Soradoc: The northernmost border outpost of Wesnoth, controls the "
#| "confluence of the Weldyn River and the Great River.\n"
#| " • Fort Tahn: The southernmost border outpost, controls the north/"
#| "south road crossing the River Aethen.\n"
#| " • Tath: Important fort city north of DanTonk, exerts control over "
#| "the wilderness country around the east of the Brown Hills and north to "
#| "the Ford of Abez.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Gryphon Mountain: Home of the fabled Gryphons.\n"
#| " • Ford of Abez: Shallow part of the Great River, it is usually "
#| "controlled by Wesnothian forces.\n"
#| " • Weldyn River: It branches from the Great River and goes south.\n"
#| " • Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort "
#| "Tahn, this plain is Wesnoths bread basket and home to most of its "
#| "population.\n"
#| " • Dulatus Hills: These rolling hills bordering the Great Central "
#| "Plain provide much of Wesnoths livestock and agriculture.\n"
#| " • Brown Hills: Wasteland surrounding Gryphon Mountain that is not "
#| "well-populated and occasionally very dangerous.\n"
#| " • Horse Plains: Region of rolling plains just south of the Great "
#| "River, bounded by Glyns Forest to the west and the River Weldyn to the "
#| "east; the southern reach merges into the Central Plain. Home of the "
#| "powerful Clans; the best horses in Wesnoth are bred here.\n"
#| " • Estmark Hills: Largish range rising south of the Great River and "
#| "east of the Weldyn River. The northernmost portion, nearest the River "
#| "Weldyn, has at various times been settled by Wesnothians, but the "
#| "Kingdoms control is tenuous at best and banditry is common.\n"
#| " • Glyns Forest: Sometimes known as the Royal Forest, named for one "
#| "of Haldric IIs sons.\n"
#| " • Grey Woods: Large forest in the heart of the wilds of Wesnoth, "
#| "located between Carcyn and Aldril and generally considered to be haunted."
msgid ""
"<header>text='Notable land features:'</header>\n"
" • Gryphon Mountain: Home of the fabled Gryphons.\n"
@ -2066,56 +2046,37 @@ msgid ""
" • Green Swamp: Large swamp on the banks of the Great River "
"northeast of the Grey Woods."
msgstr ""
"The Kingdom of Wesnoth is located in the north-central portion of the "
"<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
"mainline campaigns revolve around it. It is bounded on the map by the "
"<ref>dst='great_river' text='Great River'</ref> to the north, the shore of "
"the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Aethenwood to "
"the <ref>dst='southwest_elven_lands' text='south-west'</ref>, and the Bitter "
"Swamp to the south-east.\n"
"\n"
"Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. "
"It is bounded to the south (off-map) by dense woods of which the Aethenwood "
"may be considered a northernmost extension.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • Weldyn: The capital of Wesnoth.\n"
" • Aldril: City lying on the Bay of Pearls.\n"
" • Blackwater Port: City lying south of the Bay of Pearls.\n"
" • Carcyn: Located between the Grey Woods and the Great River.\n"
" • DanTonk: Wesnoths largest city, located in the centre of the "
"country, just west and north of Weldyn.\n"
" • Soradoc: The northernmost border outpost of Wesnoth, controls the "
"confluence of the Weldyn River and the Great River.\n"
" • Fort Tahn: The southernmost border outpost, controls the north/south "
"road crossing the River Aethen.\n"
" • Tath: Important fort city north of DanTonk, exerts control over the "
"wilderness country around the east of the Brown Hills and north to the Ford "
"of Abez.\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • Gryphon Mountain: Home of the fabled Gryphons.\n"
" • Ford of Abez: Shallow part of the Great River, it is usually "
"controlled by Wesnothian forces.\n"
" • Weldyn River: It branches from the Great River and goes south.\n"
" • Great Central Plain: Area bounded by Weldyn, DanTonk, and Fort Tahn, "
"this plain is Wesnoths bread basket and home to most of its population.\n"
" • Dulatus Hills: These rolling hills bordering the Great Central Plain "
"provide much of Wesnoths livestock and agriculture.\n"
" • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-"
"populated and occasionally very dangerous.\n"
" • Horse Plains: Region of rolling plains just south of the Great River, "
"bounded by Glyns Forest to the west and the River Weldyn to the east; the "
"southern reach merges into the Central Plain. Home of the powerful Clans; "
"the best horses in Wesnoth are bred here.\n"
" • Estmark Hills: Largish range rising south of the Great River and east "
"of the Weldyn River. The northernmost portion, nearest the River Weldyn, has "
"at various times been settled by Wesnothians, but the Kingdoms control is "
"tenuous at best and banditry is common.\n"
" • Glyns Forest: Sometimes known as the Royal Forest, named for one of "
"Haldric IIs sons.\n"
" • Grey Woods: Large forest in the heart of the wilds of Wesnoth, located "
"between Carcyn and Aldril and generally considered to be haunted."
