updated French translation
This commit is contained in:
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5 changed files with 1528 additions and 978 deletions
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@ -10,7 +10,7 @@ msgstr ""
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"Project-Id-Version: 1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2019-08-27 19:41 UTC\n"
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"PO-Revision-Date: 2018-09-12 18:17+0200\n"
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"PO-Revision-Date: 2019-10-06 18:00+0200\n"
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"Last-Translator: Émile Enguehard <zerbugug@gmail.com>\n"
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"Language-Team: French <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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@ -18,7 +18,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 1.8.11\n"
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"X-Generator: Poedit 2.2.1\n"
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#. [ai]: id=ai_default_rca
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#: data/ai/ais/ai_default_rca.cfg:9
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@ -2787,21 +2787,6 @@ msgstr ""
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#. [message]: speaker=Uralt
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#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
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#, fuzzy
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#| msgid ""
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#| "Hahahahaha !! I have given special instruction to my Soulless to attack "
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#| "all you almost-advanced units first. Also watch how those same Soulless "
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#| "will throw themselves mercilessly at your pitiful soldiers after that, "
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#| "saving my more valuable skeleton minions for later. I have taken the "
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#| "term 'disposable units' to a whole new level. Watch in awe !!\n"
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#| "\n"
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#| "<i>Translation: The undead side includes two instances of the Simple "
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#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
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#| "leveling up, such that they can be eliminated afterward. The second "
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#| "executes all remaining attacks possible by Soulless (and Walking "
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#| "Corpses), without regard for their own safety. Only after that does the "
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#| "default Wesnoth attack mechanism kick in to attack with the remaining "
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#| "units (skeletons).</i>"
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msgid ""
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"Hahahahaha!! I have given special instruction to my Soulless to attack all "
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"your almost-advanced units first. Also watch how those same Soulless will "
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@ -17,7 +17,7 @@ msgstr ""
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"Project-Id-Version: Wesnoth_Help-1.12\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2019-08-27 22:40+0300\n"
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"PO-Revision-Date: 2019-02-09 14:07+0100\n"
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"PO-Revision-Date: 2019-10-06 17:57+0200\n"
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"Last-Translator: Syll <syll-dev@laposte.net>\n"
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"Language-Team: français <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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@ -25,7 +25,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 1.8.11\n"
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"X-Generator: Poedit 2.2.1\n"
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#. [time]: id=underground
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#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495
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@ -1704,6 +1704,14 @@ msgstr "Revenu et entretien"
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#. [topic]: id=income_and_upkeep
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#: data/core/help.cfg:220
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#, fuzzy
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#| msgid ""
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#| "\n"
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#| "\n"
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#| "Income is simple. You have a base income of 2 gold per turn. For every "
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#| "village you control, you gain one additional gold each turn. Thus, if you "
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#| "have ten villages, you would normally gain 12 gold each turn. Your upkeep "
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#| "costs are subtracted from this income, as detailed below."
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msgid ""
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"\n"
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"\n"
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@ -1718,9 +1726,9 @@ msgstr ""
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"\n"
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"Le revenu se calcule simplement : vous avez un revenu de base de 2 pièces "
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"d'or par tour et vous gagnez une pièce d'or supplémentaire par tour pour "
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"chaque village contrôlé ; vous gagnez donc normalement 12 pièces d'or si "
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"vous possédez 10 villages. Vos coûts d'entretien sont soustraits comme "
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"détaillé ci-dessous."
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"chaque village contrôlé ; vous gagnez donc normalement 12 pièces d'or chaque "
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"tour si vous possédez 10 villages. Vos coûts d'entretien sont soustraits "
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"comme détaillé ci-dessous."
