Enable rendering text as a texture.

This commit is contained in:
Boldizsár Lipka 2014-06-17 14:11:44 +02:00
parent 976e439d97
commit c59414b121
2 changed files with 35 additions and 0 deletions

View file

@ -29,6 +29,10 @@
#include <cassert>
#include <cstring>
#if SDL_VERSION_ATLEAST(2,0,0)
#include "video.hpp"
#endif
namespace font {
namespace {
@ -155,6 +159,14 @@ surface ttext::render() const
return surface_;
}
#if SDL_VERSION_ATLEAST(2,0,0)
sdl::ttexture ttext::render_as_texture() const
{
rerender();
return texture_;
}
#endif
int ttext::get_width() const
{
return get_size().x;
@ -684,6 +696,10 @@ void ttext::rerender(const bool force) const
surface_.assign(SDL_CreateRGBSurfaceFrom(
surface_buffer_, width, height, 32, stride,
0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000));
#if SDL_VERSION_ATLEAST(2,0,0)
texture_ = CVideo::get_window()->create_texture
(SDL_TEXTUREACCESS_STATIC, surface_);
#endif
cairo_destroy(cr);
cairo_surface_destroy(cairo_surface);
}

View file

@ -25,6 +25,10 @@
#include <string>
#if SDL_VERSION_ATLEAST(2,0,0)
#include "sdl/texture.hpp"
#endif
struct language_def;
namespace gui2 {
@ -72,6 +76,16 @@ public:
*/
surface render() const;
#if SDL_VERSION_ATLEAST(2,0,0)
/**
* Returns the rendered text as a texture.
*
* Before rendering it tests whether a redraw is needed and if so it first
* redraws the texture before returning it.
*/
sdl::ttexture render_as_texture() const;
#endif
/** Returns the width needed for the text. */
int get_width() const;
@ -208,6 +222,11 @@ private:
/** The surface to render upon used as a cache. */
mutable surface surface_;
#if SDL_VERSION_ATLEAST(2,0,0)
/** The texture to render upon used as a cache. */
mutable sdl::ttexture texture_;
#endif
/** The text to draw (stored as UTF-8). */
std::string text_;