" • Gryphon Mountain: Home of the fabled Gryphons.\n"
" • Ford of Abez: Shallow part of the Great River, it is "
"usually controlled by Wesnothian forces.\n"
" • Weldyn River: It branches from the Great River and goes "
"south.\n"
" • Great Central Plain: Area bounded by Weldyn, DanTonk, and "
"Fort Tahn, this plain is Wesnoths bread basket and home to most of its "
"population.\n"
" • Dulatus Hills: These rolling hills bordering the Great "
"Central Plain provide much of Wesnoths livestock and agriculture.\n"
" • Brown Hills: Wasteland surrounding Gryphon Mountain that is "
"not well-populated and occasionally very dangerous.\n"
" • Horse Plains: Region of rolling plains just south of the "
"Great River, bounded by Glyns Forest to the west and the River Weldyn to "
"the east; the southern reach merges into the Central Plain. Home of the "
"powerful Clans; the best horses in Wesnoth are bred here.\n"
" • Estmark Hills: Large range rising south of the Great River "
"and east of the Weldyn River. The northernmost portion, nearest the River "
"Weldyn, has at various times been settled by Wesnothians, but the Kingdoms "
"control is tenuous at best and banditry is common.\n"
" • Glyns Forest: Sometimes known as the Royal Forest, named "
"for one of Haldric IIs sons.\n"
" • Grey Woods: Large forest in the heart of the wilds of "
"Wesnoth, located between Carcyn and Aldril and generally considered to be "
"haunted.\n"
" • Isle of Alduin: An important island off the coast of "
"Wesnoth home to the Great Academy of Magic, where many of Wesnoths greatest "
"mages were trained.\n"
" • Green Swamp: Large swamp on the banks of the Great River "
"northeast of the Grey Woods."
#. [topic]: id=elensefar
#: data/core/encyclopedia/geography.cfg:138
@ -2182,6 +2143,19 @@ msgid ""
"may often be in conflict with orcs and trolls, the heart of Dwarvish "
"territory is considered relatively safe in comparison."
msgstr ""
"The Northlands are filled with unstable clans in endless conflict. It is an "
"unlawful and perilous place plagued by its cold, icy terrain and constant "
"war. Various groups of orcs, dwarves, men, gryphons, ogres, and even elves "
"fight over the region. The northern and eastern borders of the Northlands "
"are not defined, the southern border is the <ref>dst='great_river' "
"text='Great River'</ref>, and the western border is the "
"<ref>dst='great_ocean' text='ocean'</ref>.\n"
"\n"
" Yet despite the sheer wilderness above the Northlands, the subterranean "
"Dwarvish Kingdoms of Knalga and Kal Kartha are exceptions to their chaotic "
"surroudings, providing both heat and protection to their people. While they "
"may often be in conflict with orcs and trolls, the heart of Dwarvish "
"territory is considered relatively safe in comparison."
