updated Russian translation

This commit is contained in:
Nils Kneuper 2020-02-09 12:24:58 +01:00
parent 6f3120052f
commit 0a2719b7af

View file

@ -14,7 +14,7 @@ msgstr ""
"Project-Id-Version: wesnoth.po\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-25 18:18 UTC\n"
"PO-Revision-Date: 2019-11-03 22:51+0300\n"
"PO-Revision-Date: 2020-02-09 14:08+0300\n"
"Last-Translator: Fedor Khod'kov <fkhodkov@gmail.com>\n"
"Language-Team: \n"
"Language: ru_RU\n"
@ -23,7 +23,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
"X-Generator: Poedit 2.2.4\n"
"X-Generator: Poedit 2.3\n"
"X-Poedit-SourceCharset: utf-8\n"
#. [attack]: type=impact
@ -922,7 +922,7 @@ msgstr ""
#: data/campaigns/The_Rise_Of_Wesnoth/units/Autumn_Shyde.cfg:5
#: data/core/units/elves/Shyde.cfg:4
msgid "female^Elvish Shyde"
msgstr "female^Лесная фея"
msgstr "Лесная фея"
#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:32
@ -1121,6 +1121,8 @@ msgid ""
"Compared to other drakes, Drake Arbiters have a higher resistance to "
"pierce attacks."
msgstr ""
"По сравнению с другими дрейками, Надзиратели имеют более высокую "
"устойчивость к колющим атакам."
#. [attack]: type=pierce
#. [attack]: type=blade
@ -1456,14 +1458,6 @@ msgstr "Ветролов"
#. [unit_type]: id=Sky Drake, race=drake
#: data/core/units/drakes/Sky.cfg:17
#, fuzzy
#| msgid ""
#| "The lightweight ceramic armor that the Sky Drakes wear is a symbol of "
#| "their rank, glazed silver to honor their connection to the air. As "
#| "leaders of the hunt, they are often away from their homes for long "
#| "periods of time. Each tries to bring as much game home as possible, "
#| "competing to gain the respect of their tribe and, just possibly, time "
#| "with one of the closely-guarded drake females."
msgid ""
"The lightweight ceramic armor that the Sky Drakes wear is a symbol of their "
"rank, glazed silver to honor their connection to the air. As leaders of the "
@ -1474,8 +1468,7 @@ msgstr ""
"Лёгкие керамические доспехи, которые носят Ветроловы — символ их касты; их "
"серебрянные украшения символизируют власть над воздухом. Как управляющие "
"охотой, они часто и надолго отлучаются из дома. Каждый из них стремится "
"принести как можно больше добычи, завоевав уважение племени, и, возможно, "
"право встретиться с одной из тщательно охраняемых самок."
"принести как можно больше добычи, стремясь получить уважение своего племени."
#. [unit_type]: id=Drake Thrasher, race=drake
#: data/core/units/drakes/Thrasher.cfg:4
@ -1528,6 +1521,8 @@ msgid ""
"Compared to other drakes, Drake Wardens have a higher resistance to pierce "
"attacks."
msgstr ""
"По сравнению с другими дрейками, Прокураторы имеют более высокую "
"устойчивость к колющим атакам."
#. [unit_type]: id=Drake Warrior, race=drake
#: data/core/units/drakes/Warrior.cfg:4
@ -1653,7 +1648,7 @@ msgstr ""
"практически неотразимые удары. Такие Гвардейцы получают титул Мастеров меча. "
"Точность наносимых ударов оттачивается ими годами.\n"
"\n"
"\vМечники пустынников известны тем, что играют в игру под названием "
"Мечники пустынников известны тем, что играют в игру под названием "
"\"Испытание лаэкад\", в которой \"лаэкады\" — это толстые и крепкие шесты, "
"которые имеют несколько длин меча в высоту и бросаются в участников игры как "
"дротики, а испытуемые пытаются расколоть шесты по длине в воздухе. Хитрость "
@ -1716,7 +1711,7 @@ msgstr "огнемет"
#. [female]
#: data/core/units/dunefolk/Burner.cfg:93
msgid "female^Dune Burner"
msgstr "female^Поджигательница"
msgstr "Поджигательница"
#. [unit_type]: id=Dune Captain, race=dunefolk
#: data/core/units/dunefolk/Captain.cfg:8
@ -1847,29 +1842,15 @@ msgstr ""
#. [female]
#: data/core/units/dunefolk/Firetrooper.cfg:149
msgid "female^Dune Firetrooper"
msgstr "female^Огнешторм"
msgstr "Огнешторм"
#. [unit_type]: id=Dune Harrier, race=dunefolk
#: data/core/units/dunefolk/Harrier.cfg:8
msgid "female^Dune Harrier"
msgstr "female^Соколица"
msgstr "Соколица"
#. [unit_type]: id=Dune Harrier, race=dunefolk
#: data/core/units/dunefolk/Harrier.cfg:25
#, fuzzy
#| msgid ""
#| "While Dune Harriers can fulfill a similar role to Striders in hampering "
#| "enemy forces, their name is actually derived from the harrier falcons "
#| "they employ to maintain contact with the bulk of a Dunefolk army. Most "
#| "commonly found operating behind enemy lines, Harriers are usually tasked "
#| "with providing useful intelligence on enemy troop movements. However, "
#| "when the time is right, these agile warriors gather together and strike "
#| "at the rear of weakened supply lines or flanks. A rain of bolas followed "
#| "by a piercing thrust of spears is often enough to severely cripple the "
#| "target, allowing the main Dunefolk force to close in and finish the job. "
#| "The choice to stand and fight is not an easy one either: Harriers are "
#| "considerably skilled in wielding their spears, and their falcons can "
#| "provide an extra attack when absolutely necessary."
