Fixed the player type not being updated correctly...

...during the "wait" multiplayer setup screen.
This commit is contained in:
Philippe Plantier 2005-04-17 13:43:13 +00:00
parent 1efddc8cf3
commit 7d6647ca10
2 changed files with 3 additions and 3 deletions

View file

@ -11,7 +11,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-17 08:15+0200\n"
"PO-Revision-Date: 2005-04-12 23:17+0100\n"
"PO-Revision-Date: 2005-04-17 15:41+0200\n"
"Last-Translator: Guillaume MASSART <massart.guillaume@wanadoo.fr>\n"
"Language-Team: Language fr\n"
"MIME-Version: 1.0\n"
@ -8985,7 +8985,7 @@ msgstr "Ordinateur"
#: src/multiplayer_connect.cpp:313
msgid "(Empty slot)"
msgstr "(place vacante)"
msgstr "(Vide)"
#: src/multiplayer_connect.cpp:450
msgid "No non-random sides in the current era"

View file

@ -362,7 +362,7 @@ void wait::generate_menu()
for(config::child_list::const_iterator s = sides.begin(); s != sides.end(); ++s) {
const config& sd = **s;
std::string description = sd["description"];
std::string description = sd["user_description"];
const std::string faction_id = sd["id"];
t_string side_name = sd["name"];