#. [topic]: id=northlands
#. Geography of the Northlands
@ -2198,54 +2172,22 @@ msgid ""
"text='Elensefar'</ref>, where these villages were located, was named the "
"Annuvin province by men but was known by the elves as Wesmere."
msgstr ""
"<header>text='Notable cities:'</header>\n"
" • Glamdrol: An Orcish tribal capital.\n"
" • Wesmere: The location of the Kalian — the Elvish Council\n"
" • Dwarven Doors: A mixed human/dwarven town in the region of "
"Knalga in the southern Heart Mountains. A major trade centre.\n"
" • Dallben and Delwyn: Human villages originally built by "
"settlers who crossed the Great River during Wesnoths Golden Age expansion. "
"Now abandoned. The forested area north-east of <ref>dst='elensefar' "
"text='Elensefar'</ref>, where these villages were located, was named the "
"Annuvin province by men but was known by the elves as Wesmere."
# rumyr
# , capitol?
#. [topic]: id=northlands
#. Geography of the Northlands
#: data/core/encyclopedia/geography.cfg:165
#, fuzzy
#| msgid ""
#| "There is no government of the Northlands. Various groups of orcs, "
#| "dwarves, barbarian men and even elves populate the region. The northern "
#| "and eastern borders are not defined, the southern border is the "
#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
#| "is the <ref>dst='great_ocean' text='ocean'</ref>.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Glamdrol: An Orcish tribal capital.\n"
#| " • Wesmere: The location of the Kalian — the Elvish Council.\n"
#| " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga "
#| "in the southern Heart Mountains. A major trade center.\n"
#| " • Dallben and Delwyn: Human villages originally built by settlers who "
#| "crossed the Great River during Wesnoths Golden Age expansion. Now "
#| "abandoned. The forested area northeast of <ref>dst='elensefar' "
#| "text='Elensefar'</ref>, where these villages were located, was named the "
#| "Annuvin province by men but was known by the elves as Wesmere.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A "
#| "virtually impassable barrier between the river country and the Northern "
#| "Plains.\n"
#| " • Heartfangs: the particularly forbidding stretch of high peaks "
#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
#| "madmen, and mages live there.\n"
#| " • Swamp of Dread: a very large bog located between the Heart "
#| "Mountains and the Great River. A notoriously dangerous place.\n"
#| " • Lake Vrug: A large mountain lake whose river carves the only "
#| "pathway through the Northern Mountains.\n"
#| " • <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that "
#| "comes out of Lake Vrug. This is the elvish name; among humans it is "
#| "called Longlier.\n"
#| " • River Listra: The south-running tributary of the Great River into "
#| "which the Arkan-thoria empties.\n"
#| " • Lintanir Forest: The southernmost portion of the Great Northern "
#| "Forest, a gigantic wood whose eastern and northern boundaries are known "
#| "only to the elves. Their capital, Elensiria, has only seldom been visited "
#| "by humans.\n"
#| " • <ref>dst='great_river' text='Great River'</ref>: The origin of this "
#| "river is somewhere in the east of the northern lands."
msgid ""
"<header>text='Notable land features:'</header>\n"
" • <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A "
@ -2271,45 +2213,29 @@ msgid ""
" • <ref>dst='great_river' text='Great River'</ref>: The origin "
"of this river is somewhere in the east of the northern lands."