msgid ""
"While Dune Harriers can fulfill a similar role to Striders in hampering "
"enemy forces, their name is actually derived from the harrier hawks they "
@ -1934,22 +1915,11 @@ msgstr ""
#. [unit_type]: id=Dune Horse Archer, race=dunefolk
#: data/core/units/dunefolk/Horse_Archer.cfg:8
#, fuzzy
#| msgid "Dune Scorcher"
msgid "Dune Horse Archer"
msgstr "Испепелитель"
msgstr "Конный лучник"
#. [unit_type]: id=Dune Horse Archer, race=dunefolk
#: data/core/units/dunefolk/Horse_Archer.cfg:20
#, fuzzy
#| msgid ""
#| "Swiftriders are those who favor archery over melee weaponry. Fleet and "
#| "elusive, these horsemen are experts at harassing less mobile foes with "
#| "hails of arrows. As excellent skirmishers in the desert, Swiftriders are "
#| "most often used as combat scouts or to hunt down fleeing enemies. Though "
#| "not usually trained for infiltration or spying, these equestrians "
#| "ability to pass messages from afar with their long-ranged arrows is of "
#| "great use to maintain communication among the Dunefolk armies."
msgid ""
"Horse Archers are those favor archery as their technique of choice for "
"combat. Fleet and elusive, these horsemen are experts at harassing less "
@ -1958,13 +1928,13 @@ msgid ""
"equestrians ability to pass messages from afar with their long-ranged "
"arrows is of great use to maintain communication among the Dunefolk armies."
msgstr ""
"Конные лучники -это те, кто предпочитает стрельбу из лука сражению в ближнем "
"бою. Быстрые и неуловимые, эти всадники - эксперты в том, чтобы поливать "
"менее подвижных врагов градом стрел. Конные лучники чаще всего используются "
"для разведки боем разведчиков или для добития бегущих врагов. Хотя эти "
"всадники обычно не обучены разведке или шпионажу, их способность передавать "
"сообщения издалека с помощью своих дальнобойных стрел очень полезна для "
"поддержания связи между армиями пустынников."
"Конные лучники - это те, кто предпочитает стрельбу из лука сражению в "
"ближнем бою. Быстрые и неуловимые, эти всадники - эксперты в том, чтобы "
"поливать менее подвижных врагов градом стрел. Конные лучники чаще всего "
"используются для разведки боем разведчиков или для добития бегущих врагов. "
"Хотя эти всадники обычно не обучены разведке или шпионажу, их способность "
"передавать сообщения издалека с помощью своих дальнобойных стрел очень "
"полезна для поддержания связи между армиями пустынников."
#. [unit_type]: id=Dune Luminary, race=dunefolk
#: data/core/units/dunefolk/Luminary.cfg:8
@ -2010,20 +1980,6 @@ msgstr "Мародер"
#. [unit_type]: id=Dune Marauder, race=dunefolk
#: data/core/units/dunefolk/Marauder.cfg:24
#, fuzzy
#| msgid ""
#| "Some find themselves well suited to the life of a Raider and may even "
#| "form their own clans with like-minded individuals. Ever roaming the "
#| "deserts for unwary travelers or vulnerable caravans, these horsemen make "
#| "their livelihood off of scavenging and pilfering. Having no particular "
#| "specialty, Marauders are neither the strongest warriors, nor the most "
#| "dexterous archers; nevertheless, they are among the most dangerous "
#| "enemies out in the desert due to their sheer maneuverability. A "
#| "coordinated Marauder attack can wipe out even medium-sized camps before "
#| "any response is possible, and against stronger foes, guerrilla tactics "
#| "may allow them to prevail where brute force does not. For this reason, "
#| "they are sometimes hired by small armies or wealthier caravans as a "
#| "deterrent to unwanted raids."
msgid ""
"Some find themselves well suited to the life of a Raider and may even form "
"their own clans with like-minded individuals. Ever roaming the deserts for "
@ -2222,12 +2178,12 @@ msgstr ""
#. [female]
#: data/core/units/dunefolk/Scorcher.cfg:95
msgid "female^Dune Scorcher"
msgstr "female^Испепелительница"
msgstr "Испепелительница"
#. [unit_type]: id=Dune Skirmisher, race=dunefolk
#: data/core/units/dunefolk/Skirmisher.cfg:9
msgid "female^Dune Skirmisher"
msgstr "female^Разведчица"
msgstr "Разведчица"
#. [unit_type]: id=Dune Skirmisher, race=dunefolk
#: data/core/units/dunefolk/Skirmisher.cfg:22
@ -2252,7 +2208,7 @@ msgstr ""
"вражеские пути отхода и линии снабжения, убивать ключевых командиров или "
"заманивать вражеские отряды в ловушки. Однако не носящие брони Разведчицы "
"довольно уязвимы при прямом столкновении, особенно на открытой местности, "
"поэтому в случае обнаружения бегство для них часто лучший и единственный "
"поэтому в случае обнаружения бегство для них - часто лучший и единственный "
"способ спастись."