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#. [topic]: id=income_and_upkeep
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#: data/core/help.cfg:220
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@ -3359,32 +3367,6 @@ msgstr "Installation des extensions"
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#. [topic]: id=installing_addons
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#: data/core/help.cfg:572
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#, fuzzy
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#| msgid ""
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#| "User-made add-ons can be obtained and updated through the "
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#| "<italic>text='Add-ons'</italic> option in the main menu. After connecting "
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#| "to the add-ons server (by default <italic>text='add-ons.wesnoth.org'</"
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#| "italic>), you will be presented with a list of add-ons available on the "
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#| "server for downloading.\n"
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#| "\n"
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#| "The installation status for each add-on is shown below each entry. For "
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#| "add-ons that are <italic>text='upgradable'</italic> or "
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#| "<italic>text='outdated'</italic> on the server, their installed and "
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#| "published versions will be shown in the <italic>text='Version'</italic> "
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#| "column.\n"
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#| "\n"
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#| "To search for add-ons by keywords, type any relevant terms in any order "
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#| "in the search box, separated by spaces. You can also sort the add-on list "
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#| "by clicking the column headers. It is also possible to choose to only "
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#| "display add-ons of specific categories by clicking on the "
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#| "<bold>text='Type'</bold> dropdown.\n"
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#| "\n"
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#| "To install an add-on, select it from the list and click the "
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#| "<bold>text='+'</bold> icon, or simply double-click on the add-on’s title. "
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#| "If the window is too small to show them inline, the <bold>text='Addon "
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#| "Details'</bold> button provides you with additional details about the add-"
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#| "on, such as its full description, installation status, and available "
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#| "translations."
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msgid ""
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"User-made add-ons can be obtained and updated through the <italic>text='Add-"
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"ons'</italic> option in the main menu. After connecting to the add-ons "
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@ -5606,73 +5588,6 @@ msgstr "Dracans"
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#. [race]: id=drake
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#: data/core/units.cfg:54
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#, fuzzy
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#| msgid ""
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#| "Drakes are large, winged and fire-breathing creatures, reminiscent of "
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#| "true dragons. On average, an adult drake stands around three meters tall "
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#| "and easily weighs more than a man and a horse combined. Their skin is "
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#| "made up of hard scales, resistant to most physical strikes except "
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#| "piercing and cold damage. Most drakes are capable of true flight and can "
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#| "travel long distances quickly. However, their sheer weight and bulk "
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#| "limits their flight ability somewhat, making them ungainly in the air. "
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#| "Where possible, they make use of terrain features such as hills, "
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#| "mountains and trees as launch points in order to gain greater height and "
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#| "speed. Fortunately for their enemies, they are still quite clumsy "
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#| "creatures and surprisingly slow in combat. This, combined with their "
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#| "large size, renders them easy targets for those who dare attack them.\n"
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#| "\n"
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#| "Drakes are inherently magical creatures, with a mysterious internal fire "
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#| "fueling their very lives. This can easily be witnessed when one of their "
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#| "kind perishes in combat; its internal fire is released, burning their "
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#| "remains in to ashes. Their internal fire is also their greatest weakness; "
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#| "it makes them extremely vulnerable to cold attacks. Despite their magical "
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#| "nature, drakes are incapable of channeling magic in a controlled manner. "
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#| "While the magic imbued within a drake’s body enables it to spit fire and "
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#| "gives it life, they have no willful control over the functions of this "
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#| "magic.\n"
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#| "\n"
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#| "<header>text='Society'</header>\n"
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#| "Drakes are a relatively warlike race and their societies can be best "
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#| "described as cultured martial societies. The core of a drake tribe is a "
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#| "small group of veteran warriors headed by a mutually respected — or "
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#| "simply feared — dominant who rules the society with an iron fist. Every "
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#| "drake is expected to earn their place in the strict hierarchy, to obey "
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#| "their superiors and command their inferiors. Entry to the ruling elite is "
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#| "only possible through challenging and defeating a superior in single "
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#| "combat, which is the way the hierarchy within the elite itself is "
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#| "established. The use of deception of any kind towards any fellow drake "
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#| "is, without exception, seen as cowardly and unacceptable.\n"
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#| "\n"
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#| "While their warlike nature and sense of territory drives them to defend "
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#| "their territories savagely, drakes rarely invade or trespass on areas "
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#| "already occupied by the other major races. Instead, they settle in "
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#| "unpopulated areas to establish their own territory there. They primarily "
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#| "feed on large game they hunt in the lowlands around their homes, but "
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#| "hatchlings and lower caste drakes are known to feed also on certain kinds "
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#| "of moss and fungi they cultivate deep in their caverns. The only "
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#| "technology drakes value is armor- and weapon-smithing, and neither know "
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#| "or need other science and culture besides this. However, the few "
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#| "implements they do fashion are almost unrivaled in quality, only matched "
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#| "by those produced in the finest Dwarvish foundries.\n"
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#| "\n"
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#| "Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
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#| "Death in battle is the most preferred way for a drake to leave this "
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#| "world. Unlike the elder members of other races, drakes naturally grow "
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#| "more aggressive and reckless towards the ends of their natural lives, "
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#| "perhaps to help ensure their place in the heroic legends of their kind.\n"
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#| "\n"
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#| "<header>text='Geography'</header>\n"
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#| "Drakes originated from an archipelago of volcanic islands called "
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#| "<ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' "
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#| "text='Great Ocean'</ref>. A combination of population pressure and the "
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#| "subsidence of many of their home islands has caused colonies of drakes to "
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#| "spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
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#| "Drakes tend to make their homes in mountain caverns near volcanoes to "
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#| "protect their eggs, hatchings and forges. While drakes naturally prefer "
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#| "warmth, their internal fire is more than capable of sustaining them even "
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#| "in a relatively cold climate, a feature which has allowed them to "
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#| "populate even some of the mountains of the far north of the Great "
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#| "Continent."
