Removed the remains of the "replay verification" code

...which was broken and partially commented out.
This commit is contained in:
Philippe Plantier 2005-04-17 13:49:00 +00:00
parent 7d6647ca10
commit 04a1e93181
4 changed files with 0 additions and 22 deletions

View file

@ -807,9 +807,6 @@ bool game_controller::load_game()
} else {
// We have a snapshot. But does the user want to see a replay?
if(show_replay) {
// clear the stats for the current level
// they will be regenerated during the replay
statistics::replay_verify_stats = statistics::write_stats();
statistics::clear_current_scenario();
std::cerr << "replaying (snapshot)\n";
} else {

View file

@ -608,22 +608,6 @@ bool do_replay(display& disp, const gamemap& map, const game_data& gameinfo,
//if there is nothing more in the records
if(cfg == NULL) {
replayer.set_skip(0);
const config current_stats = statistics::write_stats();
if(current_stats != statistics::replay_verify_stats) {
ERR_NW << "replay statistics verification failed\n";
//Disabling because it breaks multiplayer.
//Apparently, statistics::replay_verify_stats
//is only written to in game::load_game() (!)
//Re-enable when fixed / if I am wrong.
//
//By the way, making a "config" object global
//is highly objectable IMO.
//
// --Ayin 30 mar. 2005
//
//if (!game_config::ignore_replay_errors)
// throw replay::error();
}
return false;
}

View file

@ -444,5 +444,4 @@ int sum_str_int_map(const stats::str_int_map& m)
return res;
}
config replay_verify_stats;
}

View file

@ -82,8 +82,6 @@ namespace statistics
std::vector<std::string> get_categories();
stats calculate_stats(int category, int side);
extern config replay_verify_stats;
}
#endif