Added feral to the traits section of the in-game help.
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1 changed files with 7 additions and 1 deletions
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@ -31,7 +31,7 @@
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[section]
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id=traits_section
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title= _ "Traits"
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topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_loyal,traits_undead,traits_mechanical
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topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical
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# Not used since generated text was not really suitable.
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#generator=traits
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sort_topics=no
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@ -403,6 +403,12 @@ While useful for any close-combat unit, Strong is most effective for units who h
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text= _"Aversion to light and dark holds no sway over these brave individuals."
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[/topic]
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[topic]
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id=traits_feral
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title= _"Feral"
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text= _"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, feral units cannot receive a maximum of 40% defense in any land-based village regardless of base terrain."
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[/topic]
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[topic]
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id=traits_loyal
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title= _"Loyal"
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