#. [unit_type]: id=Dune Soldier, race=dunefolk
@ -2355,7 +2311,7 @@ msgstr ""
#. [unit_type]: id=Dune Strider, race=dunefolk
#: data/core/units/dunefolk/Strider.cfg:8
msgid "female^Dune Strider"
msgstr "female^Налетчица"
msgstr "Налетчица"
#. [unit_type]: id=Dune Strider, race=dunefolk
#: data/core/units/dunefolk/Strider.cfg:21
@ -2482,45 +2438,11 @@ msgstr ""
#. [unit_type]: id=Dune Wayfarer, race=dunefolk
#: data/core/units/dunefolk/Wayfarer.cfg:8
#, fuzzy
#| msgid "Dune Warmaster"
msgid "Dune Wayfarer"
msgstr "Полководец"
msgstr "Беспощадный"
#. [unit_type]: id=Dune Wayfarer, race=dunefolk
#: data/core/units/dunefolk/Wayfarer.cfg:21
#, fuzzy
#| msgid ""
#| "From the journal of Balah, the Dune Watcher:\n"
#| "\n"
#| "“... Today was the sixth day. Six days of pursuit through the desert "
#| "without sleep, without rest... but, I require neither. The Bloodeye Roc "
#| "has pilfered too many of my herd for its ravenous feasting. I must be rid "
#| "of it before the caravan starves. I have tracked it thus far, and no "
#| "matter how far it flees, I shall follow.\n"
#| "\n"
#| "... blast it! The creature was only a couple hundred paces away, but the "
#| "sun was in my eyes! I managed to land a few arrows on the foul thing, but "
#| "only enough to slow it. Still, it seems to be tiring faster than I. With "
#| "any luck, I will catch it before it can reach the mountains.\n"
#| "\n"
#| "... Day eleven. I cornered the creature after it landed on the hillside, "
#| "but there were three more that I was not accounting for. Rocs are "
#| "ferocious creatures in close quarters; fighting one is already no simple "
#| "task, but four at once? I am lucky I brought my second axe, otherwise I "
#| "would have sustained severe injury during that battle. As it is, I am "
#| "waiting for the gauze to set on my leg before I return to slay the final "
#| "two. Perhaps then it will finally be time to eat and get some rest.\n"
#| "\n"
#| "... it comes as a surprise to even me that I traveled nearly halfway "
#| "across the Northern Dunes in my twenty-one day expedition. It would take "
#| "the caravan nearly three months to make that trip, but I do suppose the "
#| "circumstances around my joruney were somewhat extenuating. On the bright "
#| "side, I was able to procure some salted roc meat along the way, which "
#| "should make for a fine treat for the children. It will also be nice to "
#| "see some of the other Rangers again. My tale might not be that impressive "
#| "to them, but at least it is an improvement over my previous encounter "
#| "with the wyvern...”"
msgid ""
"From the journal of Balah, the Dune Watcher:\n"
"\n"
@ -2597,26 +2519,11 @@ msgstr ""
#. [unit_type]: id=Dune Windbolt, race=dunefolk
#: data/core/units/dunefolk/Windbolt.cfg:8
#, fuzzy
#| msgid "Dune Windrider"
msgid "Dune Windbolt"
msgstr "Лихострел"
#. [unit_type]: id=Dune Windbolt, race=dunefolk
#: data/core/units/dunefolk/Windbolt.cfg:21
#, fuzzy
#| msgid ""
#| "Archery on horseback presents a number of additional challenges that very "
#| "few are able to overcome. What separates the renowned Windrider caste "
#| "from other bowmen is their ability to not only master these difficulties, "
#| "but turn them into benefits instead. Making great use of their steeds "
#| "incredible speed, a Windrider is actually a better archer when mounted as "
#| "compared to on land. The extra momentum from riding on horseback provides "
#| "additional force to their already potent shots, and by riding in "
#| "meandering patterns, these bowmen are able to curve the trajectories of "
#| "their arrows, reaching targets they might not be able to otherwise. "
#| "Having honed their craft to its apex, Windriders are undisputed masters "
#| "of ranged combat among the Dunefolk."
msgid ""
"Archery on horseback presents a number of additional challenges that very "
"few are able to overcome. What separates the renowned Windbolt caste from "
@ -2827,14 +2734,6 @@ msgstr "Ратоборец"
#. [unit_type]: id=Dwarvish Sentinel, race=dwarf
#: data/core/units/dwarves/Sentinel.cfg:19
#, fuzzy
#| msgid ""
#| "Champions among their fellow troops, the dwarven sentinels form the "
#| "bulwark of their battle lines. Leading a direct assault against a line "
#| "that they fortify, is often out of the question; it tends toward being "
#| "suicidal, rather than merely ineffectual. These dwarves are masters of "
#| "the melee, and can hold a patch of earth with the single-minded tenacity "
#| "of an oak."