msgstr ""
"There is no government of the Northlands. Various groups of orcs, dwarves, "
"barbarian men and even elves populate the region. The northern and eastern "
"borders are not defined, the southern border is the <ref>dst='great_river' "
"text='Great River'</ref>, and the western border is the "
"<ref>dst='great_ocean' text='ocean'</ref>.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • Glamdrol: An Orcish tribal capital.\n"
" • Wesmere: The location of the Kalian — the Elvish Council.\n"
" • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in "
"the southern Heart Mountains. A major trade center.\n"
" • Dallben and Delwyn: Human villages originally built by settlers who "
"crossed the Great River during Wesnoths Golden Age expansion. Now "
"abandoned. The forested area north-east of <ref>dst='elensefar' "
"text='Elensefar'</ref>, where these villages were located, was named the "
"Annuvin province by men but was known by the elves as Wesmere.\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A virtually "
"impassable barrier between the river country and the Northern Plains.\n"
" • Heartfangs: the particularly forbidding stretch of high peaks "
"southwest of Lake Vrug and north of the Forest of Wesmere. The most "
" • <ref>dst='heart_mountains' text='Heart Mountains'</ref>: A "
"virtually impassable barrier between the river country and the Northern "
"Plains.\n"
" • Heartfangs: The particularly forbidding stretch of high "
"peaks south-west of Lake Vrug and north of the Forest of Wesmere. The most "
"inhospitable and dangerous portion of the Heart Mountains; only hermits, "
"madmen, and mages live there.\n"
" • Swamp of Dread: a very large bog located between the Heart Mountains "
"and the Great River. A notoriously dangerous place.\n"
" • Lake Vrug: A large mountain lake whose river carves the only pathway "
"through the Northern Mountains.\n"
" • <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The river that "
"comes out of Lake Vrug. This is the elvish name; among humans it is called "
"Longlier.\n"
" • River Listra: The south-running tributary of the Great River into "
"which the Arkan-thoria empties.\n"
" • Lintanir Forest: The southernmost portion of the Great Northern "
"Forest, a gigantic wood whose eastern and northern boundaries are known only "
"to the elves. Their capital, Elensiria, has only seldom been visited by "
"humans.\n"
" • <ref>dst='great_river' text='Great River'</ref>: The origin of this "
"river is somewhere in the east of the northern lands."
" • Swamp of Dread: A very large bog located between the Heart "
"Mountains and the Great River. A notoriously dangerous place.\n"
" • Lake Vrug: A large mountain lake whose river carves the "
"only pathway through the Northern Mountains.\n"
" • <ref>dst='arkan_thoria' text='Arkan-thoria'</ref>: The "
"river that comes out of Lake Vrug. This is the elvish name; among humans it "
"is called Longlier.\n"
" • River Listra: The south-running tributary of the Great "
"River into which the Arkan-thoria empties.\n"
" • Lintanir Forest: The southernmost portion of the Great "
"Northern Forest, a gigantic wood whose eastern and northern boundaries are "
"known only to the elves. Their capital, Elensiria, has only seldom been "
"visited by humans.\n"
" • <ref>dst='great_river' text='Great River'</ref>: The origin "
"of this river is somewhere in the east of the northern lands."
#. [topic]: id=southwest_elven_lands
#: data/core/encyclopedia/geography.cfg:178
@ -2318,24 +2244,6 @@ msgstr "South-West Elven Lands"
#. [topic]: id=southwest_elven_lands
#: data/core/encyclopedia/geography.cfg:179
#, fuzzy
#| msgid ""
#| "The Wood Elves are separate from those of the north, and have only "
#| "intermittent relations with them and most other countries. Its borders "
#| "are the <ref>dst='great_ocean' text='ocean'</ref> to the west, the Black "
#| "River to the south and southeast, the lands of Wesnoth to the north and "
#| "the Kerlath province to the east.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • None known.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Aethenwood: The largest southern forest, it extends far to the "
#| "south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although "
#| "the elves make no such distinction, the southern part of the forest has "
#| "been named Southwood by denizens of Kerlath.\n"
#| " • Black Forest: An ancient forest of which very little is known, "
#| "abandoned by the elves long ago."
msgid ""
"The Wood Elves are separate from those of the north, and have only "
"intermittent relations with them and most other countries. Its borders are "
@ -2355,16 +2263,11 @@ msgstr ""
"to the south and south-east, the lands of Wesnoth to the north and the "
"Kerlath province to the east.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • None known.\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • Aethenwood: The largest southern forest, it extends far to the south "
"and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves "
"make no such distinction, the southern part of the forest has been named "
"Southwood by denizens of Kerlath.\n"
" • Black Forest: An ancient forest of which very little is known, "
"abandoned by the elves long ago."
"Southwood by denizens of Kerlath."
