Update changelogs and release notes with new OS X user directory

It changed from ~/Library/Application Support/Wesnoth_1.13 to
~/.wesnoth1.13 as a result of the new file system code.
This commit is contained in:
mattsc 2014-10-19 14:58:57 -07:00
parent f9ba356b22
commit 53b10a703d
3 changed files with 9 additions and 9 deletions

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@ -18,10 +18,6 @@ CHANGES
Example contents.
[/section]
[section="Updated OS X user data directory"]
The OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13, in preparation for the upcoming development release, Wesnoth 1.13.0. This means that preferences and add-ons need to be either reset/reloaded or be copied/linked from ~/Library/Application Support/Wesnoth_1.11.
[/section]
[section="fearless/healthy [effect]s"]
instead of checking whether the trait id equals fearless/healthy we now have fearless/heathy [effect]s
this means especialy that umcaddons that use their own fearless/healthy traits have to add those [effect]s in them.
@ -54,6 +50,10 @@ The boost filesystem dep may be disabled, if compiling with scons, by passing it
(The new SDL_mixer requirement cannot be similarly disabled.)
[/section]
[section="New OS X user data directory"]
As a result of the new filesystem code described above, the OS X user data directory is now ~/.wesnoth1.13. This means that saved games, preferences and add-ons need to be reset/reloaded or copied/linked from ~/Library/Application Support/Wesnoth_1.1x (where x = 1, 2 or 3 depending on the version from which you want to copy things over).
[/section]
[section="Help Browser"]
Many new features, see changelog.
[/section]

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@ -200,7 +200,7 @@ Version 1.13.0-dev:
* Fix bug #21808: Cannot join a reloaded game as an observer.
* Fixed halos glitching through locations that become shrouded after the
halo is rendered for the first time.
* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
* OS X user data directory is now ~/.wesnoth1.13
* Fix bug #21257: Lagging animations with skip AI animations and fog/shroud.
* Improved unicode handling on windows for characters outside the Basic
Multilingual Plane.

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@ -60,14 +60,14 @@ Version 1.13.0-dev:
* Added support for hyperlinks. In particular, in chat / addon descriptions.
* WML engine:
* Added support for a shuffle key in the [music] music to allow selecting
* Added support for a shuffle key in the [music] music to allow selecting
between random and non-random music play (bug #19653)
* Miscellaneous and bug fixes:
* Dropped support for AmigaOS, BeOS, and OS/2.
* Fixed halos glitching through locations that become shrouded after the
halo is rendered for the first time.
* OS X user data directory is now ~/Library/Application Support/Wesnoth_1.13
* OS X user data directory is now ~/.wesnoth1.13
* Fix bug #3856: The turn dialog used in hotseat MP play now applies
a blindfold for the duration of the dialog.
* Use a dropdown menu for both "skip replay" and "enter blindfold".
@ -75,7 +75,7 @@ Version 1.13.0-dev:
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
performance on retina devices.
* Corrected behavior of "game is ready" bell. (this fixes #21910)
* Deliver desktop notifications in tandem with "game is ready" bell and
* Deliver desktop notifications in tandem with "game is ready" bell and
also the "game has begun" bell.
* Disable notifications should now work for other desktops besides KDE.
* The replay viewer now proceeds through sides with empty controllers when
@ -84,7 +84,7 @@ Version 1.13.0-dev:
* Fix bug stopping drag+drop for unit movements
* Revert premoved units selection to Wesnoth 1.10 behavior (#21448)
* Fix unit move continuation if enemy discovered (#21372)
* Support for total conversions, so called "cores".
* Support for total conversions, so called "cores".
* Partial moves now able to be continued properly in whiteboard (#22231)
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for the default lobby.
* Fix bug wherein dbus notifications did not have a wesnoth icon