the first turn starts again with the proper time of day
(bug 8637), thanks to fabi
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3 changed files with 3 additions and 1 deletions
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@ -50,6 +50,7 @@ Version 1.3.1+svn:
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* an friendly healer hill now stop poisoned unit to lose HP
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* a unit that dies while attacking will now correctly play it's own death
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* turn bell can sound if other soundFX are turned off
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* the first turn starts again with the proper time of day (bug 8637)
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Version 1.3.1:
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* Campaignd
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@ -31,6 +31,7 @@ Version 1.3.1+svn:
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the death sound of the killed unit.
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* Fixed a bug that prevented dead units from fading out at the end of their
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death animation
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* The first turns starts with the proper time of day again.
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Version 1.3.1:
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* Campaigns
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@ -355,7 +355,7 @@ void gamestatus::set_start_ToD(config &level, game_state* s_o_g)
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{
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// We have to set right ToD for oldsaves
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set_time_of_day(turn() % times_.size());
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set_time_of_day((turn() - 1) % times_.size());
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}
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// Setting tod to level data
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