#. [topic]: id=heart_mountains
#: data/core/encyclopedia/geography.cfg:187
@ -2383,6 +2286,12 @@ msgid ""
"mountains, which they call the Whitefang Mountains for their distinctive "
"shape."
msgstr ""
"A virtually impassable barrier between the <ref>dst='arkan_thoria' "
"text='river'</ref> country and the <ref>dst='far_north' text='Northern "
"Plains'</ref>. The local orcs call them the Haggid-Dargor. The powerful "
"Whitefang Clan in the region is named after the eastern edge of the "
"mountains, which they call the Whitefang Mountains for their distinctive "
"shape."
#. [topic]: id=far_north
#: data/core/encyclopedia/geography.cfg:195
@ -2391,40 +2300,6 @@ msgstr "Far North"
#. [topic]: id=far_north
#: data/core/encyclopedia/geography.cfg:196
#, fuzzy
#| msgid ""
#| "Cold, harsh, and inaccessible, the Far North is the ancestral home of the "
#| "Orcish Clannate. It lies north of the <ref>dst='heart_mountains' "
#| "text='Heart Mountains'</ref>, which the Orcs call the Haggid-Dargor and "
#| "claim (without merit) as their own. To the east lie the Unaligned Tribes "
#| "of the Wild Steppe, who fell out of the control of the Clannate, instead "
#| "roaming with wild human barbarians and clashing with the High Elves of "
#| "the North Plains (known as North Elves in human lands). The High Elves "
#| "themselves reside further east, where it is rumored they rule a vast "
#| "kingdom.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Barag Gor, a city home to the Orcish Council\n"
#| " • Bitok\n"
#| " • Borstep\n"
#| " • Farzi\n"
#| " • Lmarig\n"
#| " • Melmog\n"
#| " • Prestim\n"
#| " • Tirigaz\n"
#| " • Dorest, the northernmost human city\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Black Marshes\n"
#| " • Mountains of Dorth\n"
#| " • Mountains of Haag\n"
#| " • Greenwood\n"
#| " • Silent Forest\n"
#| " • Forest of Thelien\n"
#| " • River Oumph\n"
#| " • River Bork\n"
#| " • Frosty Wastes\n"
#| " • Barren Plains"
msgid ""
"Cold, harsh, and inaccessible, the Far North is the ancestral home of the "
"Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart "
@ -2442,30 +2317,7 @@ msgstr ""
"Steppe, who fell out of the control of the Clannate, instead roaming with "
"wild human barbarians and clashing with the High Elves of the North Plains "
"(known as North Elves in human lands). The High Elves themselves reside "
"further east, where it is rumoured they rule a vast kingdom.\n"
"\n"
"<header>text='Notable cities:'</header>\n"
" • Barag Gor, a city home to the Orcish Council\n"
" • Bitok\n"
" • Borstep\n"
" • Farzi\n"
" • Lmarig\n"
" • Melmog\n"
" • Prestim\n"
" • Tirigaz\n"
" • Dorest, the northernmost human city\n"
"\n"
"<header>text='Notable land features:'</header>\n"
" • Black Marshes\n"
" • Mountains of Dorth\n"
" • Mountains of Haag\n"
" • Greenwood\n"
" • Silent Forest\n"
" • Forest of Thelien\n"
" • River Oumph\n"
" • River Bork\n"
" • Frosty Wastes\n"
" • Barren Plains"
"further east, where it is rumoured they rule a vast kingdom."
#. [topic]: id=far_north
#. Geography of the Far North
@ -2485,6 +2337,19 @@ msgid ""
"Jotha.\n"
" • Dorest: The northernmost human city."
msgstr ""
"<header>text='Notable cities:'</header>\n"
" • Barag Gor: A city home to the Orcish Council.\n"
" • Bitok\n"
" • Borstep\n"
" • Farzi\n"
" • Jotha: A large fortified capital of the local merfolk that "
"lies within the bay of Jotha.\n"
" • Lmarig\n"
" • Melmog\n"
" • Prestim\n"
" • Tirigaz: A coastal orcish town that occasionally raids "
"Jotha.\n"
" • Dorest: The northernmost human city."
