updated Japanese translation
This commit is contained in:
parent
39dcc41750
commit
052452bf3b
4 changed files with 79 additions and 101 deletions
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@ -8,7 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: Bengali, British English, Chinese (Simplified), Czech, French
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* Updated translations: Bengali, British English, Chinese (Simplified), Czech, French, Japanese
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### Units
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### User interface
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### WML Engine
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@ -1,7 +1,8 @@
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#
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# Translators:
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# RatArmy, 2023
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# tamanegi, 2024
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# RatArmy, 2024
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# k konami, 2024
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#
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msgid ""
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msgstr ""
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@ -9,7 +10,7 @@ msgstr ""
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-05-26 20:07 UTC\n"
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"PO-Revision-Date: 2023-12-03 03:44+0000\n"
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"Last-Translator: tamanegi, 2024\n"
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"Last-Translator: k konami, 2024\n"
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"Language-Team: Japanese (https://app.transifex.com/wesnoth-jp/teams/60513/"
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"ja/)\n"
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"Language: ja\n"
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@ -1928,7 +1929,7 @@ msgstr ""
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#. [objective]: condition=win
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#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:559
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msgid "<i>(herbs are spread in all directions around your starting keep)</i>"
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msgstr ""
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msgstr "<i>(薬草は、開始時の主塔を中心にしたあちこちに広がっています)</i>"
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#. [note]
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#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:573
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@ -5530,10 +5531,8 @@ msgstr "オウ。オレ人間仲間!人間良いヤツ!一緒戦う!"
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#. [scenario]: id=09_Castle_in_the_Ice
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#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1360
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#, fuzzy
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#| msgid "20 gold"
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msgid "25 gold"
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msgstr "20 ゴールド"
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msgstr "25 ゴールド"
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#. [message]: speaker=unit
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#. circa 25 gold pieces
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@ -14043,9 +14042,3 @@ msgstr ""
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"このユニットは Mal-Ravanal の牢獄で恐怖と拷問という逆境を乗り越え、その経験を"
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"語り継ぐ者です。生存者達は、牢獄での多大な困難に耐え抜く中で、自分たちを捕え"
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"た者達の強みや弱みも多く学んでいます。"
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#~ msgid "sword"
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#~ msgstr "剣"
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#~ msgid "trample"
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#~ msgstr "踏みつけ"
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@ -7,6 +7,7 @@
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# Translators:
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# tamanegi, 2024
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# k konami, 2024
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# h22, 2024
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# RatArmy, 2024
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#
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#, fuzzy
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@ -4377,10 +4378,8 @@ msgstr ""
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#. [button]: id=run_migrator
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#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
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#: data/gui/window/game_version.cfg:331
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#, fuzzy
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#| msgid "Crater"
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msgid "Migrate"
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msgstr "クレーター"
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msgstr "移行"
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#. [grid]
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#: data/gui/window/game_version.cfg:368
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#. [button]: id=forums
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#. this is on a button that opens the Wesnoth forums webpage
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#: data/gui/window/game_version.cfg:631
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#, fuzzy
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#| msgid "Forum URL"
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msgid "Forums"
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msgstr "フォーラムの URL"
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msgstr "フォーラム"
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#. [button]: id=discord
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#. this is on a button that opens the Wesnoth Discord server webpage
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#: data/gui/window/game_version.cfg:650
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msgid "Discord"
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msgstr ""
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msgstr "Discord"
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#. [button]: id=irc
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#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
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#: data/gui/window/game_version.cfg:669
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msgid "IRC"
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msgstr ""
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msgstr "IRC"
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#. [button]: id=steam
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#. this is on a button that opens the Wesnoth Steam forums webpage
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#: data/gui/window/game_version.cfg:688
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msgid "Steam"
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msgstr ""
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msgstr "Steam"
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#. [button]: id=reddit
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#. this is on a button that opens the Wesnoth Reddit webpage
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#: data/gui/window/game_version.cfg:707
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msgid "Reddit"
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msgstr ""
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msgstr "Reddit"
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#. [button]: id=donate
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#. this is on a button that opens the Wesnoth SPI webpage for sending donations
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#: data/gui/window/game_version.cfg:726
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msgid "Donate"
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msgstr ""
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msgstr "寄付"
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#. [label]: id=description
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#: data/gui/window/game_version.cfg:822
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#. [grid]
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#: data/gui/window/game_version.cfg:881 data/gui/window/title_screen.cfg:261
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msgid "Community"
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msgstr ""
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msgstr "コミュニティ"
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#. [button]: id=credits
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#: data/gui/window/game_version.cfg:935
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"including translation. Translations may drift behind or even become "
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"abandoned."