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msgid ""
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"Drakes are large, winged and fire-breathing creatures, reminiscent of true "
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"dragons. On average, an adult drake stands around three meters tall and "
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@ -5783,11 +5698,11 @@ msgstr ""
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"qu'ils chassent dans les environs de leurs colonies, mais des nouveaux-nés "
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"et des dracans de caste inférieure sont connus pour manger aussi un certain "
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"type de mousse et de champignons qu'ils cultivent dans les profondeurs de "
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"leurs cavernes. La seule technologie en laquelle les dracans croient est la "
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"forge d'armes et d'armures, toute autre science ou culture ne les intéresse "
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"pas. Mais les quelques outils qu'ils affectionnent ont une qualité "
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"pratiquement sans aucune égale, seule la production des fonderies naines les "
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"plus élaborées rivalise avec elles.\n"
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"leurs cavernes. La forge d'armes et d'armures dracanne a une grande valeur, "
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"toute autre science ou culture ne les intéresse pas. Cependant les quelques "
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"outils qu'ils affectionnent ont une qualité pratiquement sans aucune égale, "
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"seule la production des fonderies naines les plus élaborées rivalise avec "
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"elles.\n"
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"\n"
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"Les dracans naissent dans des œufs et vivent habituellement entre 20 et 30 "
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"ans. Mourir au combat est la manière préférée des dracans de quitter ce "
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@ -5826,55 +5741,6 @@ msgstr "Nains"
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#. [race]: id=dwarf
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#: data/core/units.cfg:90
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#, fuzzy
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#| msgid ""
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#| "The dwarves are a race famed for their miners, blacksmiths, merchants and "
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#| "warriors. Considered as the third oldest race on the great continent "
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#| "after the elves and trolls, their early history is shrouded in mystery. "
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#| "Legends tell of a time long forgotten when their people began emerging "
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#| "from their underground world through caves. Nothing is known about their "
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#| "life prior to their arrival, or their reasons for entering the surface "
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#| "world, but they have been an integral part of the history of the "
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#| "continent since. Soon after their emergence from the underground, the "
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#| "dwarves entered into conflict with the original inhabitants of the land, "
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#| "the elves. The original reason for their dispute has been lost to "
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#| "history, but the two races have since fought three long wars, interrupted "
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#| "by a few decades of peace. During these wars the dwarves could not "
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#| "dislodge the elves from the deep forests in the south, but managed to "
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#| "consolidate their position in hills and the mountains in the north of the "
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#| "continent, known now as the Northlands. Since then they have constructed "
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#| "fantastic fortifications and settlements deep within the mountains and "
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#| "crags of their territory.\n"
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#| "\n"
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#| "Possibly due to their isolation, the dwarves are generally distrustful or "
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#| "hostile towards most other races, particularly the elves. The single "
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#| "exception to this temperament is towards humans. This could be traced "
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#| "back to the era of Haldric I and the arrival of humans and orcs to the "
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#| "continent. At this point the dwarves began allowing some humans, mostly "
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#| "dissidents and outlaws from the Kingdom of Wesnoth, to settle in certain "
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#| "areas of the Northlands. Their motivation was unsurprising. The plight of "
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#| "these individuals reminded the dwarves of their early history of "
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#| "persecution, eliciting a sense of solidarity. The dwarves also had much "
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#| "to gain in forming a bond with these outcasts. They would settle in areas "
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#| "where dwarves disliked living themselves; plains, forests, and swamps, "
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#| "freeing them from defending these areas.\n"
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#| "\n"
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#| "Dwarves are of small stature by human measure, but they are by no means "
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#| "fragile. Their warriors, tough and powerful are both feared and respected "
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#| "throughout the continent for their prowess in battle. In addition, "
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#| "dwarves are known for their calculating intellects and superb "
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#| "craftsmanship. Dwarven smiths are renowned for their deadly weapons and "
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#| "heavy armor. These accouterments are unrivaled in quality, possibly only "
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#| "matched by those produced by drake armorers. Their intelligence and "
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#| "natural inquisitiveness has also made them the most technically advanced "
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#| "race on the continent. One of their most famous, and feared, discoveries "
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#| "was a mysterious powder that produces an immense explosion when exposed "
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#| "to fire or sparks. Certain dwarf warriors use this powder to hurl small "
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#| "objects at tremendous speeds. Given their technological inclinations, "
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#| "many dwarves tend to distrust magic users. However some practice a form "
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#| "of magic based on the engraving of runes. Called runesmiths, they use "
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#| "these carvings to enchant items in order to augment certain aspects of "
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#| "their natures."