#. [topic]: id=far_north
#. Geography of the Far North
@ -2516,13 +2381,36 @@ msgid ""
"inhabited only by the occasional monster.\n"
" • Barren Plains: A vast, sparsely populated snowy tundra."
msgstr ""
"<header>text='Notable land features:'</header>\n"
" • Desert of Death: An unsually dry desert in the Far North "
"filled with venomous Sand Scuttlers. It is extremely hot by day yet chilly "
"by night.\n"
" • Black Marshes: A perilous swamp north of Tirigaz filled "
"with violent monsters.\n"
" • Mountains of Dorth: A set of mountains north of the Heart "
"Mountains. Though nowhere near as dangeous as its southern neighbour, it is "
"nonetheless deadly to inexperienced travellers.\n"
" • Mountains of Haag: A group of high mountains inhabited by "
"groups of orcs, trolls and dwarves.\n"
" • Greenwood: An elvish forest located near the Lintanir "
"Forest. Some say it was once connected to it, until groups of savage orcs "
"burned much of the forest.\n"
" • Silent Forest: A dense forest inhabited by a few elves, "
"once known as Gitamoth.\n"
" • Forest of Thelien: A dense, coniferous forest sometimes "
"inhabited by elves.\n"
" • River Oumph: A river flowing from the Mountains of Haag to "
"its delta just south of Bitok.\n"
" • River Bork: A river of the Far North flowing from a lake "
"next to the Mourned Hills.\n"
" • Frosty Wastes: A cold, snowy desert in the far north "
"inhabited only by the occasional monster.\n"
" • Barren Plains: A vast, sparsely populated snowy tundra."
#. [topic]: id=far_south
#: data/core/encyclopedia/geography.cfg:228
#, fuzzy
#| msgid "Far North"
msgid "Far South"
msgstr "Far North"
msgstr "Far South"
#. [topic]: id=far_south
#: data/core/encyclopedia/geography.cfg:229
@ -2530,6 +2418,8 @@ msgid ""
"A vast region south of Kerlath home to the Dunefolk Civilization. It is also "
"inhabited by many local creatures, including the Jinn and Wyverns."
msgstr ""
"A vast region south of Kerlath home to the Dunefolk civilization. It is also "
"inhabited by many local creatures, including the Jinn and Wyverns."
#. [topic]: id=far_south
#. Geography of the Far South
@ -2545,6 +2435,15 @@ msgid ""
"very little is known, believed to have been once inhabited by elves. Those "
"who enter it seldom return."
msgstr ""
"<header>text='Notable land features:'</header>\n"
" • Sandy Wastes: A hot desert located south of Kerlath home to "
"various Dunefolk settlements, as well as nomadic tribes in between. The "
"northern parts of this desert are home to many treacherous monsters.\n"
" • Mountains of Peril: A tall and deadly mountain range in the "
"far south inhabited by bands of vicious barbarians and monsters.\n"
" • Black Forest: An ancient and likely haunted forest of which "
"very little is known, believed to have been once inhabited by elves. Those "
"who enter it seldom return."
#. [section]: id=schedule
#: data/core/help.cfg:10
@ -7061,24 +6960,18 @@ msgstr ""
#. [race]: id=cats
#: data/core/units.cfg:49
#, fuzzy
#| msgid "race^Bat"
msgid "race^Cat"
msgstr "Bat"
msgstr "Cat"
#. [race]: id=cats
#: data/core/units.cfg:50
#, fuzzy
#| msgid "race+female^Bat"
msgid "race+female^Cat"
msgstr "Bat"
msgstr "Cat"
#. [race]: id=cats
#: data/core/units.cfg:51
#, fuzzy
#| msgid "race^Bats"
msgid "race^Cats"
msgstr "Bats"
msgstr "Cats"
#. [race]: id=cats
#: data/core/units.cfg:52
@ -7088,6 +6981,10 @@ msgid ""
"away lone wolves are tolerated by civilized folk, but some big cats are "
"considered terrifying monsters."
msgstr ""
"Big cats are nimble, solitary predators that can cause trouble for any "
"farmer or hunter that encounter them. The cats that hunt rodents and drive "
"away lone wolves are tolerated by civilized folk, but some big cats are "
"considered terrifying monsters."