msgid ""
"Champions among their fellow troops, the dwarven sentinels form the bulwark "
"of their battle lines. Leading a direct assault against a line that they "
@ -2919,7 +2818,7 @@ msgstr ""
#. [female]
#: data/core/units/elves/Archer.cfg:80
msgid "female^Elvish Archer"
msgstr "female^Стрелок"
msgstr "Стрелок"
#. [unit_type]: id=Elvish Avenger, race=elf
#: data/core/units/elves/Avenger.cfg:4
@ -2978,11 +2877,13 @@ msgid ""
"Compared to other elves, Elvish Avengers have superior movement and defense "
"on sand, shallow water, and mountains."
msgstr ""
"По сравнению с другими эльфами, Мстители имеют лучшую подвижность и защиту "
"на песке, мелководье и горах."
#. [female]
#: data/core/units/elves/Avenger.cfg:99
msgid "female^Elvish Avenger"
msgstr "female^Мстительница"
msgstr "Мстительница"
#. [unit_type]: id=Elvish Captain, race=elf
#: data/core/units/elves/Captain.cfg:4
@ -3042,7 +2943,7 @@ msgstr ""
#. [unit_type]: id=Elvish Druid, race=elf
#: data/core/units/elves/Druid.cfg:4
msgid "female^Elvish Druid"
msgstr "female^Друидка"
msgstr "Друидка"
#. [unit_type]: id=Elvish Druid, race=elf
#: data/core/units/elves/Druid.cfg:19
@ -3069,7 +2970,7 @@ msgstr "опутывает"
#. [unit_type]: id=Elvish Enchantress, race=elf
#: data/core/units/elves/Enchantress.cfg:4
msgid "female^Elvish Enchantress"
msgstr "female^Ворожея"
msgstr "Ворожея"
#. [unit_type]: id=Elvish Enchantress, race=elf
#: data/core/units/elves/Enchantress.cfg:19
@ -3179,7 +3080,7 @@ msgstr ""
#. [unit_type]: id=Elvish Lady, race=elf
#: data/core/units/elves/Lady.cfg:5
msgid "female^Elvish Lady"
msgstr "female^Эльфийская Леди"
msgstr "Эльфийская Леди"
#. [unit_type]: id=Elvish Lady, race=elf
#: data/core/units/elves/Lady.cfg:21
@ -3289,7 +3190,7 @@ msgstr "длинный лук"
#. [female]
#: data/core/units/elves/Marksman.cfg:90
msgid "female^Elvish Marksman"
msgstr "female^Меткий стрелок"
msgstr "Меткий стрелок"
#. [unit_type]: id=Elvish Marshal, race=elf
#: data/core/units/elves/Marshal.cfg:4
@ -3388,11 +3289,13 @@ msgid ""
"Compared to other elves, Elvish Rangers have superior movement and defense "
"on sand, shallow water, and mountains."
msgstr ""
"По сравнению с другими эльфами, Хранители леса имеют превосходную "
"подвижность и защиту на песке, мелководье и горах."
#. [female]
#: data/core/units/elves/Ranger.cfg:96
msgid "female^Elvish Ranger"
msgstr "female^Хранительница леса"
msgstr "Хранительница леса"
#. [unit_type]: id=Elvish Rider, race=elf
#: data/core/units/elves/Rider.cfg:4
@ -3468,7 +3371,7 @@ msgstr ""
#. [unit_type]: id=Elvish Shaman, race=elf
#: data/core/units/elves/Shaman.cfg:4
msgid "female^Elvish Shaman"
msgstr "female^Ведунья"
msgstr "Ведунья"
#. [unit_type]: id=Elvish Shaman, race=elf
#: data/core/units/elves/Shaman.cfg:19
@ -3522,7 +3425,7 @@ msgstr ""
#. [female]
#: data/core/units/elves/Sharpshooter.cfg:82
msgid "female^Elvish Sharpshooter"
msgstr "female^Снайперша"
msgstr "Снайперша"
#. [unit_type]: id=Elvish Shyde, race=elf
#: data/core/units/elves/Shyde.cfg:22
@ -3545,7 +3448,7 @@ msgstr "касание феи"
#. [unit_type]: id=Elvish Sorceress, race=elf
#: data/core/units/elves/Sorceress.cfg:4
msgid "female^Elvish Sorceress"
msgstr "female^Колдунья"
msgstr "Колдунья"
#. [unit_type]: id=Elvish Sorceress, race=elf
#: data/core/units/elves/Sorceress.cfg:19
@ -3569,7 +3472,7 @@ msgstr ""
#. [unit_type]: id=Elvish Sylph, race=elf
#: data/core/units/elves/Sylph.cfg:4
msgid "female^Elvish Sylph"
msgstr "female^Сильфа"
msgstr "Сильфа"
#. [unit_type]: id=Elvish Sylph, race=elf
#: data/core/units/elves/Sylph.cfg:21
@ -3591,7 +3494,7 @@ msgstr "паутина"
#. [unit_type]: id=Fog Clearer, race=monster
#: data/core/units/fake/Fog_Clearer.cfg:13
msgid "dummy_unit^Fog Clearer"
msgstr "dummy_unit^Убирает туман"
msgstr "Убирает туман"
#. [unit_type]: id=Direwolf Rider, race=wolf
#: data/core/units/goblins/Direwolf_Rider.cfg:4
@ -3977,12 +3880,6 @@ msgstr "Кирасир"
#. [unit_type]: id=Cavalier, race=human
#: data/core/units/humans/Loyalist_Cavalier.cfg:21
#, fuzzy
#| msgid ""
#| "Cavaliers are masters at the use of both sword and crossbow from "
#| "horseback. Their combination of striking power and mobility is fearsome; "
#| "and they have a reputation for dash and aggressiveness to match it. The "
#| "daring deeds of Cavaliers are the subject of many a tale and song."
