Fixed the player type not being updated correctly...
...during the "wait" multiplayer setup screen.
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2 changed files with 3 additions and 3 deletions
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@ -11,7 +11,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:15+0200\n"
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"PO-Revision-Date: 2005-04-12 23:17+0100\n"
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"PO-Revision-Date: 2005-04-17 15:41+0200\n"
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"Last-Translator: Guillaume MASSART <massart.guillaume@wanadoo.fr>\n"
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"Language-Team: Language fr\n"
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"MIME-Version: 1.0\n"
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@ -8985,7 +8985,7 @@ msgstr "Ordinateur"
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#: src/multiplayer_connect.cpp:313
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msgid "(Empty slot)"
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msgstr "(place vacante)"
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msgstr "(Vide)"
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#: src/multiplayer_connect.cpp:450
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msgid "No non-random sides in the current era"
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@ -362,7 +362,7 @@ void wait::generate_menu()
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for(config::child_list::const_iterator s = sides.begin(); s != sides.end(); ++s) {
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const config& sd = **s;
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std::string description = sd["description"];
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std::string description = sd["user_description"];
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const std::string faction_id = sd["id"];
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t_string side_name = sd["name"];
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