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msgid ""
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"The dwarves are a race famed for their miners, blacksmiths, merchants and "
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"warriors. Considered as the third oldest race on the great continent after "
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#. [race]: id=elf
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#: data/core/units.cfg:111
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#, fuzzy
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#| msgid ""
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#| "Compared to humans, elves are somewhat taller, more agile but less "
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#| "sturdy. They have slightly pointy ears, pale skin and usually blond hair. "
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#| "Few differences between humans and elves are more pronounced than the "
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#| "Elves’ unusually long life — most, unless claimed by illness, accident or "
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#| "war, live a full two and a half centuries. While some elves possessing a "
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#| "high magical aptitude have been known to live an additional full century, "
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#| "most elves begin to grow physically frail at some point between 250 and "
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#| "300 years of age and pass away rapidly (generally within a year or two) "
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#| "thereafter.\n"
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#| "\n"
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#| "Elves are naturally imbued with magic to a small degree. Though most are "
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#| "unable to channel it directly, its latent presence gives them their keen "
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#| "senses and long life. Many elves have magic-driven talents such as "
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#| "marksmanship or stealth, allowing them to achieve tasks that most normal "
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#| "beings would find astonishing. Those elves that learn to wield this power "
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#| "in more general ways can become truly formidable in its use. Many choose "
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#| "to use their gift to heal others.\n"
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#| "\n"
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#| "A few elves, venturing far down the paths of magic and mysticism, become "
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#| "sensitive to the presence of cold iron and can even be burned by it. "
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#| "Elvish legend hints that this was more common in the far past.\n"
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#| "\n"
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#| "Elves spend much of their time honing their talents and skills. Those not "
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#| "adept at the magical arts typically devote their time honing their "
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#| "physical skills. As a result, elves excel at archery, which is perhaps "
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#| "their most important method of warfare. Most elvish troops carry a bow "
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#| "and no other race can rival their archers in speed and accuracy. All "
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#| "elves also share an intense affection for unspoiled nature. They often "
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#| "feel uncomfortable in open unvegetated spaces. They live primarily in the "
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#| "forests of the Great Continent; the Aethenwood in the southwest, Wesmere "
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#| "in the northwest, and the great northern woods of which the Lintanir "
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#| "Forest is the southernmost edge.\n"
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#| "\n"
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#| "Elves are the eldest race of the continent, with the possible exception "
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#| "of trolls. Many of their settlements cannot be reliably dated, "
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#| "undoubtedly having existed for over a millennium."
