New, 2-part descriptions for the trolls.
This commit is contained in:
parent
47ec955a8b
commit
03ab441ddc
4 changed files with 17 additions and 5 deletions
|
@ -14,7 +14,10 @@ alignment=chaotic
|
|||
advanceto=Troll Warrior
|
||||
undead_variation=troll
|
||||
cost=32
|
||||
unit_description= _ "Trolls are strong and brutal humanoid monsters with the amazing ability to regenerate themselves, so that they recover from wounds on their own, even during battle."
|
||||
unit_description= _ "Trolls, grown to adulthood, are possessed of a fearsome strength. Their stone-like bodies have grown to a size much taller than a man, and their terrifying ability to recover from wounds make them a formidable foe even far from the mountainous ground they prefer to fight in. An adult troll is smarter, faster, stronger, and though one would dare not say it to their face, uglier than any of their children. Their wield heavy clubs with brutal proficiency, and form a bulwark of strength in any battle they participate in - the only weakness they have, if such can be said, is their inability to fight at a distance.
|
||||
|
||||
Usage:
|
||||
Trolls fight well on rough, rocky terrain, especially at night. They are vulnerable to archers, especially in open terrain, and should always have a healthy fear of spellcasters in all terrain. They are quite powerful against brittle foes, like skeletons, and quite weak against well armored or naturally resilient enemies, such as their woodland counterpart, the wose. Their regeneration allows them to cure poison and heal wounds without the aid of a nearby village. Their relatively slow speed is a liability, as is their weakness during daylight hours."
|
||||
get_hit_sound=ugg.wav
|
||||
usage=fighter
|
||||
[attack]
|
||||
|
|
|
@ -15,7 +15,10 @@ advanceto=null
|
|||
undead_variation=troll
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "Trolls are humanoid monsters that have the amazing ability to regenerate, recovering from their wounds during battle. These trolls have armed themselves with large rocks they hurl at their opponents."
|
||||
unit_description= _ "Given the monstrous strength of their race, trolls can turn rather mundane weapons into implements of deadly force. Some trolls piece together crude slings, little different from what a child would use, save for the fact they hurl boulders instead of pebbles. Though not especially accurate, a rock thrown by one of these monsters can cripple a man if it hits him. Despite being burdened by their heavy ammunition, and lacking in any sort of melee weaponry, a troll rocklobber is still bigger, stronger, and perhaps even uglier than the whelp it once was, and a troll's fist serves as well as a man's hammer in combat. Furthermore, their ability to strike back at an enemy archer makes fighting them a dicey proposition at any range, unless one can attack under heavy cover of terrain.
|
||||
|
||||
Usage:
|
||||
Troll whelps fight well on rough, rocky terrain, especially at night. Unlike most others of their race, a Troll Rocklobber will make many archers think twice about attacking, and is quite dangerous for an enemy spellcaster to attack. They are quite powerful against brittle foes, like skeletons, and quite weak against well armored or naturally resilient enemies, such as their woodland counterpart, the wose. Their regeneration allows them to cure poison and heal wounds without the aid of a nearby village. Their relatively slow speed is a liability, as is their weakness during daylight hours. The greatest danger to a Troll Rocklobber is a powerful melee unit attacking them in open terrain during the day, when they are weakest."
|
||||
get_hit_sound=ugg.wav
|
||||
[attack]
|
||||
name=fist
|
||||
|
|
|
@ -15,10 +15,13 @@ advanceto=null
|
|||
undead_variation=troll
|
||||
cost=36
|
||||
usage=fighter
|
||||
unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and are able to regenerate, healing their own wounds during combat."
|
||||
unit_description= _ "A terrifying, monstrous bastion of strength, a Troll Warrior brings to fore all the tales that have been told of their race's terrifying power. Wielding massive hammers that could knock a house off its foundation, and able to absorb a seemingly endless rash of punishment, Troll Warriors are capable of singlehandedly changing the strategies of an enemy commander they face. A troll warrior is not something brought down by one man, but by a whole group of them, fighting desperately against this hideous strength borne before them. That which causes the most terror about a troll warrior, is not their appearance, or their power, but the fact that one brought even within an inch of its life will shortly return to its full strength if it is not truly sent to death.
|
||||
|
||||
Usage:
|
||||
Troll Warriors fight well on rough, rocky terrain, especially at night. Though vulnerable to archers and spellcasters, especially in open terrain, the raw power of a Troll Warrior makes them a foe that generally must be brought down by several enemies. There are few enemies which can engage them in one-on-one combat without a great danger of being killed on the same turn. Their regeneration allows them to cure poison, and heal wounds without the aid of a nearby village. Their relative weakness during daylight hours is a liability, though a Troll Warrior is still very powerful during the day."
|
||||
get_hit_sound=ugg.wav
|
||||
[attack]
|
||||
name=mace
|
||||
name=hammer
|
||||
type=impact
|
||||
range=short
|
||||
damage=20
|
||||
|
|
|
@ -15,7 +15,10 @@ advanceto=Troll,Troll Rocklobber
|
|||
undead_variation=troll
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Trolls are humanoid monsters that have the amazing ability to regenerate, recovering from their wounds during battle. Although these Trolls are still weak whelps, their race is known for developing amazingly fast."
|
||||
unit_description= _ "The word 'whelp,' applied even to fearsome animals like wolves and lions, brings to mind images of frail, helpless, and even 'cute' creatures, so young they can hardly stand on their own feet. Given the nature of Trolls, however, a Troll 'whelp' already possesses the terrifying strength native to their race. Troll whelps stumble about with bodies bigger than grown men, and with strength to match. Their uncanny regeneration, and stone-like skin, make them monstrous opponents, especially on their favored ground in the mountains and hills from whence they came. The only reassurance one has in fighting a troll whelp is their slow speed, and the fact that they have not grown to their full strength ... yet.
|
||||
|
||||
Usage:
|
||||
Troll Whelps fight well on rough, rocky terrain, especially at night. They are vulnerable to archers, especially in open terrain, and should always have a healthy fear of spellcasters in all terrain. They are quite powerful against brittle foes, like skeletons, and quite weak against well armored or naturally resilient enemies, such as their woodland counterpart, the wose. Their regeneration allows them to cure poison and heal wounds without the aid of a nearby village. Their relatively slow speed is a liability, as is their weakness during daylight hours."
|
||||
get_hit_sound=ugg.wav
|
||||
[attack]
|
||||
name=fist
|
||||
|
|
Loading…
Add table
Reference in a new issue