Added feral to the traits section of the in-game help.

This commit is contained in:
Lari Nieminen 2010-09-27 19:12:17 +00:00
parent 6067da3fc7
commit 0f5096c75c

View file

@ -31,7 +31,7 @@
[section]
id=traits_section
title= _ "Traits"
topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_loyal,traits_undead,traits_mechanical
topics=..traits_section,traits_fearless,traits_intelligent,traits_resilient,traits_strong,traits_quick,traits_dextrous,traits_healthy,traits_dim,traits_slow,traits_weak,traits_feral,traits_loyal,traits_undead,traits_mechanical
# Not used since generated text was not really suitable.
#generator=traits
sort_topics=no
@ -403,6 +403,12 @@ While useful for any close-combat unit, Strong is most effective for units who h
text= _"Aversion to light and dark holds no sway over these brave individuals."
[/topic]
[topic]
id=traits_feral
title= _"Feral"
text= _"Dwellings of sentient beings are not easily used for cover by feral creatures of low intelligence. As a result, feral units cannot receive a maximum of 40% defense in any land-based village regardless of base terrain."
[/topic]
[topic]
id=traits_loyal
title= _"Loyal"