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msgid ""
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"Compared to humans, elves are somewhat taller, more agile but less sturdy. "
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"They have slightly pointy ears, pale skin and usually blond hair. Few "
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@ -7176,46 +7004,6 @@ msgstr "Woses"
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#. [race]: id=wose
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#: data/core/units.cfg:384
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#, fuzzy
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#| msgid ""
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#| "The mighty wose resides within the deepest forests of the known world. To "
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#| "the untrained eye, the wose appears to be nothing more than an oddly "
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#| "shaped, yet noble, tree. As guardians of the forest, the woses share a "
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#| "deeper connection to the woodlands than even the elves. While the woses "
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#| "are a peaceful race, disturbance of the ancient forests, which they tend, "
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#| "will incite the wrath of nature itself. Woses are slow moving creatures "
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#| "that may spend centuries standing in one location undisturbed by the ebb "
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#| "and flow of time.\n"
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#| "\n"
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#| "Although they practice no magic of their own, the woses share a deep "
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#| "connection to faerie. What little is known of this ancient race comes "
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#| "from elvish scholars who believe that this mystical power, which the "
|
||||
#| "mightiest elves have dedicated their lives to master, is inherent to the "
|
||||
#| "wose. Though woses resemble them, they share no ancestry with trees. "
|
||||
#| "Woses are believed to be some of the oldest creatures in the world, "
|
||||
#| "perhaps even more ancient than the forests in which they dwell, and it is "
|
||||
#| "thought that the power of faerie has given these beings the eternal task "
|
||||
#| "of serving as wardens of the forest.\n"
|
||||
#| "\n"
|
||||
#| "Woses are not warlike in the least and are ill-accustomed to combat. They "
|
||||
#| "will however respond with indiscriminate violence in defense of their "
|
||||
#| "forested territory. Woses are slow moving and are vulnerable away from "
|
||||
#| "the woodlands. Due to their close connection with faerie, woses are "
|
||||
#| "particularly sensitive to the arcane. The hardwood that makes the wose "
|
||||
#| "nigh-impervious to physical assault has left it grievously vulnerable to "
|
||||
#| "flame. Their thick bark and ability to harness the power of faerie to "
|
||||
#| "regenerate quickly when injured allows the wose to survive an enemy "
|
||||
#| "onslaught long enough to respond with a crushing might belied by its "
|
||||
#| "peaceful, plodding nature. Within its forest home, the wose can disappear "
|
||||
#| "amongst the trees and ambush even the best-trained elvish scout.\n"
|
||||
#| "\n"
|
||||
#| "The life span of the wose is unknown, although the most ancient members "
|
||||
#| "of this race have lived many hundreds of years and have grown to massive "
|
||||
#| "heights. It is thought that unless a wose falls in battle, it will find "
|
||||
#| "no natural end. Content to pass the centuries standing like a sentry, "
|
||||
#| "uninterested in the goings-on of the civilized world, the wose will stir "
|
||||
#| "only to march to the defense of the natural world and the forests it "
|
||||
#| "calls home."
|
||||
msgid ""
|
||||
"The mighty wose resides within the deepest forests of the known world. To "
|
||||
"the untrained eye, the wose appears to be nothing more than an oddly shaped, "
|
||||
|
@ -7312,160 +7100,27 @@ msgstr "Aide de « Bataille pour Wesnoth »"
|
|||
msgid "Parse error when parsing help text: "
|
||||
msgstr "Erreur d'analyse lors de la lecture du texte d'aide : "
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Creator Resources'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Cores</big>"
|
||||
#~ "In general, the base income, the amount of gold you get per village per "
|
||||
#~ "turn, and the number of unit levels each village can support are "
|
||||
#~ "configurable, but in campaigns they are almost always the values "
|
||||
#~ "described above. The <italic>text='Scenario Settings'</italic> tab of the "
|
||||
#~ "<italic>text='Status Table'</italic> dialog shows the values for the "
|
||||
#~ "current scenario."
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Créateur de ressources'</header>"
|
||||
#~ "En général, le revenu de base, c'est-à-dire la quantité d'or que vous "
|
||||
#~ "obtenez par village et par tour, ainsi que le nombre de niveaux d'unité "
|
||||
#~ "que chaque village peut entretenir est configurable. Mais lors des "
|
||||
#~ "campagnes, ces valeurs sont presque toujours configurées comme ci-dessus. "
|
||||
#~ "Les <italic>Paramètres du Scénario</italic> de la <italic>Table des "
|
||||
#~ "statuts</italic> affichent les valeurs pour le scénario en cours."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "race^Orc"
|
||||
#~ msgid "race^Roc"
|
||||
#~ msgstr "Orc"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "race+female^Orc"
|
||||
#~ msgid "race+female^Roc"
|
||||
#~ msgstr "Orc"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "race^Orcs"
|
||||
#~ msgid "race^Rocs"
|
||||
#~ msgstr "Orcs"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Pure Map Mode'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Pure Map Mode</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Mode carte uniquement'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Scenario Mode'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Scenario Mode</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Mode scénario'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Fundamentals of Gameplay"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Fundamentals of Gameplay</big>\n"
|
||||
#~ "\n"
|
||||
#~ msgstr "Bases du jeu"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Chance to Hit'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Chance to Hit</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Probabilité de toucher'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Basic Terrain Types'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Basic Terrain Types</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Types de terrains basiques'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Mixed Terrain Types'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Mixed Terrain Types</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Types de terrains mixtes'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Defense Caps'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Defense Caps</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Limites défensive'</header>"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Basic Terrain Types'</header>\n"
|
||||
#~| "\n"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Basic Terrain Types</big>\n"
|
||||
#~ "\n"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Types de terrains basiques'</header>\n"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "\n"
|
||||
#~| "\n"
|
||||
#~| "<header>text='Campaigns and Scenarios'</header>"
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<big>Campaigns and Scenarios</big>"
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text='Campagnes et scénarios'</header>"
|
||||
|
||||
#~ msgid "race^Mermen"
|
||||
#~ msgstr "Ondins"
|
||||
#~ msgid "This race does not have a description yet."