msgid ""
"Cavaliers are masters at the use of both sword and crossbow from horseback. "
"Their combination of striking power and mobility is fearsome, and they have "
@ -4201,6 +4098,8 @@ msgid ""
"Compared to other loyalists, Halberdiers have a higher resistance to "
"pierce attacks."
msgstr ""
"По сравнению с другими лоялистами, алебардщики обладают более высокой "
"устойчивостью к колющим атакам\"."
#. [unit_type]: id=Heavy Infantryman, race=human
#: data/core/units/humans/Loyalist_Heavy_Infantryman.cfg:4
@ -4402,6 +4301,8 @@ msgid ""
"Compared to other loyalists, Pikemen have a higher resistance to pierce "
"attacks."
msgstr ""
"По сравнению с другими лоялистами, пикинёры обладают более высокой "
"устойчивостью к атакам \"пирса\"."
#. [attack]: type=pierce
#: data/core/units/humans/Loyalist_Pikeman.cfg:35
@ -4439,11 +4340,15 @@ msgid ""
"Compared to other loyalists, Royal Guards have a higher resistance to "
"blade and impact attacks."
msgstr ""
"По сравнению с другими лоялистами, Королевские гвардейцы обладают более "
"высокой устойчивостью к \"режущим\" и \"крушащим\" атакам."
#. [special_note]
#: data/core/units/humans/Loyalist_Royal_Guard.cfg:25
msgid "Compared to other loyalists, Royal Guards have more movepoints."
msgstr ""
"По сравнению с другими лоялистами, Королевские гвардейцы обладают большим "
"числом ходов."
#. [unit_type]: id=Sergeant, race=human
#: data/core/units/humans/Loyalist_Sergeant.cfg:4
@ -4538,6 +4443,8 @@ msgid ""
"Compared to other loyalists, Swordsmen have a higher resistance to blade "
"and impact attacks."
msgstr ""
"По сравнению с другими лоялистами, Мечники обладают более высокой "
"устойчивостью к \"режущим\" и \"крушащим\" атакам."
#. [unit_type]: id=Mage, race=human
#: data/core/units/humans/Mage.cfg:4
@ -4592,7 +4499,7 @@ msgstr "снаряд"
#. [female]
#: data/core/units/humans/Mage.cfg:160
msgid "female^Mage"
msgstr "female^Маг"
msgstr "Маг"
#. [unit_type]: id=Arch Mage, race=human
#: data/core/units/humans/Mage_Arch.cfg:4
@ -4634,6 +4541,8 @@ msgid ""
"Compared to other mages, Arch Mages have a higher resistance to fire "
"attacks."
msgstr ""
"По сравнению с другими магами, Архимаги обладают более высокой устойчивостью "
"к \"огненным\" атакам."
#. [attack]: type=fire
#: data/core/units/humans/Mage_Arch.cfg:48
@ -4645,7 +4554,7 @@ msgstr "огненный шар"
#. [female]
#: data/core/units/humans/Mage_Arch.cfg:103
msgid "female^Arch Mage"
msgstr "female^Архимаг"
msgstr "Архимаг"
#. [unit_type]: id=Elder Mage, race=human
#: data/core/units/humans/Mage_Elder.cfg:4
@ -4705,11 +4614,13 @@ msgid ""
"Compared to other mages, Great Mages have a higher resistance to fire "
"attacks."
msgstr ""
"По сравнению с другими магами, Великие маги обладают более высокой "
"устойчивостью к \"огненным\" атакам."
#. [female]
#: data/core/units/humans/Mage_Great.cfg:91
msgid "female^Great Mage"
msgstr "female^Великий маг"
msgstr "Великий маг"
#. [unit_type]: id=Red Mage, race=human
#: data/core/units/humans/Mage_Red.cfg:4
@ -4750,11 +4661,13 @@ msgid ""
"Compared to other mages, Red Mages have a higher resistance to fire "
"attacks."
msgstr ""
"По сравнению с другими магами, Красные маги обладают более высокой "
"устойчивостью к \"огненным\" атакам."
