3 more [wml_message] macros, overlooked to move...

This commit is contained in:
Anonymissimus 2010-10-21 18:13:18 +00:00
parent 537e899cd4
commit 0d0d036ea0
2 changed files with 39 additions and 39 deletions

View file

@ -25,6 +25,45 @@
[/wml_message]
#enddef
#define LOG TEXT
# Logs a WML message to console and the in-game chat. It does
# nothing unless the 'wml' log domain is set to log level at
# application startup (usually with --log-info=wml), or in-game
# with the :log command (e.g. :log info wml).
#
# Example:
# ! {LOG "player moved to forbidden location"}
[wml_message]
logger=log
message={TEXT}
[/wml_message]
#enddef
#define WARNING TEXT
# Logs a WML warning to console and the in-game chat. It does
# nothing unless the 'wml' log domain is set to warning level at
# application startup (usually with --log-warning=wml), or in-game
# with the :log command (e.g. :log warning wml).
#
# Example:
# ! {WARNING "malformed unit data"}
[wml_message]
logger=warn
message={TEXT}
[/wml_message]
#enddef
#define ERROR TEXT
# Logs a WML error to console and the in-game chat.
#
# Example:
# ! {ERROR "could not respawn hero at 2,4"}
[wml_message]
logger=err
message={TEXT}
[/wml_message]
#enddef
#define TIMED_ACTIONS TITLE CONTENT_WML
# Measure (in milliseconds) the time arbitrary event WML takes to
# execute.

View file

@ -392,45 +392,6 @@
{FADE_STEP 0 5}
#enddef
#define LOG TEXT
# Logs a WML message to console and the in-game chat. It does
# nothing unless the 'wml' log domain is set to log level at
# application startup (usually with --log-info=wml), or in-game
# with the :log command (e.g. :log info wml).
#
# Example:
# ! {LOG "player moved to forbidden location"}
[wml_message]
logger=log
message={TEXT}
[/wml_message]
#enddef
#define WARNING TEXT
# Logs a WML warning to console and the in-game chat. It does
# nothing unless the 'wml' log domain is set to warning level at
# application startup (usually with --log-warning=wml), or in-game
# with the :log command (e.g. :log warning wml).
#
# Example:
# ! {WARNING "malformed unit data"}
[wml_message]
logger=warn
message={TEXT}
[/wml_message]
#enddef
#define ERROR TEXT
# Logs a WML error to console and the in-game chat.
#
# Example:
# ! {ERROR "could not respawn hero at 2,4"}
[wml_message]
logger=err
message={TEXT}
[/wml_message]
#enddef
# Encapsulate text in conventional markup for characters whispering.
# We do this so whispers can be restyled by tweaking this markup
#define WHISPER TEXT