|
||||
#~ msgstr "Cette race n'a pour l'instant pas de description."
|
||||
|
||||
#~ msgid "righteous rage"
|
||||
#~ msgstr "fureur berserk"
|
||||
|
@ -7488,8 +7143,8 @@ msgstr "Erreur d'analyse lors de la lecture du texte d'aide : "
|
|||
#~ "Cette attaque a toujours 70 % de chance d'atteindre sa cible quelle que "
|
||||
#~ "soit la capacité défensive de l'ennemi."
|
||||
|
||||
#~ msgid "This race does not have a description yet."
|
||||
#~ msgstr "Cette race n'a pour l'instant pas de description."
|
||||
#~ msgid "race^Mermen"
|
||||
#~ msgstr "Ondins"
|
||||
|
||||
#~ msgid "ingame_help_item^Contributors"
|
||||
#~ msgstr "Contributeurs"
|
||||
|
@ -7591,6 +7246,9 @@ msgstr "Erreur d'analyse lors de la lecture du texte d'aide : "
|
|||
#~ msgid "Overview"
|
||||
#~ msgstr "Aperçu"
|
||||
|
||||
#~ msgid "Fundamentals of Gameplay"
|
||||
#~ msgstr "Bases du jeu"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
|
|
|
@ -11,7 +11,7 @@ msgstr ""
|
|||
"Project-Id-Version: Wesnoth_Lib-1.12\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-08-27 22:40+0300\n"
|
||||
"PO-Revision-Date: 2019-08-21 16:31+0200\n"
|
||||
"PO-Revision-Date: 2019-10-06 17:36+0200\n"
|
||||
"Last-Translator: Syll <syll-dev@laposte.net>\n"
|
||||
"Language-Team: French <wesnoth@ml.free.fr>\n"
|
||||
"Language: fr\n"
|
||||
|
@ -686,6 +686,19 @@ msgstr "Caverne accidentée"
|
|||
|
||||
#. [terrain_type]: id=rocky_cave
|
||||
#: data/core/terrain.cfg:973
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
|
||||
#| "water and wind, carrying erosive particles that carve the rock. It "
|
||||
#| "resembles a scraggy underground cavern which shoulders defense, but is "
|
||||
#| "hard for most units to traverse. Only settlers of caves, such as dwarves "
|
||||
#| "and trolls, are fully capable of navigating such topography.\n"
|
||||
#| "\n"
|
||||
#| "Most units have about 50% defense in rocky caves, whereas cavalry are "
|
||||
#| "limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense "
|
||||
#| "in rockbound caves.\n"
|
||||
#| "\n"
|
||||
#| "Occasionally caves are <italic>text='illuminated'</italic>."
|
||||
msgid ""
|
||||
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
|
||||
"water and wind, carrying erosive particles that carve the rock. It resembles "
|
||||
|
@ -712,8 +725,7 @@ msgstr ""
|
|||
"leur petite taille, bénéficient de 60% de défense dans les cavernes "
|
||||
"accidentées.\n"
|
||||
"\n"
|
||||
"Parfois les cavernes sont <ref>dst='terrain_illuminated_cave' "
|
||||
"text='illuminées'</ref>."
|
||||
"Parfois les cavernes sont <ref>text='illuminées'</ref>."
