fixed the minimap cache...
...(it was recalculating all minimaps in the lobby every time)
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parent
2ca04119c8
commit
052036e3b3
1 changed files with 3 additions and 3 deletions
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@ -361,7 +361,7 @@ void gamebrowser::handle_event(const SDL_Event& event)
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}
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struct minimap_cache_item {
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std::string map_id;
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std::string map_data;
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surface mini_map;
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std::string map_info_size;
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};
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@ -378,7 +378,7 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
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std::vector<minimap_cache_item> minimap_cache;
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for(std::vector<game_item>::iterator oldgame = games_.begin(); oldgame != games_.end(); ++oldgame) {
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minimap_cache_item item;
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item.map_id = oldgame->id;
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item.map_data = oldgame->map_data;
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item.mini_map = oldgame->mini_map;
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item.map_info_size = oldgame->map_info_size;
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minimap_cache.push_back(item);
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@ -417,7 +417,7 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
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std::vector<minimap_cache_item>::iterator i;
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bool found = false;
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for(i = minimap_cache.begin(); i != minimap_cache.end() && !found; ++i) {
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if (i->map_id == games_.back().id) {
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if (i->map_data == games_.back().map_data) {
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found = true;
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games_.back().map_info_size = i->map_info_size;
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games_.back().mini_map = i->mini_map;
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