Make Blackwater Port look more like a port.
Widen the map, make Sir Kaylan's forces be more defensive after dark, add a couple of turn. The WML / map changes should mute each other out
This commit is contained in:
parent
c03a41a0e2
commit
0773acb5d3
2 changed files with 72 additions and 62 deletions
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@ -1,31 +1,30 @@
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sssssssssssssssssssssssssccss
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sssssssssssscsssssssssssc\gds
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sssssscsscggcssssssssccgggCgd
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ssssscccsccgcssssssscggggC2gg
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ssssscgcsssccssssssccgggggCtg
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ssssscgcssssccsssccdgtggggggg
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ssssscccsssscsssccccggggggggg
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dccssscssssccsscddcgggggggggg
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dddcsccsssscccccctdgggggtgggg
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tgdccccssscgcccccgggggggggggg
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ggdcgdgcsgcgggggggggggggggggg
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gggdgdgccdfgggggggggggggggggg
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gCgtgdddddgggggggggffggghghgg
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C3Cgggdhgggggggggffffghhhhhgg
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gCCgggghhfgggggggffgfghghhhgg
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gfgggggthfgggggggtfggghgghggg
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gggggggffffggfggggfggggggghhh
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ggggggggffhgfffggggggngggghhh
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ggggggggghhhfffgggggn1nhhgghh
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ffgggggggghhfffgggggnnnhghhhh
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sssssssssssssssssssssssssccccgggfff
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ssssssssccft/ccssssssccc\dgggggCggg
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sssssscsscggccsssssssc\ddgCgctgRrrr
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sssssccccccgcsssssscc\cdgC2CgRRCrgg
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ssssscfcsscccssssssccCdtgRRRRgggggg
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ssssscgcssccccsssccddggRRgtgggCgggg
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ssssscccsssscssscccdggCRggggCgggggg
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cssssscssssscsssccddggrrCgCggggggfg
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cccsssccssssccscccdgggrggggggggggff
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dcccscccsssccccccddggrrgggggffggfff
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dddcccccssscccccctdggrggggggfgfgggg
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tggcccccsscgcccddgggrgggggggggggggg
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ggwwgdcccccggwgggggrrgggggtgggggffh
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gggwgdgccdfgwwgrrrrgggggggggggggfhh
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gCCCtgdddddggggrwwggggggggggggghgth
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gC3Cgggdhggggggrwggwggggffgfghhhhhh
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ggCggggghhfggrrgggggggggffffgghhhmm
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gggggggthfgggrgggghggggtfggggghhhhm
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wggfgggffffggrggghhhfgggfggggggghhh
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ggggfgggghhhfrfffffgfgggggn1nhhghhm
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ffgfgfgggggggftrgfgfgggffggggghhmmh
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@ -14,7 +14,7 @@
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{BIGMAP_BLACKWATER_PORT}
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turns=12
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turns=14
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next_scenario=The_Isle_of_Anduin
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@ -28,7 +28,7 @@ Defeat:
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#Death of Sir Kaylan"
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[label]
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x,y=26,8
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x,y=27,8
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id=blackwater_label
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text= _ "Blackwater Port"
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[/label]
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@ -57,26 +57,16 @@ Defeat:
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recruitment_pattern=fighter
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villages_per_scout=0
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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aggression=0.45
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grouping=defensive
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[/ai]
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#ifdef EASY
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gold=250
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gold=200
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#else
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gold=150
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gold=125
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#endif
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[unit]
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type=Swordsman
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x=26
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y=7
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ai_special=guardian
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side=2
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[/unit]
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[unit]
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type=Swordsman
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x=27
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y=8
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ai_special=guardian
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side=2
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[/unit]
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[/side]
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[side]
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@ -93,10 +83,38 @@ Defeat:
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[/side]
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[event]
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name=start
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name=prestart
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{STARTING_VILLAGES 2 5}
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[unit]
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type=Swordsman
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x=23
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y=10
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ai_special=guardian
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side=2
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[/unit]
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[unit]
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type=Swordsman
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x=25
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y=11
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ai_special=guardian
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side=2
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[/unit]
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[unit]
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description=Haldiel
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type=Horseman
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x=23
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y=24
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side=1
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[/unit]
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[recall]
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description=Delfador
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[/recall]
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[/event]
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[event]
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name=start
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[message]
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id=msg1b_1a
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description=Delfador
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description=Sir Kaylan
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message= _ "It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!"
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[/message]
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[message]
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id=msg1b_4
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description=Konrad
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message= _ "Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again."
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[/message]
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[/event]
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[event]
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name=start
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[unit]
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description=Haldiel
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type=Horseman
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x=21
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y=24
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side=1
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[/unit]
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[/event]
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[event]
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name=time over
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[message]
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result=victory
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[/endlevel]
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[/event]
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[event]
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name=victory
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[message]
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message= _ "Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen."
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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result=defeat
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[/endlevel]
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[/event]
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{scenarios/Heir_To_The_Throne/deaths.cfg}
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[/scenario]
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