#. [female]
#: data/core/units/humans/Mage_Red.cfg:99
msgid "female^Red Mage"
msgstr "female^Красный маг"
msgstr "Красный маг"
#. [unit_type]: id=Silver Mage, race=human
#: data/core/units/humans/Mage_Silver.cfg:4
@ -4812,7 +4725,7 @@ msgstr ""
#. [female]
#: data/core/units/humans/Mage_Silver.cfg:165
msgid "female^Silver Mage"
msgstr "female^Серебряный маг"
msgstr "Серебряный маг"
#. [unit_type]: id=White Mage, race=human
#: data/core/units/humans/Mage_White.cfg:4
@ -4847,16 +4760,18 @@ msgid ""
"Compared to other mages, White Mages have a higher resistance to arcane "
"attacks."
msgstr ""
"По сравнению с другими магами, Белые маги имеют более высокую устойчивость к "
"\"мистическим\" атакам."
#. [female]
#: data/core/units/humans/Mage_White.cfg:108
msgid "female^White Mage"
msgstr "female^Белый маг"
msgstr "Белый маг"
#. [unit_type]: id=Mage of Light, race=human
#: data/core/units/humans/Mage_of_Light.cfg:4
msgid "Mage of Light"
msgstr "Светлый маг"
msgstr "Маг Света"
#. [unit_type]: id=Mage of Light, race=human
#: data/core/units/humans/Mage_of_Light.cfg:20
@ -4881,11 +4796,13 @@ msgid ""
"Compared to other mages, Mages of Light have a higher resistance to arcane "
"attacks."
msgstr ""
"По сравнению с другими магами, Маги Света имеют более высокую устойчивость к "
"\"мистическим\" атакам."
#. [female]
#: data/core/units/humans/Mage_of_Light.cfg:106
msgid "female^Mage of Light"
msgstr "female^Светлый маг"
msgstr "Маг Света"
#. [unit_type]: id=Outlaw, race=human
#: data/core/units/humans/Outlaw.cfg:4
@ -4922,7 +4839,7 @@ msgstr "моргенштерн"
#. [female]
#: data/core/units/humans/Outlaw.cfg:74
msgid "female^Outlaw"
msgstr "female^Изгнанница"
msgstr "згнанница"
#. [unit_type]: id=Assassin, race=human
#: data/core/units/humans/Outlaw_Assassin.cfg:4
@ -4956,7 +4873,7 @@ msgstr "метательный нож"
#. [female]
#: data/core/units/humans/Outlaw_Assassin.cfg:104
msgid "female^Assassin"
msgstr "female^Убийца"
msgstr "Убийца"
#. [unit_type]: id=Bandit, race=human
#: data/core/units/humans/Outlaw_Bandit.cfg:4
@ -5002,7 +4919,7 @@ msgstr ""
#. [female]
#: data/core/units/humans/Outlaw_Footpad.cfg:87
msgid "female^Footpad"
msgstr "female^Бродяжка"
msgstr "Бродяжка"
#. [unit_type]: id=Fugitive, race=human
#: data/core/units/humans/Outlaw_Fugitive.cfg:5
@ -5025,7 +4942,7 @@ msgstr ""
#. [female]
#: data/core/units/humans/Outlaw_Fugitive.cfg:81
msgid "female^Fugitive"
msgstr "female^Беглая преступница"
msgstr "Беглая преступница"
#. [unit_type]: id=Highwayman, race=human
#: data/core/units/humans/Outlaw_Highwayman.cfg:5
@ -5071,7 +4988,7 @@ msgstr ""
#. [female]
#: data/core/units/humans/Outlaw_Rogue.cfg:80
msgid "female^Rogue"
msgstr "female^Грабительница"
msgstr "Грабительница"
#. [unit_type]: id=Ruffian, race=human
#: data/core/units/humans/Outlaw_Ruffian.cfg:4
@ -5118,7 +5035,7 @@ msgstr ""
#. [female]
#: data/core/units/humans/Outlaw_Thief.cfg:148
msgid "female^Thief"
msgstr "female^Воровка"
msgstr "Воровка"
#. [unit_type]: id=Thug, race=human
#: data/core/units/humans/Outlaw_Thug.cfg:4
@ -5324,7 +5241,7 @@ msgstr ""
#. [unit_type]: id=Mermaid Diviner, race=merman
#: data/core/units/merfolk/Diviner.cfg:4
msgid "female^Mermaid Diviner"
msgstr "female^Прорицательница"
msgstr "Прорицательница"
#. [unit_type]: id=Mermaid Diviner, race=merman
#: data/core/units/merfolk/Diviner.cfg:23
@ -5345,7 +5262,7 @@ msgstr ""
#. [unit_type]: id=Mermaid Enchantress, race=merman
#: data/core/units/merfolk/Enchantress.cfg:4
msgid "female^Mermaid Enchantress"
msgstr "female^Чаровница"
msgstr "Чаровница"
#. [unit_type]: id=Mermaid Enchantress, race=merman
#: data/core/units/merfolk/Enchantress.cfg:18
@ -5460,7 +5377,7 @@ msgstr ""
#. [unit_type]: id=Mermaid Initiate, race=merman
#: data/core/units/merfolk/Initiate.cfg:4
msgid "female^Mermaid Initiate"
msgstr "female^Посвящённая"
msgstr "Посвящённая"
#. [unit_type]: id=Mermaid Initiate, race=merman