|
||||
|
||||
#. [terrain_type]: id=mine_rails
|
||||
#. [terrain_type]: id=mine_railsdiag1
|
||||
|
@ -1632,6 +1644,24 @@ msgstr ""
|
|||
|
||||
#. [terrain_type]: id=cave
|
||||
#: data/core/terrain.cfg:2737
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<italic>text='Cave'</italic> terrain represents any underground cavern "
|
||||
#| "with enough room for a unit to pass.\n"
|
||||
#| "Most units are wholly unfamiliar with the terrain, and thus are both "
|
||||
#| "slowed down and hindered in defense. Dwarves and trolls, who make their "
|
||||
#| "homes in caves, both have a relatively easy time navigating this terrain, "
|
||||
#| "especially dwarves, who by dint of their small size can navigate many "
|
||||
#| "obstacles that other races cannot. Occasionally caves are "
|
||||
#| "<italic>text='illuminated'</italic>.\n"
|
||||
#| "\n"
|
||||
#| "Rare patches of the underground world are illuminated by light from the "
|
||||
#| "surface shining down into the gloomy darkness. This provides an attack "
|
||||
#| "bonus for lawful units and removes the attack bonus from chaotic units. "
|
||||
#| "In all other regards this terrain is functionally identical to normal "
|
||||
#| "cave terrains.\n"
|
||||
#| "\n"
|
||||
#| "Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
|
||||
msgid ""
|
||||
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
|
||||
"enough room for a unit to pass.\n"
|
||||
|
@ -1657,12 +1687,12 @@ msgstr ""
|
|||
"les cavernes, ont tous deux plus de facilité à se déplacer dans ce type de "
|
||||
"terrain, surtout les nains qui profitent de leur petite taille pour passer "
|
||||
"des obstacles qui bloquent les autres races. Les cavernes sont parfois "
|
||||
"<ref>dst='terrain_illuminated_cave' text='illuminées'</ref>.\n"
|
||||
"<italic>text='illuminées'</italic>.\n"
|
||||
"\n"
|
||||
"Parfois certaines cavernes sont illuminées par de la lumière venant de la "
|
||||
"surface. Cela fournit un bonus d'attaque aux unités loyales et enlève le "
|
||||
"bonus des unités chaotiques. À cela près, les terrains illuminés sont "
|
||||
"identiques aux <ref>dst='terrain_cave' text='cavernes'</ref> normales.\n"
|
||||
"identiques aux cavernes normales.\n"
|
||||
"\n"
|
||||
"La plupart des unités ont 20% à 40% de défense dans les cavernes. Les nains "
|
||||
"ont 50%."
|
||||
|
@ -3942,17 +3972,13 @@ msgstr "Lorsqu'un nouveau tour a commencé"
|
|||
|
||||
#. [grid]
|
||||
#: data/gui/window/mp_alerts_options.cfg:200
|
||||
#, fuzzy
|
||||
#| msgid "Game data:"
|
||||
msgid "Game created:"
|
||||
msgstr "Données du jeu :"
|
||||
msgstr "Partie créée :"
|
||||
|
||||
#. [grid]
|
||||
#: data/gui/window/mp_alerts_options.cfg:200
|
||||
#, fuzzy
|
||||
#| msgid "When a new turn has begun"
|
||||
msgid "When a new game has been created"
|
||||
msgstr "Lorsqu'un nouveau tour a commencé"
|
||||
msgstr "Lorsqu'une nouvelle partie a commencé"
|
||||
|
||||
#. [button]: id=revert_to_defaults
|
||||
#: data/gui/window/mp_alerts_options.cfg:235
|
||||
|
@ -7836,6 +7862,12 @@ msgstr ""
|
|||
"La clef « $deprecated_key » a été remplacée par « $key ». « $deprecated_key "
|
||||
"» ne sera plus maintenue à partir de la version $removal_version."
|
||||
|
||||
#~ msgid "Reason:"
|
||||
#~ msgstr "Raison :"
|
||||
|
||||
#~ msgid "Stop Game"
|
||||
#~ msgstr "Arrêter une partie"
|
||||
|
||||
#~ msgid "feature^Experimental OpenMP support"
|
||||
#~ msgstr "Support OpenMP expérimental"
|
||||
|
||||
|
@ -7985,9 +8017,6 @@ msgstr ""
|
|||
#~ msgid "Moderating"
|
||||
#~ msgstr "Modération"
|
||||
|
||||
#~ msgid "Reason:"
|
||||
#~ msgstr "Raison :"
|
||||
|
||||
#~ msgid "Time:"
|
||||
#~ msgstr "Temps :"
|
||||
|
||||
|
|
1247
po/wesnoth-tsg/fr.po
1247
po/wesnoth-tsg/fr.po
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Add table
Reference in a new issue