Make it 'flow' a little better- Feel free to edit to taste.

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James Spencer 2005-04-14 10:18:56 +00:00
parent 5fc55620ce
commit 47ec955a8b

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@ -216,28 +216,28 @@ The traits that are available to all non-Undead units are:" + _"
Intelligent units require 20% less experience than usual to advance.
Intelligent units are very useful at the beginning of a campaign, as they can be quickly advanced into much needed higher level units. Later in the campaign, they are not quite so useful, and if you have plenty of high level units you may find yourself recalling units with more useful ''long-term'' traits." + _"
Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because units no longer require experience points after reaching their maximum level. If you have many 'maximum level' units you may with to recall units with more desirable traits." + _"
<header>text=Quick</header>
Quick units have 1 extra movement point, but 10% less HP than usual.
Quick is the most noticeable trait, particularly in slower units such as trolls or heavy infantry. Units with the Quick trait can often have greatly increased mobility in rough terrain, so consider that when deploying your forces. Also, remember that Quick units aren't quite as tough as usual, and so aren't so good for holding positions." + _"
Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, so you should consider that when deploying your forces. Also, Quick units aren't quite as tough as units without this trait and are subsequently less good at holding contested positions." + _"
<header>text=Resilient</header>
Resilient units have 7 more HP than usual.
Resilient units can be useful at all stages in the campaign, and is a useful trait for all units, though you'll find yourself noticing it more in some units than others. Resilient units are especially useful for holding ground against opponents." + _"
Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defence, or high resistances. Resilient units are especially useful for holding strategic positions against opponents." + _"
<header>text=Strong</header>
Strong units do 1 more damage per swing in melee combat, and have 2 more HP.
Useful for any close-combat unit, Strong is most effective for units who have a high number of swings, such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow." + _"
While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow." + _"
Other special traits that may be assigned to units are:" + _"
@ -255,7 +255,7 @@ During campaigns, certain units may opt join the player's forces of their own vo
Undead units are immune to poison.
Undead units generally have Undead as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks." + _"
Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks." + _"
<header>text=Dexterous</header>