#: data/core/units/merfolk/Initiate.cfg:18
@ -5530,7 +5447,7 @@ msgstr ""
#. [unit_type]: id=Mermaid Priestess, race=merman
#: data/core/units/merfolk/Priestess.cfg:4
msgid "female^Mermaid Priestess"
msgstr "female^Жрица"
msgstr "Жрица"
#. [unit_type]: id=Mermaid Priestess, race=merman
#: data/core/units/merfolk/Priestess.cfg:21
@ -5576,7 +5493,7 @@ msgstr ""
#. [attack]: type=impact
#: data/core/units/merfolk/Siren.cfg:29
msgid "naia touch"
msgstr "дыхание наяд"
msgstr "прикосновение наяды"
#. [unit_type]: id=Merman Spearman, race=merman
#: data/core/units/merfolk/Spearman.cfg:4
@ -6096,7 +6013,7 @@ msgstr "изогнутый клинок"
#. [unit_type]: id=Naga Dirkfang, race=naga
#: data/core/units/nagas/Dirkfang.cfg:4
msgid "Naga Dirkfang"
msgstr ""
msgstr "Южный наг"
#. [unit_type]: id=Naga Dirkfang, race=naga
#: data/core/units/nagas/Dirkfang.cfg:18
@ -6191,24 +6108,11 @@ msgstr ""
#. [unit_type]: id=Naga Ophidian, race=naga
#: data/core/units/nagas/Ophidian.cfg:4
#, fuzzy
#| msgid "Naga Myrmidon"
msgid "Naga Ophidian"
msgstr "Мастер мечей"
msgstr "Жнец"
#. [unit_type]: id=Naga Ophidian, race=naga
#: data/core/units/nagas/Ophidian.cfg:18
#, fuzzy
#| msgid ""
#| "Experienced warriors of the Southern Naga often find work as mercenaries, "
#| "usually hired by neighboring Dunefolk to control key waterways near the "
#| "coastline. Though generally amicable with their wealthy employers, this "
#| "friendliness should not be mistaken for loyalty. Bladewhirlers, in "
#| "particular, are known for readily switching between rival city-state "
#| "factions at the start of each shipping season, when demand for water-"
#| "based protection is the highest. By encouraging a healthy amount of "
#| "competition, these nagas ensure that their services are always sought "
#| "after by one tribe or another."
msgid ""
"Experienced warriors of the Southern Naga often find work as mercenaries, "
"usually hired by neighboring Dunefolk to control key waterways near the "
@ -6509,13 +6413,6 @@ msgstr "Вожак"
#. [unit_type]: id=Orcish Leader, race=orc
#: data/core/units/orcs/Leader.cfg:18
#, fuzzy
#| msgid ""
#| "Unusually cunning orcs tend to find themselves as the leaders of warrior "
#| "bands. They carry a crossbow out of necessity, but are much more skilled "
#| "with the sword. These orcs are powerful fighters, but they also have a "
#| "certain rapport with their kin, especially goblins, and can inspire them "
#| "to fight with uncharacteristic boldness."
msgid ""
"Unusually cunning orcs tend to find themselves as the leaders of warrior "
"bands. Although not necessarily possessed of the same loyalty-inspiring "
@ -6527,7 +6424,7 @@ msgstr ""
"необходимости они могут отстреливаться из арбалета, но намного лучше "
"управляются с мечом. Они сильные бойцы, но их истинный талант — искусно "
"вести взаимоотношения с другими представителями своего рода, особенно "
"гоблинами, вдохновляя их вести бой с необычайной смелостью."
"гоблинами, вдохновляя их идти в бой с необычайной смелостью."
#. [unit_type]: id=Orcish Nightblade, race=orc
#: data/core/units/orcs/Nightblade.cfg:4
@ -6577,6 +6474,14 @@ msgid ""
"inevitably the most shrewd and perceptive among his peers and has won the "
"respect of his brethren through leadership rather than coercion."
msgstr ""
"Распространенным заблуждением относительно иерархии орочьих кланов является "
"представление о том, что орки ценят только грубую силу. Хотя предводитель "
"небольшого орочьего отряда может быть самым сильным бойцом среди них, "
"правитель большого племени имеет трудную задачу подавления внутренних "
"конфликтов и междоусобной вражды - это то, что не может быть достигнуто "
"только силой. Такой орк неизбежно является самым рассудительным и "
"проницательным среди своих собратьев и завоевывает уважение своих "
"соплеменников скорее благодаря лидерству, чем принуждению."