#. [race]: id=drake
#: data/core/units.cfg:61

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-08-18 23:11-0500\n"
"PO-Revision-Date: 2024-07-26 01:07+1000\n"
"PO-Revision-Date: 2024-08-20 17:04+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -9048,10 +9048,8 @@ msgid "Loyal"
msgstr "Loyal"
#: src/hotkey/hotkey_command.cpp:218
#, fuzzy
#| msgid "Information"
msgid "Show Tool Information"
msgstr "Information"
msgstr "Show Tool Information"
#: src/hotkey/hotkey_command.cpp:220
msgid "Toggle Minimap Unit Coding"
@ -9308,10 +9306,8 @@ msgid "Change Language"
msgstr "Change Language"
#: src/hotkey/hotkey_command.cpp:299
#, fuzzy
#| msgid "Starting game"
msgid "Start Game (MP)"
msgstr "Starting game"
msgstr "Start Game (MP)"
#: src/hotkey/hotkey_command.cpp:300
msgid "Refresh WML"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-08-19 04:11 UTC\n"
"PO-Revision-Date: 2024-07-26 01:10+1000\n"
"PO-Revision-Date: 2024-08-20 17:06+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -6283,7 +6283,7 @@ msgstr ""
#. [unit_type]: id=Forest Lion, race=cats
#: data/core/units/monsters/Cat_Forest.cfg:4
msgid "Forest Lion"
msgstr ""
msgstr "Forest Lion"
#. [unit_type]: id=Forest Lion, race=cats
#: data/core/units/monsters/Cat_Forest.cfg:31
@ -6293,11 +6293,15 @@ msgid ""
"is their odd, triply branched tail, which they seem to use for camouflage "
"and disruptive patterning."
msgstr ""
"Forest Lions are light-brown cats, roughly the same size as a wolf, that "
"hunt the woods and hills at dusk and dawn. Their most distinctive feature is "
"their odd, triply branched tail, which they seem to use for camouflage and "
"disruptive patterning."
#. [unit_type]: id=Jumpcat, race=cats
#: data/core/units/monsters/Cat_Jump.cfg:4
msgid "Jumpcat"
msgstr ""
msgstr "Jump Cat"
#. [unit_type]: id=Jumpcat, race=cats
#: data/core/units/monsters/Cat_Jump.cfg:30
@ -6310,6 +6314,13 @@ msgid ""
"mostly driven by instinct, but they are sometimes used as assassins by more "
"sophisticated handlers."
msgstr ""
"Jump Cats are opportunistic predators with keen senses and fast reflexes, "
"but very little bulk, so they are easily dispatched if they can be hit, and "
"easily scared off if they cant. One of the most distinctive features of "
"these odd creatures is the hard clump of twigs, clay, and rocks they carry "
"on their tail, which is their primary offensive weapon. Their actions are "
"mostly driven by instinct, but they are sometimes used as assassins by more "
"sophisticated handlers."
#. [unit_type]: id=Swamp Lizard, race=monster
#: data/core/units/monsters/Crocodile.cfg:13
@ -8616,10 +8627,8 @@ msgstr "Bug"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:175
#: data/core/units/undead/Corpse_Walking.cfg:176
#, fuzzy
#| msgid "wc_variation^Rat"
msgid "wc_variation^Cat"
msgstr "Rat"
msgstr "Cat"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:191

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-08-18 23:11-0500\n"
"PO-Revision-Date: 2024-07-26 01:00+1000\n"
"PO-Revision-Date: 2024-08-20 16:04+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -7759,10 +7759,8 @@ msgstr ""
"Invalid action provided for side '$side'. Valid actions are: on, off, full."
#: src/menu_events.cpp:1567
#, fuzzy
#| msgid "Side '$side' is already fully AI controlled."
msgid "Side '$side' is not a human or AI player."
msgstr "Side '$side' is already fully AI controlled."
msgstr "Side '$side' is not a human or AI player."
#: src/menu_events.cpp:1603
msgid "Can't idle invalid side: '$side'."