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msgstr ""
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"<i>The Battle for Wesnoth</i> は、翻訳を含む開発をボランティアに依存していま"
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"す。翻訳が遅れたり、放置されることもあります。"
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#. [label]
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#. Beneath the label widget displaying this text there is a widget displaying
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"interface and in-game help only. More complete stats, including details for "
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"each campaign, are available at the following page:"
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msgstr ""
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"<b>注:</b>表示されている翻訳パーセンテージは、core game interface とゲーム内"
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"ヘルプのみに適用されます。各キャンペーンの詳細を含む、より完全な統計は以下の"
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"ページでご覧いただけます:"
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#. [label]
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#. Beneath the label widget displaying this text there is a widget displaying
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"If you are interested in translating the game yourself, please follow the "
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"link below for more information:"
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msgstr ""
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"ご自身でゲームを翻訳することにご興味のある方は、以下のリンクから詳細をご覧く"
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"ださい:"
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#. [toggle_button]: id=show_all
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#: data/gui/window/language_selection.cfg:276
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msgid "Show in-progress or abandoned translations"
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msgstr ""
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msgstr "進行中または放置されている翻訳を表示する"
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#. [label]: id=status
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#: data/gui/window/loadscreen.cfg:183
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#. [grid]
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#: data/gui/window/title_screen.cfg:261
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#, fuzzy
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#| msgid "The Battle for Wesnoth"
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msgid "Places to talk about Wesnoth"
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msgstr "The Battle for Wesnoth"
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msgstr "Wesnoth について語る場所"
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#. [grid]
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#: data/gui/window/title_screen.cfg:262
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msgstr "helptipがあるのにtooltipの無いwidgetが見つかりました。"
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#: src/gui/widgets/tab_container.cpp:138
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#, fuzzy
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#| msgid "No nodes defined for a tree view."
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msgid "No grid defined for tab container control"
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msgstr "tree viewのためのnodeが定義されていません。"
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msgstr ""
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#: src/gui/widgets/tree_view.cpp:290
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msgid "No nodes defined for a tree view."
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"「 [$section|] 」セクションにおいて必須のキー「 $key| 」が設定されていませ"
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"ん。"
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#~ msgid "Copy the full report to clipboard"
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#~ msgstr "リポートを全てクリップボードにコピーします"
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#~ msgid "View the credits"
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#~ msgstr "クレジットを表示します"
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#~ msgid "Running on $os"
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#~ msgstr "$os 上で動作中"
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#~ msgid "Rocky Sands"
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#~ msgstr "岩混じりの砂地"
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#~ msgid "Add-on ID"
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#~ msgstr "アドオンの ID"
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#~ msgid "Choose your preferred language:"
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#~ msgstr "言語を選択:"
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#~ msgid "Copy the full report to clipboard"
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#~ msgstr "リポートを全てクリップボードにコピーします"
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#, fuzzy
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#~| msgid "No widget defined."
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#~ msgid "No node defined."
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#~ msgstr "widget が定義されていません。"
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#~ msgid "View the credits"
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#~ msgstr "クレジットを表示します"
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#~ msgid "Running on $os"
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#~ msgstr "$os 上で動作中"
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#. type: Plain text
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#: doc/man/wesnoth.6:177
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#, fuzzy
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#| msgid ""
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#| "log output is written to a file in addition to standard output/error. "
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#| "Cancels the effect of --no-log-to-file whether implicit or explicit."
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msgid ""
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"log output is written to a file. Cancels the effect of --no-log-to-file "
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"whether implicit or explicit."
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msgstr ""
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"ログ出力が、標準出力・標準エラーに加えてファイルに書き出される。暗黙的か明示"
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"的かに関わらず、--no-log-to-file の効果をキャンセルする。"
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"ログ出力がファイルに書き込まれる。暗黙的か明示的かに関わらず、--no-log-to-"
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"file の効果をキャンセルする。"
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#. type: TP
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#: doc/man/wesnoth.6:177
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#. type: Plain text
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#: doc/man/wesnoth.6:520 doc/man/wesnothd.6:280
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#, fuzzy
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#| msgid ""
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#| "Copyright \\(co 2003-2023 David White E<lt>davidnwhite@verizon.netE<gt>"
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msgid "Copyright \\(co 2003-2024 David White E<lt>davidnwhite@verizon.netE<gt>"
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msgstr ""
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"Copyright \\(co 2003-2023 David White E<lt>davidnwhite@verizon.netE<gt>"
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"Copyright \\(co 2003-2024 David White E<lt>davidnwhite@verizon.netE<gt>"
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#. type: Plain text
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#: doc/man/wesnoth.6:523 doc/man/wesnothd.6:283
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msgid "B<wesnoth>(6)"
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msgstr "B<wesnoth>(6)"
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#, no-wrap
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#~ msgid "B<--bunzip2>I<\\ infile.bz2>"
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#~ msgstr "B<--bunzip2>I<\\ infile.bz2>"
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#~ msgid ""
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#~ "decompresses a file which should be in bzip2 format and stores it without "
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#~ "the .bz2 suffix. The I<infile.bz2> will be removed."
