Clarified that all units not on the south side of the bridge...
when it is blown will be killed, and did some balancing and other tweaks.
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1 changed files with 85 additions and 51 deletions
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@ -34,13 +34,22 @@
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user_description= _ "Varrak-Klar"
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side=2
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canrecruit=1
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facing=sw
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controller=ai
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recruit=Orcish Warrior,Goblin Knight,Direwolf Rider
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{GOLD 100 150 200}
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{INCOME 100 120 140}
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{GOLD 150 200 250}
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{INCOME 20 30 40}
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team_name=bad
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[ai]
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recruitment_pattern=fighter,scout,fighter,scout
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recruit_ignore_bad_combat=yes
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[/ai]
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" 3}
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{STARTING_VILLAGES 2 8}
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[side]
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type=Troll Warrior
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description=Unhk
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@ -49,23 +58,39 @@
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canrecruit=1
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controller=ai
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recruit=Troll,Troll Warrior,Goblin Pillager
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{GOLD 100 150 200}
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{INCOME 100 120 140}
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{GOLD 150 200 250}
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{INCOME 20 30 40}
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team_name=bad
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[ai]
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recruitment_pattern=fighter,scout
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recruit_ignore_bad_combat=yes
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[/ai]
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Troll Warrior" 3}
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{STARTING_VILLAGES 3 8}
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[side]
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type=Orcish Warlord
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description=Ran-Lar
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user_description= _ "Ran-Lar"
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side=4
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canrecruit=1
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facing=sw
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controller=ai
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recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
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{GOLD 100 150 200}
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{INCOME 100 120 140}
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{INCOME 20 30 40}
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team_name=bad
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[ai]
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recruitment_pattern=fighter,archer,fighter
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recruit_ignore_bad_combat=yes
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[/ai]
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[/side]
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{STARTING_VILLAGES 4 8}
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[event]
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name=prestart
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[recall]
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@ -88,16 +113,61 @@
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[event]
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name=prestart
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#since the orcish leaders are rather exposed to a rush attack, they need a bodyguard
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[unit]
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side=2
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type=Troll Warrior
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generate_description=yes
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x,y=26,3
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ai_special=guardian
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facing=sw
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[/unit]
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[unit]
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side=2
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type=Troll Warrior
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generate_description=yes
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x,y=28,5
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ai_special=guardian
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facing=sw
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[/unit]
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[unit]
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side=3
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type=Troll Warrior
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generate_description=yes
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x,y=8,9
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ai_special=guardian
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[/unit]
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[unit]
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side=3
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type=Troll Warrior
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generate_description=yes
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x,y=6,11
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ai_special=guardian
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[/unit]
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[unit]
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side=4
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type=Troll Warrior
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generate_description=yes
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x,y=21,11
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ai_special=guardian
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facing=sw
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[/unit]
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[unit]
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side=4
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type=Troll Warrior
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generate_description=yes
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x,y=18,13
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ai_special=guardian
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facing=sw
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[/unit]
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[objectives]
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side=1
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[objective]
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description= _ "Destroy the bridge OR defeat all enemies"
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condition=win
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[/objective]
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[objective]
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description= _ "Get Gweddry to Weldyn"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Gweddry"
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condition=lose
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@ -110,52 +180,12 @@
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description= _ "Death of Owaec"
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condition=lose
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[/objective]
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[objective]
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description= _ "Leave any of the three heroes on the north side of the river"
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condition=lose
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[/objective]
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note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost"
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[/objectives]
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[/event]
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[event]
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name=start
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#since the orcish leaders are rather exposed to a rush attack, they need a bodyguard
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[unit]
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side=2
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type=Troll Warrior
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x,y=26,3
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ai_special=guardian
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[/unit]
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[unit]
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side=2
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type=Troll Warrior
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x,y=28,5
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ai_special=guardian
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[/unit]
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[unit]
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side=3
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type=Troll Warrior
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x,y=8,9
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ai_special=guardian
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[/unit]
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[unit]
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side=3
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type=Troll Warrior
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x,y=6,11
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ai_special=guardian
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[/unit]
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[unit]
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side=4
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type=Troll Warrior
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x,y=21,11
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ai_special=guardian
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[/unit]
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[unit]
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side=4
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type=Troll Warrior
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x,y=18,13
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ai_special=guardian
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[/unit]
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#create a mage with a special description
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[unit]
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description=Engineer
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@ -163,6 +193,10 @@
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type=Red Mage
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x,y=18,5
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side=1
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random_traits=no
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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[message]
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description=Dacyn
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[/message]
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[message]
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description=Engineer
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message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is."
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message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is. But ev'ryone not ov'r theah on that side when it blows w'll be killed by the orcs fa' sure!"
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[/message]
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[item]
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image=scenery/signpost.png
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