#. [unit_type]: id=Orcish Slayer, race=orc
#: data/core/units/orcs/Slayer.cfg:4
@ -6702,10 +6607,8 @@ msgstr ""
#. [unit_type]: id=Saurian Ambusher, race=lizard
#: data/core/units/saurians/Ambusher.cfg:4
#, fuzzy
#| msgid "Saurian Ambusher"
msgid "female^Saurian Ambusher"
msgstr "Лазутчик"
msgstr "Лазутчица"
#. [unit_type]: id=Saurian Ambusher, race=lizard
#: data/core/units/saurians/Ambusher.cfg:18
@ -6722,7 +6625,7 @@ msgstr ""
"труднопроходимой для противника. Учитывая их скорость вкупе с опытом, силой "
"и вооружением, такие воины могут стать очень серьёзной угрозой в битве, в "
"значительной степени потому, что сдержать их очень трудно. Даже носящие "
"доспехи Лазутчики ящеров настолько ловки, что могут использовать малейшую "
"доспехи Лазутчицы ящеров настолько ловки, что могут использовать малейшую "
"брешь в рядах противника, чтобы незаметно проскользнуть сквозь вражеский "
"строй, и затем ударить противнику в спину."
@ -6745,10 +6648,8 @@ msgstr ""
#. [unit_type]: id=Saurian Flanker, race=lizard
#: data/core/units/saurians/Flanker.cfg:4
#, fuzzy
#| msgid "Saurian Flanker"
msgid "female^Saurian Flanker"
msgstr "Захватчик"
msgstr "Захватчица"
#. [unit_type]: id=Saurian Flanker, race=lizard
#: data/core/units/saurians/Flanker.cfg:19
@ -6787,10 +6688,8 @@ msgstr ""
#. [unit_type]: id=Saurian Skirmisher, race=lizard
#: data/core/units/saurians/Skirmisher.cfg:4
#, fuzzy
#| msgid "female^Dune Skirmisher"
msgid "female^Saurian Skirmisher"
msgstr "female^Разведчица"
msgstr "Застрельщица"
#. [unit_type]: id=Saurian Skirmisher, race=lizard
#: data/core/units/saurians/Skirmisher.cfg:18
@ -7046,73 +6945,73 @@ msgstr ""
#: data/core/units/undead/Corpse_Soulless.cfg:100
#: data/core/units/undead/Corpse_Walking.cfg:99
msgid "wc_variation^Drake"
msgstr "wc_variation^Зомби-дрейк"
msgstr "Зомби-дрейк"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:115
#: data/core/units/undead/Corpse_Walking.cfg:114
msgid "wc_variation^Dwarf"
msgstr "wc_variation^Зомби-гном"
msgstr "Зомби-гном"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:128
#: data/core/units/undead/Corpse_Walking.cfg:127
msgid "wc_variation^Goblin"
msgstr "wc_variation^Зомби-гоблин"
msgstr "Зомби-гоблин"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:138
#: data/core/units/undead/Corpse_Walking.cfg:153
msgid "wc_variation^Mounted"
msgstr "wc_variation^Зомби-всадник"
msgstr "Зомби-всадник"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:148
#: data/core/units/undead/Corpse_Walking.cfg:137
msgid "wc_variation^Gryphon"
msgstr "wc_variation^Зомби-грифон"
msgstr "Зомби-грифон"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:164
#: data/core/units/undead/Corpse_Walking.cfg:163
msgid "wc_variation^Saurian"
msgstr "wc_variation^Зомби-ящер"
msgstr "Зомби-ящер"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:174
#: data/core/units/undead/Corpse_Walking.cfg:173
msgid "wc_variation^Spider"
msgstr "wc_variation^Зомби-паук"
msgstr "Зомби-паук"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:183
#: data/core/units/undead/Corpse_Walking.cfg:182
msgid "wc_variation^Swimmer"
msgstr "wc_variation^Зомби-плавающий"
msgstr "Зомби-плавающий"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:201
#: data/core/units/undead/Corpse_Walking.cfg:200
msgid "wc_variation^Troll"
msgstr "wc_variation^Зомби-тролль"
msgstr "Зомби-тролль"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:210
#: data/core/units/undead/Corpse_Walking.cfg:209
msgid "wc_variation^Wose"
msgstr "wc_variation^Зомби-древень"
msgstr "Зомби-древень"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:222
#: data/core/units/undead/Corpse_Walking.cfg:221
msgid "wc_variation^Wolf"
msgstr "wc_variation^Зомби-волк"
msgstr "Зомби-волк"
#. [variation]
#: data/core/units/undead/Corpse_Soulless.cfg:235
#: data/core/units/undead/Corpse_Walking.cfg:234
msgid "wc_variation^Bat"
msgstr "wc_variation^Зомби-летучая мышь"
msgstr "Зомби-летучая мышь"
#. [unit_type]: id=Ancient Lich, race=undead
#: data/core/units/undead/Necro_Ancient_Lich.cfg:24
@ -7168,7 +7067,7 @@ msgstr ""
#. [female]
#: data/core/units/undead/Necro_Dark_Adept.cfg:162
msgid "female^Dark Adept"
msgstr "female^Темная адептка"
msgstr "Темная адептка"
#. [unit_type]: id=Dark Sorcerer, race=human
#: data/core/units/undead/Necro_Dark_Sorcerer.cfg:4
@ -7296,7 +7195,7 @@ msgstr ""
#. [female]
#: data/core/units/undead/Necromancer.cfg:152
msgid "female^Necromancer"
msgstr "female^Некромантка"
msgstr "Некромантка"
#. [unit_type]: id=Banebow, race=undead
#: data/core/units/undead/Skele_Banebow.cfg:5