Render everything on the loadscreen using the renderer API.

Only when building against SDL2, obviously.
This commit is contained in:
Boldizsár Lipka 2014-06-17 14:13:36 +02:00
parent c59414b121
commit 050235c439

View file

@ -28,6 +28,10 @@
#include "video.hpp"
#include "image.hpp"
#if SDL_VERSION_ATLEAST(2,0,0)
#include "text.hpp"
#endif
#include <SDL_events.h>
#include <SDL_image.h>
@ -116,26 +120,24 @@ void loadscreen::draw_screen(const std::string &text)
// Height of the lighting line.
int lightning_thickness = 2;
surface gdis = screen_.getSurface();
#if SDL_VERSION_ATLEAST(2,0,0)
sdl::twindow *wnd = CVideo::get_window();
SDL_Renderer *rnd = SDL_GetRenderer(*wnd);
SDL_Rect area;
// Pump events and make sure to redraw the logo if there's a chance that it's been obscured
SDL_Event ev;
while(SDL_PollEvent(&ev)) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if(ev.type == SDL_WINDOWEVENT
&& (ev.window.event == SDL_WINDOWEVENT_RESIZED
|| ev.window.event == SDL_WINDOWEVENT_EXPOSED))
#else
if(ev.type == SDL_VIDEORESIZE || ev.type == SDL_VIDEOEXPOSE)
#endif
{
logo_drawn_ = false;
}
}
// Draw logo if it was successfully loaded.
#if SDL_VERSION_ATLEAST(2,0,0)
if (!logo_texture_.null() && !logo_drawn_) {
int x = (screen_.getx () - logo_texture_.width()) / 2;
int y = ((scry - logo_texture_.height()) / 2) - pbh;
@ -143,7 +145,7 @@ void loadscreen::draw_screen(const std::string &text)
// Check if we have enough pixels to display it.
if (x > 0 && y > 0) {
pby_offset_ = (pbh + logo_texture_.height())/2;
CVideo::get_window()->draw(logo_texture_, x, y);
wnd->draw(logo_texture_, x, y);
} else {
if (!screen_.faked()) { // Avoid error if --nogui is used.
ERR_DP << "loadscreen: Logo image is too big." << std::endl;
@ -151,7 +153,73 @@ void loadscreen::draw_screen(const std::string &text)
}
logo_drawn_ = true;
}
int pbx = (scrx - pbw)/2; // Horizontal location.
int pby = (scry - pbh)/2 + pby_offset_; // Vertical location.
// Draw top border.
area.x = pbx; area.y = pby;
area.w = pbw + 2*(bw+bispw); area.h = bw;
sdl::fill_rect(rnd,&area,bcr,bcg,bcb,255);
// Draw bottom border.
area.x = pbx; area.y = pby + pbh + bw + 2*bispw;
area.w = pbw + 2*(bw+bispw); area.h = bw;
sdl::fill_rect(rnd,&area,bcr,bcg,bcb,255);
// Draw left border.
area.x = pbx; area.y = pby + bw;
area.w = bw; area.h = pbh + 2*bispw;
sdl::fill_rect(rnd,&area,bcr,bcg,bcb,255);
// Draw right border.
area.x = pbx + pbw + bw + 2*bispw; area.y = pby + bw;
area.w = bw; area.h = pbh + 2*bispw;
sdl::fill_rect(rnd,&area,bcr,bcg,bcb,255);
// Draw the finished bar area.
area.x = pbx + bw + bispw; area.y = pby + bw + bispw;
area.w = (prcnt_ * pbw) / 100; area.h = pbh;
sdl::fill_rect(rnd,&area,fcr,fcg,fcb,255);
SDL_Rect lightning = area;
lightning.h = lightning_thickness;
//we add 25% of white to the color of the bar to simulate a light effect
sdl::fill_rect(rnd,&lightning,(fcr*3+255)/4,(fcg*3+255)/4,(fcb*3+255)/4,255);
lightning.y = area.y+area.h-lightning.h;
//remove 50% of color to simulate a shadow effect
sdl::fill_rect(rnd,&lightning,fcr/2,fcg/2,fcb/2,255);
// Draw the leftover bar area.
area.x = pbx + bw + bispw + (prcnt_ * pbw) / 100; area.y = pby + bw + bispw;
area.w = ((100 - prcnt_) * pbw) / 100; area.h = pbh;
sdl::fill_rect(rnd, &area, lcr, lcg, lcb, 255);
// Clear the last text and draw new if text is provided.
if (!text.empty())
{
sdl::fill_rect(rnd, &textarea_, 0, 0, 0, 255);
font::ttext txt;
txt.set_text(text, false);
// A text-ure... haha, get it?
sdl::ttexture texture = txt.render_as_texture();
textarea_.h = texture.height();
textarea_.w = texture.width();
textarea_.x = scrx/2 + bw + bispw - textarea_.w / 2;
textarea_.y = pby + pbh + 4*(bw + bispw);
wnd->draw(texture, textarea_.x, textarea_.y);
}
CVideo::get_window()->render();
#else
surface gdis = screen_.getSurface();
SDL_Rect area;
// Pump events and make sure to redraw the logo if there's a chance that it's been obscured
SDL_Event ev;
while(SDL_PollEvent(&ev)) {
if(ev.type == SDL_VIDEORESIZE || ev.type == SDL_VIDEOEXPOSE)
{
logo_drawn_ = false;
}
}
// Draw logo if it was successfully loaded.
if (logo_surface_ && !logo_drawn_) {
area.x = (screen_.getx () - logo_surface_->w) / 2;
area.y = ((scry - logo_surface_->h) / 2) - pbh;
@ -169,7 +237,6 @@ void loadscreen::draw_screen(const std::string &text)
logo_drawn_ = true;
update_rect(area.x, area.y, area.w, area.h);
}
#endif
int pbx = (scrx - pbw)/2; // Horizontal location.
int pby = (scry - pbh)/2 + pby_offset_; // Vertical location.
@ -222,8 +289,6 @@ void loadscreen::draw_screen(const std::string &text)
// Update the rectangle.
update_rect(pbx, pby, pbw + 2*(bw + bispw), pbh + 2*(bw + bispw));
screen_.flip();
#if SDL_VERSION_ATLEAST(2,0,0)
CVideo::get_window()->render();
#endif
}