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#~ msgstr ""
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#~ "bzip2 フォーマットのファイルを展開して .bz2 という拡張子を除いたファイルに"
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#~ "保存する。 I<infile.bz2> は削除される。"
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#, no-wrap
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#~ msgid "B<--bzip2>I<\\ infile>"
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#~ msgstr "B<--bzip2>I<\\ infile>"
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#~ msgid ""
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#~ "compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes "
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#~ "I<infile>."
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#~ msgstr ""
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#~ "ファイルを bzip2 フォーマットで圧縮して I<infile>.bz2 に保存し、I<infile> "
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#~ "を削除する。"
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#, no-wrap
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#~ msgid "B<--gunzip>I<\\ infile.gz>"
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#~ msgstr "B<--gunzip>I<\\ infile.gz>"
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#~ msgid ""
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#~ "decompresses a file which should be in gzip format and stores it without "
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#~ "the .gz suffix. The I<infile.gz> will be removed."
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#~ msgstr ""
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#~ "gzip フォーマットのファイルを展開して .gz という拡張子を除いたファイルに保"
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#~ "存する。 I<infile.gz> は削除される。"
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#, no-wrap
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#~ msgid "B<--gzip>I<\\ infile>"
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#~ msgstr "B<--gzip>I<\\ infile>"
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#~ msgid ""
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#~ "compresses a file in gzip format, stores it as I<infile>.gz and removes "
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#~ "I<infile>."
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#~ msgstr ""
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#~ "ファイルを gzip フォーマットで圧縮して I<infile>.gz に保存し、I<infile> を"
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#~ "削除する。"
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#~ msgid ""
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#~ "sets the user configuration directory to I<name> under $HOME or \"My "
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#~ "Documents\\eMy Games\" for windows. You can also specify an absolute "
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#, no-wrap
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#~ msgid "B<db_game_modification_info_table>"
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#~ msgstr "B<db_game_modification_info_table>"
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#, no-wrap
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#~ msgid "B<--bunzip2>I<\\ infile.bz2>"
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#~ msgstr "B<--bunzip2>I<\\ infile.bz2>"
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#~ msgid ""
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#~ "decompresses a file which should be in bzip2 format and stores it without "
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#~ "the .bz2 suffix. The I<infile.bz2> will be removed."
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#~ msgstr ""
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#~ "bzip2 フォーマットのファイルを展開して .bz2 という拡張子を除いたファイルに"
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#~ "保存する。 I<infile.bz2> は削除される。"
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#, no-wrap
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#~ msgid "B<--bzip2>I<\\ infile>"
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#~ msgstr "B<--bzip2>I<\\ infile>"
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#~ msgid ""
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#~ "compresses a file in bzip2 format, stores it as I<infile>.bz2 and removes "
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#~ "I<infile>."
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#~ msgstr ""
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#~ "ファイルを bzip2 フォーマットで圧縮して I<infile>.bz2 に保存し、I<infile> "
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#~ "を削除する。"
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#, no-wrap
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#~ msgid "B<--gunzip>I<\\ infile.gz>"
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#~ msgstr "B<--gunzip>I<\\ infile.gz>"
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#~ msgid ""
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#~ "decompresses a file which should be in gzip format and stores it without "
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#~ "the .gz suffix. The I<infile.gz> will be removed."
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#~ msgstr ""
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#~ "gzip フォーマットのファイルを展開して .gz という拡張子を除いたファイルに保"
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#~ "存する。 I<infile.gz> は削除される。"
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#, no-wrap
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#~ msgid "B<--gzip>I<\\ infile>"
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#~ msgstr "B<--gzip>I<\\ infile>"
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#~ msgid ""
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#~ "compresses a file in gzip format, stores it as I<infile>.gz and removes "
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#~ "I<infile>."
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#~ msgstr ""
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#~ "ファイルを gzip フォーマットで圧縮して I<infile>.gz に保存し、I<infile> を"
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#~ "削除する。"
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