Add note about new Xcode compile package to changelog, release notes
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@ -52,6 +52,8 @@ The boost filesystem dep may be disabled, if compiling with scons, by passing it
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[section="New OS X user data directory"]
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As a result of the new filesystem code described above, the OS X user data directory is now ~/.wesnoth1.13. This means that saved games, preferences and add-ons need to be reset/reloaded or copied/linked from ~/Library/Application Support/Wesnoth_1.1x (where x = 1, 2 or 3 depending on the version from which you want to copy things over).
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For those of you compiling Wesnoth using Xcode, you also need to download a new version of wesnoth_compile_mac_1.13.zip (as of 19 Oct 2014).
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[/section]
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[section="Help Browser"]
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@ -200,7 +200,9 @@ Version 1.13.0-dev:
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* Fix bug #21808: Cannot join a reloaded game as an observer.
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* Fixed halos glitching through locations that become shrouded after the
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halo is rendered for the first time.
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* OS X user data directory is now ~/.wesnoth1.13
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* OS X user data directory is now ~/.wesnoth1.13. For compiling Wesnoth
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using Xcode, a new version of wesnoth_compile_mac_1.13.zip is also
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required (as of 19 Oct 2014).
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* Fix bug #21257: Lagging animations with skip AI animations and fog/shroud.
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* Improved unicode handling on windows for characters outside the Basic
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Multilingual Plane.
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